Powerpunsh
31-08-12, 00:11
Hi there
Since NC is going back to the roots i want to discuss the weaponbalancing. I did some research in the past and analysed the inflicted damage of most rare weapons on a runner.
First of all, the data:
EDIT: Not that easy to read but u'll get in it. :)
Rifles R-C
DmgtypeDmgtypeDmgtypeEfficiency in %
Disruptor
Energie 231/177,265
Fire 99/75,974
76,7381/76,7414
Ionic Shotgun Rifle
Piercing 404/193,806
X-Ray 330/158,568
47,9718/48,0509
First Love
Energie 159/91,138
Force 39/22,784
57,3195/58,4205
Silent Hunter
Piercing 1111/531,408
Force 277/132,847
47,8315/47,9592
Ray of God
Energie 433/202,730
X-ray 185/86,882
46,8199/46,9632
Ronan Sniper
Piercing 202/96,909
Poison 135/64,606
47,9748/47,8563
Dex 113 AK
Piercing 45/30,323
Poison 45/30,303
Stack 11/9,132
67,3844/67,34/83,0182
Dex 108 AK
Piercing 42/43,009
Poison 42/28,673
Stack 10/5,736
102,4024/67,269/57,36
Libra
Piercing 63/48,800
Force 15/12,206
77,4603/81,3733
Healing Light
Energie 393/225,067
Xray 98/56,261
57,2519/57,4092
FAR-6000
Piercing 66/44,395
X-ray 29/19,917
67,2652/68,6793
HEAVY WEAPON H-C
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
Cursed Soul
Energie 118/90,024
Xray 29/22,502
76,2915/77,5931
Ravager
Energie 190/127,200
Fire 47/31,805
66,9474/67,6702
Devourer
Fire 283/176,762
Poison 141/88,381
Stack 70/17,864
62,4601/62,6816/25,52
Ionic Shotgun
Force 136/64,094
Piercing 346/162,735
X-Ray 204/97,641
47,1279/47,0332/47,8632
Equilibrium of Forces
Piercing 50/38,798
X-Ray 12/9,709
77,596/80,9083
Creed
Energie 511/243,504
X-Ray 127/60,884
47,6524/47,9402
PISTOLS P-C
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
Crossbow
Energie 155/148,605
X-Ray 207/99,074
95,8742/47,8618
BHG-9mm
Piercing 262/125,844
Fire 175/83,891
48,0321/47,9377
Slasher
Energie 125/83,967
Fire 53/35,999
67,1736/67,9226
Ionic Shotgun
Piercing 558/286,321
X-Ray 358/171,793
Poison 239/114,529
51,312/47,9869/47,9201
Liberator
Piercing 63/48,395
Force 21/16,142
76,8175/76,8667
dreakfire Prototype
Piercing 53/40,850
Force 13/10,207
75,472/78,515
SWAT Backup Gun
Piercing 114/54,669
Fire 38/7,328
47,955/19,284
Ray of Last Hope
Energie 350/166,082
X-Ray 150/71,175
47,452/47,45
Craftmans Dream
Piercing 313/149,228
Poison 104/49,732
47,677/47,819
MELEE M-C
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
TsuTsu
Piercing 200/95,296
Fire 66/31,770
Force 13/6,360
47,648/48,136/48,923
Devils Grace
Piercing 139/66,672
Energie 83/40,000
X-Ray 56/26,672
47,965/48,193/47,629
Knuckles
Force 85/41,104
Piercing 51/24,665
Fire 34/16,439
48,358/48,363/48,35
AGGRESSIVE PSI USE
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
Fire Apoc
886/411,931
46,493
Holy Frustration
Energie 701/328,339
Fire 175/82,085
46,839/46,906
Holy Lightning
864/402,753
46,615
Toxic beam
217/101,402
46,729
All values are done on headzone
Since KK said they have balanced everything through the Techlevel of the weapons and added bonusdmg on hightech/epic/rare and Woc weapons i wonder why some weapons do way more dmg on player than others. This is the explanation. Disruptor and AK do way higher dmg based on its TL and bonusdmg than other cause their efficiency is much higher.
On the other hand it explains why there are kinda no meleetanks or apu anymore. They just have no weapon which deals based on its TL that much dmg. The efficiency on their given weapons/spells are just too low to be compared with weapons/spells from other weapontypes.
One question i ask myself is: Why do we have these unbalancing between the weapons? I mean the balancing was given due to its TL and bonusdmg but behind the scenes we got an efficiency of every weapon which creates the true inflicted damage on players.
ps: some of you may know now why i prefer the EoF that much. :P
Since NC is going back to the roots i want to discuss the weaponbalancing. I did some research in the past and analysed the inflicted damage of most rare weapons on a runner.
First of all, the data:
EDIT: Not that easy to read but u'll get in it. :)
Rifles R-C
DmgtypeDmgtypeDmgtypeEfficiency in %
Disruptor
Energie 231/177,265
Fire 99/75,974
76,7381/76,7414
Ionic Shotgun Rifle
Piercing 404/193,806
X-Ray 330/158,568
47,9718/48,0509
First Love
Energie 159/91,138
Force 39/22,784
57,3195/58,4205
Silent Hunter
Piercing 1111/531,408
Force 277/132,847
47,8315/47,9592
Ray of God
Energie 433/202,730
X-ray 185/86,882
46,8199/46,9632
Ronan Sniper
Piercing 202/96,909
Poison 135/64,606
47,9748/47,8563
Dex 113 AK
Piercing 45/30,323
Poison 45/30,303
Stack 11/9,132
67,3844/67,34/83,0182
Dex 108 AK
Piercing 42/43,009
Poison 42/28,673
Stack 10/5,736
102,4024/67,269/57,36
Libra
Piercing 63/48,800
Force 15/12,206
77,4603/81,3733
Healing Light
Energie 393/225,067
Xray 98/56,261
57,2519/57,4092
FAR-6000
Piercing 66/44,395
X-ray 29/19,917
67,2652/68,6793
HEAVY WEAPON H-C
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
Cursed Soul
Energie 118/90,024
Xray 29/22,502
76,2915/77,5931
Ravager
Energie 190/127,200
Fire 47/31,805
66,9474/67,6702
Devourer
Fire 283/176,762
Poison 141/88,381
Stack 70/17,864
62,4601/62,6816/25,52
Ionic Shotgun
Force 136/64,094
Piercing 346/162,735
X-Ray 204/97,641
47,1279/47,0332/47,8632
Equilibrium of Forces
Piercing 50/38,798
X-Ray 12/9,709
77,596/80,9083
Creed
Energie 511/243,504
X-Ray 127/60,884
47,6524/47,9402
PISTOLS P-C
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
Crossbow
Energie 155/148,605
X-Ray 207/99,074
95,8742/47,8618
BHG-9mm
Piercing 262/125,844
Fire 175/83,891
48,0321/47,9377
Slasher
Energie 125/83,967
Fire 53/35,999
67,1736/67,9226
Ionic Shotgun
Piercing 558/286,321
X-Ray 358/171,793
Poison 239/114,529
51,312/47,9869/47,9201
Liberator
Piercing 63/48,395
Force 21/16,142
76,8175/76,8667
dreakfire Prototype
Piercing 53/40,850
Force 13/10,207
75,472/78,515
SWAT Backup Gun
Piercing 114/54,669
Fire 38/7,328
47,955/19,284
Ray of Last Hope
Energie 350/166,082
X-Ray 150/71,175
47,452/47,45
Craftmans Dream
Piercing 313/149,228
Poison 104/49,732
47,677/47,819
MELEE M-C
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
TsuTsu
Piercing 200/95,296
Fire 66/31,770
Force 13/6,360
47,648/48,136/48,923
Devils Grace
Piercing 139/66,672
Energie 83/40,000
X-Ray 56/26,672
47,965/48,193/47,629
Knuckles
Force 85/41,104
Piercing 51/24,665
Fire 34/16,439
48,358/48,363/48,35
AGGRESSIVE PSI USE
Dmgtype
Dmgtype
Dmgtype
Efficiency in %
Fire Apoc
886/411,931
46,493
Holy Frustration
Energie 701/328,339
Fire 175/82,085
46,839/46,906
Holy Lightning
864/402,753
46,615
Toxic beam
217/101,402
46,729
All values are done on headzone
Since KK said they have balanced everything through the Techlevel of the weapons and added bonusdmg on hightech/epic/rare and Woc weapons i wonder why some weapons do way more dmg on player than others. This is the explanation. Disruptor and AK do way higher dmg based on its TL and bonusdmg than other cause their efficiency is much higher.
On the other hand it explains why there are kinda no meleetanks or apu anymore. They just have no weapon which deals based on its TL that much dmg. The efficiency on their given weapons/spells are just too low to be compared with weapons/spells from other weapontypes.
One question i ask myself is: Why do we have these unbalancing between the weapons? I mean the balancing was given due to its TL and bonusdmg but behind the scenes we got an efficiency of every weapon which creates the true inflicted damage on players.
ps: some of you may know now why i prefer the EoF that much. :P