View Full Version : [FIXED]Plaza District - Gameworld Bugs
Hello All,
Please use this thread to report all gameworld 'bugs' found in the Plaza District of Neocron City. In this sense issues with gameworld are things like floating objects, missing objects, objects with weird collision models, NPCs facing the wrong way, broken signs, invisible objects etc etc.
This thread is for Plaza District zones ONLY. Once reports are submitted each individual post will be updated once it has been addressed. Any screenshots in the post will be changed to a link only and the text will be made smaller, making the thread easier to navigate. To make the process easier, please keep reports concise and report multiple bugs using a bullet point list format.
TO MAKE FINDING THE LOCATION OF REPORTED BUGS EASIER, PLEASE INCLUDE A SCREENSHOT WITH THE SECTOR MAP (F9, Sector Map) VISIBLE NEXT TO THE REPORTED ISSUE
Bruder Malmsdoo
08-09-12, 20:39
TO DO - Trivaldi
- Job-Center:
- [R#174] Human-Resources-Manager talks shit about LE-rules (Supossedly also the ones in the NCPD Viarosse3 and at
other places)
- DRE-HQ:
- [R#174] A Computer is a chair....and you can sit on it, but you cannot sit on the real chair beneath the computer.
FIXED - Trivaldi
- Plaza 3:
- [R#174] No Trader in the Plants-Shop
- Plaza 2:
- [R#174] Standing up an leave the chairs at Seafood (at the wall!) can be a pain.
BUG CAUSED ELSEWHERE - Trivaldi
- Plaza 4:
- [R#174]Translation bugs (german): Said Siller, Masterson, Nema Papergirl (especially the ' is missing). Sometimes
translations miss completely.
- CA-Hq:
- [R#174] Elevator Speed is bugged (you are faster when the hud is aktivated and too fast in general) so you often cannot
enter the floor you want.
Robert [GS]
13-09-12, 14:28
FIXED - Trivaldi
Hello! I have use pictures (sorry im german)
Sorry for German Text!
ONLY PLAZA 1 - #174
Lampe "leuchtet" nicht:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b01.jpg
Vielleicht ein paar mehr Lampen? Sonst ziemlich dunkel (aufgehellt):
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b02.jpg
Falsche Textur, Synch zum Plaza 3:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b03.jpg
CON CENTER, Hintergrund fehlt am rechten Infoschild:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b04.jpg
Aufzug (Crytons, Appartments, usw.), rechts fehlt was:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b05.jpg
Gang hoch zu den Appartments, könnte heller sein!:http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b06.jpg
Lichtquelle - fehlt Lampe?
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b08.jpg
Passt irgendwie nicht rein:http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b07.jpg
Lichtquelle - fehlt die Lampe? - am Lift:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b09.jpg
Auch ziemlich Dunkel, gang runter vom Lift zu StoXx:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b10.jpg
Wegweiser am CA HQ:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b11.jpg
Wegweiser bei "Archer & Wessons" richtung CA HQ:http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b12.jpg
Wegweiser am Medicare:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b13.jpg
Robert [GS]
13-09-12, 14:50
FIXED - Trivaldi
ONLY PLAZA 4 - #174
Wegweiser hängt in der Luft (Synch zum Plaza 1):
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza4/p4_b01.jpg
Fliegende Kabel (rechts NEXT HQ):
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza4/p4_b02.jpg
Linkes Schild: Rand fehlt. Außerdem, alle Schilder spiegelverkehrt:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza4/p4_b03.jpg
Schild Mitte defekt. Schild rechts fehlt der Rand:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza4/p4_b04.jpg
NPC steht verkehrt rum und man kann den GoGu (hinter der Wand) anvisieren und nutzen:http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza4/p4_b05.jpg
Auch hier ist der GoGu durch die wand anzuvisieren und zu nutzen:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza4/p4_b06.jpg
Fehlende Werbung:
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza4/p4_b07.jpg
I HOPE IT IS OKAY ??? PLEASE ANSWER !!!!
BUG CAUSED ELSEWHERE - Trivaldi
There are inconsistencies with the textures when walking between zones, this began when the textures were changed from nc1 to nc2, an obvious one is plaza 4 to VR, and any of the plaza's to the subways.
Robert [GS]
08-10-12, 06:41
FIXED - Trivaldi
ONLY PLAZA 2 - #174
1: Sun?
2: Texturen "leuchten" nicht.
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza2/p2_b01.jpg
Texturfehler im Neocronicle Magazine Office
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza2/p2_b07a.jpg
Computer steht verkehrt im Neocronicle Magazine Office
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza2/p2_b02.jpg
Level-Design Bug, links vor dem Neocronicle Magazine Office
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza2/p2_b03.jpg
"Defektes" Schild, am Hover-Taxi Parkplatz.
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza2/p2_b04.jpg
NPC schaut in die falsche richtung!
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza2/p2_b05.jpg
Lichtquellen, wo garkeine sind
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza2/p2_b06.jpg
BUG CAUSED ELSEWHERE - Trivaldi
What about Zone issues?
In Plaza 4 for instance under the bridge there's an abandoned cellar level 6 but when you zone into it its level 7.
Inside the Dirty Sewer just as you're about to leave it says Entering New District: Plaza 1 when it should be plaza 4.
Mr. Kassad
11-11-12, 04:20
I don't know how we could forget one of our best friends that fell into this water pond many many years ago and never found a way out again. Sad story... :'(
Plaza 2
Rocco's Seafood (Near Archer and Wesson Melee Weapons)
http://www3.picturepush.com/photo/a/11378531/img/11378531.png (http://picturepush.com/public/11378531)
Chuck Norris
11-11-12, 22:52
BUG CAUSED ELSEWHERE - Trivaldi
http://www.ni93023_3.vweb13.nitrado.net/neocron/plaza1/p1_b05.jpg
For some reason this grav lift in particular goes at different speeds for different people no idea why... ill be slowly going up and ill see some people fly by going up past me
FIXED ACTOR ISSUES, REMAINING ISSUES CAUSED ELSEWHERE - Trivaldi
my contribution for Plaza-1. please feel free to delete the giant images if they are already addressed
Edit: Removed images because I think I've posted about unfixable things
starting off with images that look possibly like bugs, but -might- be design decisions
Heading from Medicare toward P-2
Ceiling here is not parallel to surrounding ceiling - Light fixture and geometry by light fixture look kinda weird as a result
http://i.imgur.com/eca6R.jpg
Up near shops on Skywalk above Plaza-1 (3rd floor of gravlift)
Triangular concrete extrusion from wall. Could be an intentional "stair" but you would imagine it should be a square shape instead
http://i.imgur.com/WnRz6.png
Up at Crytons
You can see both the railing and the glass sheet end at nothing - maybe missing a post
http://i.imgur.com/MrGfz.jpg
----
The next ones are more likely to be actual mistakes
The Diner
Railing at bottom doesn't meet floor - row of glass near top doesn't meet metal frame
http://i.imgur.com/OXn78.jpg
Medi
Several things. 1- One door is wider than the other, 2- The geometry of the door handles invade the geometry of the pillars when opening, 3- The door sound effect plays properly when opened, but plays prematurely when closing (door sound plays a second or two before it begins to close)
http://i.imgur.com/HuIJr.png
Medi
End pillars don't meet the ceiling
http://i.imgur.com/a8U1t.jpg
Alleyway to CA HQ
This ledge is a mess, it's hard to describe but... The way the entire walkway is designed toward CA HQ is fine, but, when the walkway approaches the A&W, and ramps down, the geometry gets mismatched. In the third, pic, I drew in blue how it was supposed to be designed, probably?
http://i.imgur.com/VbRom.png
http://i.imgur.com/EygyN.jpg
http://i.imgur.com/oh3ak.jpg
Near P-4 zoneline
Light fixture sticks out slightly
http://i.imgur.com/kjXEK.png
CityCom building
This whole railing has a lot of errors and it may be easier to just re-make it. In the first pic, the actual long railing isn't actually parallel to either of the concrete walls below it (arrows point to concrete wall angles). Second pic shows a small error where the railing meets a corner. Third pic shows that the lightpost seems to be rotated 45 degrees on accident, and how it just looks kinda incorrect at how they intersect. You can actually get stuck on the end of that railing if you accidentally run into it, and you have to relog to get unstuck. I kinda think that whole railing should get a nice re-design, especially since it leads to the CityComs that everyone uses in P-1 !
http://i.imgur.com/CBQKD.jpg
http://i.imgur.com/2BHqV.jpg
http://i.imgur.com/dgF9B.jpg
Looking at medi
Small railing error
http://i.imgur.com/mgyVd.jpg
Heading to P-2 -- the overpass/bridge that you walk under
There is a "corner" sticking out of the wall on both sides of the walkway. After taking the screenshot, I noticed something else in the 2nd pic (blue) - looks a little off. The "corners" are hard to see in the images, but if you look in game you will see that they are actually 3D spikes sticking out.
http://i.imgur.com/VKMCv.jpg
http://i.imgur.com/8V8li.jpg
Up at crytons
Texture misalignment
http://i.imgur.com/lcL0I.jpg
Yo
This is something that I believe a lot of people would like. You can't target Yo unless you go up near the wall by the chairs, because the invisible collision box of the bag/box on the table are pretty big. If possible, could you keep the bags/crap on the table, but just remove their collision so we can target him more comfortably over the counter from any position inside the shop?
http://i.imgur.com/eLMxT.jpg
http://i.imgur.com/eLMxT.jpg
FIXED - Trivaldi
what about the floating graffiti on the food shop round the corner, between the two pillars, noticed it on the test server ;)
FIXED - Trivaldi
Maybe I am too late now but:
(P-1)
- Large ConCenter sign is off-center relative to the doorway below it
- The potted plants inside the diner in P1 (next to medi) have pretty large collision boxes for their models- maybe they could be halved? Might not normally notice something like this, but if you take the back entrance into the diner (the entrance near Yo's) and try to casually walk through to the other exit, you will get stuck on the collision box of the plant when it seems that you shouldn't
Bruder Malmsdoo
05-12-12, 15:05
Retail 176: Plaza 2 vendor at crytons is labeled as "chemicals" bus sells parts
BUG CAUSED ELSEWHERE - Trivaldi
Some bugs in Plaza sec-2
COPBOTs:
1.) (not really a bug) The "impossible-to-get-to" copbot is gone!
2.) Some of the copbots don't react to you having your weapon out. The ones that are bugged in this way are, the two patrolling copbots in P-2 - one on the lowest ground level and one going up and down the ramps, and also, the copbot standing still at the very top of the ramps, near the apartment elevator entrance. (just a suspicion, but maybe the "impossible-to-get-to" copbot was "passive" and intentionally shut off so he doesn't react to weapons, since you can never really get to him - maybe he was duplicated, but the aggressive flag wasn't flipped on for those three other copbots?)
Yo's containers:
All of the brown bags at the P-2 Yo's, which normally act like "random junk containers" that spawn metalpipes, weapon part, wood, etc, all only spawn 1x "8mm uzi clip" instead, which is unlike any other container in the game (that I know of)
William Antrim
18-12-12, 14:33
BUG CAUSED ELSEWHERE - Trivaldi
P2 in the melee shop there are chairs by the window. If you crouch in first person you can squeeze through the glass like David Blane and sit in the chair and then stand up and be on the other side.
I have seen lots of people using this trick to get away from being owned.
Essentially it is allowing them to walk through walls. This happens in both stores in p2.
BUG CAUSED ELSEWHERE - Trivaldi
Plaza 4:
This sewer says that it is Abandoned Cellars Level 6.
http://imageshack.us/a/img43/9176/shot0010om.jpg
But when you are actually inside the zone, at the top left it says that you are in "Abandoned Cellars Level 7".
http://imageshack.us/a/img822/1016/shot0009wq.jpg
I first noticed it on retail, but it exists here on Test as well. The same cellar is also in Plaza 1 in the area between Yo's and the Plaza 3 zoneline, but the zone name on the outside matches the zone name on the inside (both say Level 6).
BUG CAUSED ELSEWHERE - Trivaldi
It is snowing inside the medicare - snow falls through the roof.
http://i45.tinypic.com/2j175vn.jpg
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