Haggis.at
16-10-12, 15:49
Small list I encountered since start on Titan (many of them back from NC1...)
Weapon reload bug (confirmed that in another thread)
Incoming damage from mobs before fire animation (Launchers in OZ3, Storage near Hurler Bridge.they point the weapon at you, you get damage, then the missile flies - and often enough explodes somewhere else so you cannot dodge it. Heard some years ago that the hit detection was before the actual animation but thats ridiculous - especially when you get shot with things you can dodge...) Status: Urgent
Invisible Fireballs from Firemobs / Energy Beams from WBs etc. (You can't dodge what you can't see... Nice little unfair server trick) Status: Urgent
PSI APU Modules: When casting over a certain frequency spells tend to *fizzle* (means - casting Animation without actually hitting the target but using Psi Points). Status: Annoying
Also the good old Levelup Bug is still in place - checked while Tradeskilling. Example: You get 50 XP per work. You need 30 for next level. You end up exactly 3 Points each time before Levelup. Next Use brings you to 1-10 Points into the next level (which means wasted xp with each level you gain.) Status: Ancient but still only annoying
Load and Runspeed Bug: When you have more Transport Skill you start to get slower at a much higher load (like 80 load you slow down under 15 free load, with 25 Load you get the same slow speed when only 1-2 free load are left) Status: Annoying
Clipping bug when playing in 1920x1080 (yes, I know, the game wasnt designed for that resolution...) With this bug you can see whats behind the next corner - just look about 15 degrees down...Status: Annoying
Beginner Sewers and cellars (the design like the lvl 6 one next to YO in Plaza 1): between the fences there is some "invisible obstacle" - you can either jump over it or run around sideways. Status: Ancient but still only annoying
Vendors selling Items which state in their description "1 Slot" or "2 Slots" which end up having none (while other items which don't state anything have some if you are lucky) Status: Annoying
OZ 3, at the Storage entrance at Hurler Bridge: Hurler or Butchee often fights with NPC there for no reason whatsoever: Status: Just 4 info
OZ9 secret Entrance near Simmons: When you leave the cell the monks start firing at you (at least at my CA Spy) but it says an Agressor killed me. Status: Just 4 info
Point Red: Building where the Genrep is - if you fall from the roof just above the GR into the corner with the tree facing the other building you are trapped between the tree and the building. You cant jump over the trap nor do anything else except for /set reset_position 1. Status: Just 4 info
Recycling: When you try to recycle Ammo/Boosters/whatever with junk it will priorise the Recycling Recipes (like the Leather Armor etc.) if you have at least the right materials for it in the processor window. Unsure if that can count as a bug but is sometimes annoying when your other stuff is thrown into the inventory again mixing up small recycle stuff, the thing you wanted to recycle and the rest of your inv.
Goguardian Bug (an ancient one too!): You can't put items in your Goguardian in a special order like in a cabinet in the appartment or in your inventory. Where the item is placed is random (or maybe not totally random but not the order how I want to put them). Status: Extremely annoying especially for tradeskillers (constructors).
Thats it for the moment, more to come when I encounter it.
Weapon reload bug (confirmed that in another thread)
Incoming damage from mobs before fire animation (Launchers in OZ3, Storage near Hurler Bridge.they point the weapon at you, you get damage, then the missile flies - and often enough explodes somewhere else so you cannot dodge it. Heard some years ago that the hit detection was before the actual animation but thats ridiculous - especially when you get shot with things you can dodge...) Status: Urgent
Invisible Fireballs from Firemobs / Energy Beams from WBs etc. (You can't dodge what you can't see... Nice little unfair server trick) Status: Urgent
PSI APU Modules: When casting over a certain frequency spells tend to *fizzle* (means - casting Animation without actually hitting the target but using Psi Points). Status: Annoying
Also the good old Levelup Bug is still in place - checked while Tradeskilling. Example: You get 50 XP per work. You need 30 for next level. You end up exactly 3 Points each time before Levelup. Next Use brings you to 1-10 Points into the next level (which means wasted xp with each level you gain.) Status: Ancient but still only annoying
Load and Runspeed Bug: When you have more Transport Skill you start to get slower at a much higher load (like 80 load you slow down under 15 free load, with 25 Load you get the same slow speed when only 1-2 free load are left) Status: Annoying
Clipping bug when playing in 1920x1080 (yes, I know, the game wasnt designed for that resolution...) With this bug you can see whats behind the next corner - just look about 15 degrees down...Status: Annoying
Beginner Sewers and cellars (the design like the lvl 6 one next to YO in Plaza 1): between the fences there is some "invisible obstacle" - you can either jump over it or run around sideways. Status: Ancient but still only annoying
Vendors selling Items which state in their description "1 Slot" or "2 Slots" which end up having none (while other items which don't state anything have some if you are lucky) Status: Annoying
OZ 3, at the Storage entrance at Hurler Bridge: Hurler or Butchee often fights with NPC there for no reason whatsoever: Status: Just 4 info
OZ9 secret Entrance near Simmons: When you leave the cell the monks start firing at you (at least at my CA Spy) but it says an Agressor killed me. Status: Just 4 info
Point Red: Building where the Genrep is - if you fall from the roof just above the GR into the corner with the tree facing the other building you are trapped between the tree and the building. You cant jump over the trap nor do anything else except for /set reset_position 1. Status: Just 4 info
Recycling: When you try to recycle Ammo/Boosters/whatever with junk it will priorise the Recycling Recipes (like the Leather Armor etc.) if you have at least the right materials for it in the processor window. Unsure if that can count as a bug but is sometimes annoying when your other stuff is thrown into the inventory again mixing up small recycle stuff, the thing you wanted to recycle and the rest of your inv.
Goguardian Bug (an ancient one too!): You can't put items in your Goguardian in a special order like in a cabinet in the appartment or in your inventory. Where the item is placed is random (or maybe not totally random but not the order how I want to put them). Status: Extremely annoying especially for tradeskillers (constructors).
Thats it for the moment, more to come when I encounter it.