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Mal
17-09-09, 11:40
Is there still an active mirror for this program?

The one on the eXL forums is long dead

Biglines
17-09-09, 18:50
nope







lalala message length filler

Rambus
17-09-09, 20:51
If someone emails me the most recent copy to
webmaster at g0dsoft dot com I will set up a perma mirror

flib
17-09-09, 20:53
http://www.filefront.com/14323679/NSkillV2.zip/

Mal
17-09-09, 21:21
Thanks Flib

silent000
18-09-09, 10:57
eXL loves you!

Mighty Max
20-09-09, 17:15
I wasn't here for a longer time. Did StevenJ recently?

If not, or if he's here to agree, i'm willing to get the newest NSkillV2 (which was in development with some major fixes) out into the wild.

Currently i got no windows setup, so i can not tell for sure that the mono-compiled binaries do run (seamless) under windows. But that shall not be much of a problem building them under genuine .net.

Biglines
20-09-09, 17:26
just post em! lots of people want that :D if it compiles in express editions, I can compile it for more people, what was it written in btw, c#?

Mighty Max
20-09-09, 17:42
Well here it goes.

No guarantee that it's complete and correct. It's mainly a snapshot of the last source i had on hdd.

http://www.filefront.com/14568227/NSkillV2_PrematureRelease.zip

silent000
20-09-09, 19:17
just post em! lots of people want that :D if it compiles in express editions, I can compile it for more people, what was it written in btw, c#?

Yes it was built using C#

Biglines
20-09-09, 19:31
well the download link works fine on windows xp 32bits

and oooh, wud love to take a peek at the code ;)

Mighty Max
20-09-09, 19:37
You don't want to, believe me ;)

If you are interested in any of the calculations, just look through my sig or ask.

PS: if you find errors, have desired features just tell. I'll try to find the time.

Biglines
20-09-09, 21:58
CA power armour is still not in there ;) pm'ed u or stevenJ about it ;) but I think we can add it to the .txt files?

flib
22-09-09, 17:11
Ew.. C#
>_<

Biglines
22-09-09, 18:01
against better judgement:
what's wrong with c#? except that it's managed, which has it's good sides anyway?

Mighty Max
22-09-09, 20:40
It's managed.
That is its biggest + but also the biggest -

I personally use it for simple, gui prototyping. Alltho i tend to use java for the real gui products because of the portability. Last thing in that direction was the GUI to a multihop capable wireless mesh network zeroconfig service. Which in itself we did with ansi C, oldy but goldy.

C# here was a good choice. Learning expierience for the author from basic to a C-branch with quick and good looking results.

silent000
23-09-09, 09:13
CA power armour is still not in there ;) pm'ed u or stevenJ about it ;) but I think we can add it to the .txt files?

You got it. Just add it to the text files my good man. And yes there are a couple of items missing as I was doing the text files half asleep and probably drunk :angel:

Mighty Max
02-10-09, 22:00
I've been messing around with it today (fixing some minor bugs, cleaning the code), and well ... i got a question on the behaviour on Windows (but i guess it's rather a nskill bug and something i don't yet see then a mono one)

Can someone check on windows:
When there are weapons shown on the left panel and you right-click on one of the weapon items, does the context-menu open as well as the item-stats dialog?
Does the Item-Stats dialog close for you again?

Thanks.

Biglines
02-10-09, 23:11
when I rightclick on the image of a weapon, the item stats thingy appears, and only leaves when i click OK, when I right click on the rest of the weapons panel, the add weapons menu appears (context menu)
this is on 32 bit windows xp

Mighty Max
03-10-09, 11:21
Thanks, Biglines.

So it is indeed a difference in mono.
Don't know if i should address this. Not much ppl are using it under non windows systems ;-)

mdares
27-10-09, 01:43
i added a few things to the text files but how do I get the .exe to read from it? i.e. i modified the values for the MC5 DS cuz its out of date but the actual executable doesnt report the change.

Biglines
27-10-09, 09:55
it probably needs to be recompiled for that to work, the beta version a few years back was only 1 exe file without any other files

mdares
27-10-09, 18:57
Well i'm using hte premature release by mighty max posted in this thread...

in any case when should we expect a formal update then? =D

Mighty Max
27-10-09, 19:49
Yes, Steven limited the txt files to be only used from the compiled resources instead of the external files. I think i remember he told me that he got asked to make it not editable because some invalid/not obtainable items were floating around in the nskill setups.

I (with the help of the unex team) am currenlty reworking it. Well, started just a few days ago and progressing slowly due to some higher priority ;-) but it's worked on.

As silent000 already said, there are many lose ends in the code and they produced a lot of knots. It should be easier to start clean and readd the features step by step in a systematic way.

The current step is to create the library doing the calculations behind all the numbers. Maybe we will see more skill planning programs with additional features (i.e. milestones, planning of whole teams, view of damage against/from another planned setup, ... whatever you can think of relating to skill planning)

I will release the library with the final class diagram and probably some more docs once it got to a relatively usable version, so everyone can work with it. I will need to evaluate if we can release the source of the lib then under an open source licence too.

The current class diagram is added to this post. It lacks a lot of features and interfaces between the classes. But well it might provide a very small glimpse of what the lib is going to be if you want to work with it.
If you want just an improving NSkill, please have the patience while we work on it.

Gabullito
15-12-09, 20:41
Hello,
I would like to know if anyone have a good links?
thank you

StevenJ
18-12-09, 03:39
quick and good looking results.Awww. You :p Ahem! That's something I guess :D

Yeah, I'm sorry for the delay in acting on anything to do with NSkill - or NC in general - but things (i.e. life) get in the way, often in the worst possible way.

I can't say I'm around to work on anything just yet, but I will try to help more in future, if I can help.

MM is correct, the source quickly became too complex when I rushed things without having the correct forumlae (or even, the method in which the forumlae worked: let me give you this hint, it's not a series of equations, rather an algorithm) so that did complicate things... massively - fools rush in, etc - a rebuild would most definitely be the best thing. Even Barry Boehm would hit me given the chance :cool:

The unex team does have the source, but trust me, it's in no release state. Do you know the class change is triggered by the base colour of the form changing? That's a stupid (I feel bad even admitting to this in public!) coding joke me and a friend had. That the joke exists in the code should give you all you need to know :angel:

It would have been really nice to work more fully with the unex team, in that I did the pretty usability stuff and the rest of the guys did the maths and (well, erm, hard) stuff, but this was half done beforehand and time is a complete bitch :P

/Edit

Haha, and FFS, you should have seen V1's code :lol:

silent000
18-12-09, 15:02
Haha, and FFS, you should have seen V1's code :lol:

I still have it on my comp lol

Mighty Max
18-12-09, 15:06
Ahhhh he's still breathing :-)
Hey nice to see you again StevenJ

Yeah, it wasn't meant as an rant, i know it perfectly well how things get messy in this area :-p It's kind of inherent property for naturaly grown projects. And the result looks and works very good in it's use.

Before you let this rob your spare time, try to have some fun playing NC again. (Hey x-mas holidays upcoming!) When you want to work on NSkill at some point again, just give us a shout. We all are kind of busy rl, but fun is fun ;-)

Peter Tran
31-12-09, 20:18
http://www.filefront.com/14323679/NSkillV2.zip/

I love you, I've been looking for this everywhere but these forums! :P

Rage
04-10-10, 18:52
Quite the handy tool.

Morpheus
04-10-10, 19:50
That NSkiller Peter posted has the version 2.0.0.12, i got the version 2.0.0.14 on my harddrive. Does there exist a newer version yet?

br morph

Rage
05-10-10, 21:12
Well upload and post a link to your newer version. It's just a bit of added info?

Kanedax
05-10-10, 21:48
You got it. Just add it to the text files my good man. And yes there are a couple of items missing as I was doing the text files half asleep and probably drunk :angel:

[ Edited ]

Morpheus
06-10-10, 03:48
Well upload and post a link to your newer version. It's just a bit of added info?
Executable - rightclick-properties - version

Morpheus
17-11-10, 22:21
translated to english

Thoese are the two versions i got on my harddrive:

NSkill 2.00a and NSkill 2.00 Preview Version 6.1

see screenshot:
http://img713.imageshack.us/img713/9121/nskillversions.jpg

I didn't notice any differences yet, even the malus-failure of the CST2 chip is within both versions.

If anyone has a newer version, please please ;)

morph

Biglines
18-11-10, 00:12
think i have a newer one, says build 0627

Heru
18-11-10, 21:54
Nskill 2.xx

http://rapidshare.com/files/431682510/nskillv2preview6.rar

Morpheus
19-11-10, 01:12
Nskill 2.xx

http://rapidshare.com/files/431682510/nskillv2preview6.rar
yeh - thats the one i am using...

Dribble Joy
10-04-11, 13:14
Some thread bumpage, but I recently re-installed windows and realised I needed the program again. I tried the one in the last post and the one on the first page but both give me an error saying, 'The application failed to initialize properly (0x0000135).'

Is it broken or is there something up with my comp (XP, SP3).

Biglines
10-04-11, 17:41
Some thread bumpage, but I recently re-installed windows and realised I needed the program again. I tried the one in the last post and the one on the first page but both give me an error saying, 'The application failed to initialize properly (0x0000135).'

Is it broken or is there something up with my comp (XP, SP3).
ur app is prolly broken if other apps work fine. I don't have a copy of nskill on this pc, but if I get on my laptop any time soon ill send it or a link or something

Marc Hoover
11-04-11, 22:09
Moment please. I'll release a new (old) compile. (Let me find the source).

Update: See post below.

Marc Hoover
11-04-11, 22:15
Moment please. I'll release a new (old) compile. (Let me find the source).


Edit:
Waaah, some uneX Framework v1 stuff inside... This is discontinued ;/
Need to fix this build.


Update:

OK, finally I got it :)

Requirements: .NET 4.0
Build: 0629

http://ultimate-networx.net/files/uneX_NSkillv2.zip

Dribble Joy
11-04-11, 23:09
Still getting the same error message.

/edit:
Installed .Net 4.0, though the program failed to load the language file.

Morpheus
12-04-11, 00:30
thx @ marc

that brings me up2date also with NnSkiller ;)

ty

Morpheus
12-04-11, 06:57
something i should worry about?
http://i625.photobucket.com/albums/tt335/themorpheus2000/language_missmatch.jpg

Marc Hoover
12-04-11, 20:51
Still getting the same error message.

/edit:
Installed .Net 4.0, though the program failed to load the language file.

Full stacktrace pls! Screenshots.. etc :)


something i should worry about?
http://i625.photobucket.com/albums/tt335/themorpheus2000/language_missmatch.jpg

haha! Nope... :D

Morpheus
24-04-11, 20:21
Since the woc1 pa for apu/ppu decals agility and not athletics, i edited the file x:/items/pas.txt

But the change is not to be seen in the NSkiller. What to do?

Br Morph

MrTrip
15-02-12, 09:54
Since the woc1 pa for apu/ppu decals agility and not athletics, i edited the file x:/items/pas.txt

But the change is not to be seen in the NSkiller. What to do?

Br Morph

Going to bring this one back up because I also just tried this. Some of the things are not correct and I wanted to correct them, how do I force a reload?