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View Full Version : Second generation of gear



Kragar
16-01-13, 18:13
This is not a very high priority but eventually would be nice to have new content.

Current gear from implants to weapons are made by crafters on street corners and
cellars but what about proper factory or laboratory made items?

Introducing second generation gear.

Requirements. Modular apartment/warehouse with some of the following manifacturing modules.

- Laboratory Lab
- Chemistry Lab
- Armory Lab
- Weapon Lab
- Cybergear Lab

So new apartment / warehouse that either rich individuals could buy or would be clan owned. Outpost ownership
would affect the speed and success rate of researching blueprints and manifacturing of the new gear.

Raw materials from mine outposts or bought from suppliers.

New gear should be carefully evaluated for game balance but first what comes to my mind is reduction or total removal of negative effects of some gear. Each item would take hours to manifacture.

The important thing would be that even if the gear takes effort to make it should be available through different ways for both clans and casual players. Clans could have larger research manifacturing power to help to gear the clan members but also single players should have access to the gear but in smaller quantities.