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View Full Version : [IDEA] Remove construction hard cap



james_finn
03-09-12, 23:04
So as was discussed in another post since 2.2 there has been a definite soft cap on the maximum CST which a character should have in order to cap the damage % on weapons etc. What I would suggest is a change back to the time when a character with a maximum CST could create the best weapons and have the best chance of attainting the ultimate on rares whereby the hard cap on the weapons would be higher than at the moment. This would bring back some skill in having the maximum CST possible and give serious kudos to the player who created such fantastic weapons.

I would suggest a change on the percentages on rare weapons, maybe increasing the max to 150% or maybe something else. I'm really throwing ideas around here as I remember waiting to build items with constructors that I knew were good and had really high skill points to get the best results.

Anyway discuss.

Trivaldi
04-09-12, 00:43
Moved to Brainport.

james_finn
04-09-12, 00:53
Moved to Brainport.

Thank you Triv, I was trying to flag my own post when I released what I had done, but I presume the flags have been done away with?

Biglines
04-09-12, 01:28
the good thing about increasing the % of weapons is that all duped weapons would become worthless and tradeskilling would get a boost. What sucks is that everyone would need to get new weapons again.

necrocon
19-11-14, 05:01
Also then people would have to make alternate characters to be a specific trade skill... in order to play in this new market... lol

Torg
19-11-14, 09:22
Yes, i agree to some extent: we all want more content. New things to play with. While i'm not exactly convinced of the idea to raise the need to specialise further. I'd rather appreciate more playing variety within a single char instead of having each of us grow dedicated chars for every subskill available. What else could you think of?

pottburter
19-11-14, 12:54
I'd rather appreciate more playing variety within a single char instead of having each of us grow dedicated chars for every subskill available.

100% agree from my side.
It's the sole reason I loved Mars' 1-slot'ness

hatmankh
19-11-14, 18:03
I thought people already make dedicated researchers and constructors, putting all their points in one subskill. I've done the same thing with some of my characters. Is it useless to put points in those skills beyond a certain point in the current system?

pottburter
20-11-14, 10:51
Is it useless to put points in those skills beyond a certain point in the current system?

Afaik, the more points in a trader skill, the less the chance for failure.
But you never will be fumble-proof.
Also, in regards of constructing, there is a point where too much skill points worsen your chance to get slots on low TL items.
Good luck building a 5 slot TL10 item when 200+ cst :-)

Maybe someone can point you to the patch notes where above was stated.


I thought people already make dedicated researchers and constructors, putting all their points in one subskill.

That's most certainly true for the most players.
However, others prefer different play styles, accepting to never be "top-notch" in any field.
My Main, for instance, is an Engineer (200ish) who also decently researches, pokes, repairs, drives rhinos and hunt fire mobs with his rifles.

Ivan Eres
26-11-14, 16:48
Good luck building a 5 slot TL10 item when 200+ cst :-)

I like building stuff for noobs to help them and it's really difficult to understand that I need to build 20-50 items with a maxed out conster who has all relevant imps to get 4-5 slots for such a weapon. It should only take 1-3 builds.

I really can't think of an explanation why it should not be possible for a high level conster to do this.

But I know it's only one little point on a big list of issues so I guess we'll just have to see :-)

Faid
26-11-14, 23:45
No maxed out capped constructor should ever build a zero slot anything!

pottburter
27-11-14, 11:21
I like building stuff for noobs to help them and it's really difficult to understand that I need to build 20-50 items with a maxed out conster who has all relevant imps to get 4-5 slots for such a weapon. It should only take 1-3 builds.

I really can't think of an explanation why it should not be possible for a high level conster to do this.


AFAIK, the intention was to offer a market for new/non-capped consters.

necrocon
28-11-14, 08:48
I like thinking, and ideas, but I disagree with the removal of a hard cap. I think keeping it in, helps keep all constructors in the game, instead of people with way to much free time, that make like 2 or 3 accounts, that have a maxed out character of every type. The MAXED UBER constructor, researcher, repair, recycle, poker, hacker. Followed by a maxed characters with all weapon types and configurations.... Then again, I am old school from Pluto.

necrocon
28-11-14, 08:51
Also as I recall the low lvl items simply weren't designed to have 5 slots. I did a lot of browsing in the past few weeks, and sadly I can't remember where I came across that at. Of course if you use a slot enhancer... that increases chances, lol! Who needs a 5 slot TL 6 rifle, that you use for about 4 minutes...?

pottburter
28-11-14, 10:16
Who needs a 5 slot TL 6 rifle, that you use for about 4 minutes...?

Well, my main (spy) highly values his 5 slot fully modded TL3 heal :-)
Saved my ass countless times.....