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View Full Version : [00021]PE: Chin problem



Ivan Eres
06-09-12, 22:35
The chin of the model for the Private Eye becomes sometimes very long and points upwards.

I think this is a well known phenomenon.

flib
06-09-12, 23:03
It seems to happen with DX7 all the time (always?) and not so much in DX9 (ever?)

Bruder Malmsdoo
07-09-12, 00:20
I have seen it with directX9 too

flib
07-09-12, 02:56
Yeah, I just saw it tonight.