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View Full Version : [FIXED][00256][R#178]"Aggressive" ppu modules



Atropos
13-01-13, 14:18
Dear Dev Team, i know this issue is rather old, but maybe there is a way to fix the anti fire/poison/x-ray etc modules back to passive.
Because being "aggressive" they cant be used by Le`d ppus except for selfcast. So every module that can not be pulled in a safezone, should be overlooked if it is really aggressive or not.
I know its not a big deal, but maybe its also not a big deal to settle it.
Thx

Trivaldi
04-09-15, 01:34
Fixed in R#186.