Izeo
10-12-12, 22:40
When I made a new monk, I was desperate to at least level my STR and DEX just a little bit, so I could use the basic implants and some decent armor and such. (I wanted to use the Metalplated vest, not Spirit Armor, since I was mainly fighting aggressors). What made sense to me was to use melee attacks - that's surely STR/DEX right - just for one or two levels. I went in the sewer and started punching spiders. I had discovered that I was getting zero EXP (across the board - all skills - zero exp) for killing dozens of spiders, even though I was still low enough level to receive the full credit reward for the kills, and I thought it was a bug, and made a bug report thread on it.
One of the replies to the thread said that they did indeed gain some EXP for using their fists and stiletto, so I went and tried again. I still received literally 0 EXP for most kills, but, some of the slightly higher enemies, like Poisonous Fierce Spider, gave me a miniscule amount of EXP - something around 11 EXP for killing 10 of them.
I did an experiment just now and these were the results:
On a low-level tank with 13 STR
Using a TL-10 Tsurugaoka sword
Which deals 7 damage per hit to aggressor captains
For killing 5 Aggressor Captains (completely alone) I received:
2265 STR xp
710 DEX xp
.. and then, switching characters ..
On a mid-level monk with 19 STR
Using a TL-17 rusty double-edged sword
Which deals 12 damage per hit to aggressor captains
For killing 5 Aggressor Captains (completely alone) I received:
212 STR xp
206 DEX xp
.. to verify, I switched weapons ..
On the same monk with 19 STR
Using a TL-29 unlabeled electro shocker
Which deals 14 damage per hit to aggressor captains
For killing 5 Aggressor Captains (completely alone) I received:
206 STR xp
197 DEX xp
The issue is I am getting an impossibly low amount of XP on a character who has more STR and DEX than the other one, using a better weapon than the other one, and even doing twice the damage per hit.
So I feel if a Monk, PE, or Spy casts a spell on a mob, dealing 30 damage, every class should get the exact same amount of PSI exp. The same should apply for using H-C weapons (any class), melee, pistols, rifles, and all tradeskills too. If a tank wants to level his INT by researching, he should be able to, and he should get the exact same exp that a spy would get for doing the same TL research.
In chat the other day I saw someone say something like, "I'm a spy, and I'm using H-C weapons to level my str, but I'm not getting any str exp. but that should work in theory.. right?" I don't think that guy was dumb for trying that. It's sensible to believe that it should work, since every skill is available to every class.
What I mean is, why does the game allow a spy to spec H-C, if he doesn't get any (or terribly small) exp for using the H-C skill?
If it were equalized, this may solve a few problems like spies not being able to level STR and monks being nearly forced to level DEX by repairing rhinos?
One of the replies to the thread said that they did indeed gain some EXP for using their fists and stiletto, so I went and tried again. I still received literally 0 EXP for most kills, but, some of the slightly higher enemies, like Poisonous Fierce Spider, gave me a miniscule amount of EXP - something around 11 EXP for killing 10 of them.
I did an experiment just now and these were the results:
On a low-level tank with 13 STR
Using a TL-10 Tsurugaoka sword
Which deals 7 damage per hit to aggressor captains
For killing 5 Aggressor Captains (completely alone) I received:
2265 STR xp
710 DEX xp
.. and then, switching characters ..
On a mid-level monk with 19 STR
Using a TL-17 rusty double-edged sword
Which deals 12 damage per hit to aggressor captains
For killing 5 Aggressor Captains (completely alone) I received:
212 STR xp
206 DEX xp
.. to verify, I switched weapons ..
On the same monk with 19 STR
Using a TL-29 unlabeled electro shocker
Which deals 14 damage per hit to aggressor captains
For killing 5 Aggressor Captains (completely alone) I received:
206 STR xp
197 DEX xp
The issue is I am getting an impossibly low amount of XP on a character who has more STR and DEX than the other one, using a better weapon than the other one, and even doing twice the damage per hit.
So I feel if a Monk, PE, or Spy casts a spell on a mob, dealing 30 damage, every class should get the exact same amount of PSI exp. The same should apply for using H-C weapons (any class), melee, pistols, rifles, and all tradeskills too. If a tank wants to level his INT by researching, he should be able to, and he should get the exact same exp that a spy would get for doing the same TL research.
In chat the other day I saw someone say something like, "I'm a spy, and I'm using H-C weapons to level my str, but I'm not getting any str exp. but that should work in theory.. right?" I don't think that guy was dumb for trying that. It's sensible to believe that it should work, since every skill is available to every class.
What I mean is, why does the game allow a spy to spec H-C, if he doesn't get any (or terribly small) exp for using the H-C skill?
If it were equalized, this may solve a few problems like spies not being able to level STR and monks being nearly forced to level DEX by repairing rhinos?