naimex
11-12-08, 20:26
Some of you may have played Fallout 3 and will know what I mean with the thread title.
To the rest.
I'm hoping we can take this thread and make it a compendium of know-how and tactics.
So, in order to pursue that interest, I'd like you to leave your opinions on other players, guilds and general trolling at the entrance to the wasteland, before you step outside.
Now, with that being said, why don't I make the first contribution.
---------------------------------------------------
Outpost Acquisition Tactics for the Less Priviledged Clans
During the time I've played neocron, I've come to the conclusion that if you do not have the man power or the time and possibly dedication to engage in outpost wars with the greater clans.
It could be wise to consider one of the following tactics.
-Diplomacy.
Arrange an agreement with one or more clans or if possibly try to create good standings with a greater clan, for them to give you, or assist you in acquiring an outpost.
-Brute Force.
This isn't really a viable option, if you are faced with the predicaments of the title, but it isn't entirely impossible, it just requires determination and will.
-The Alternative Way (RolePlaying Purposes only).
If you are hell-bent on acquiring an outpost, maybe even a specific outpost because you wish to roleplay an outcast faction, in similarity to the Anarchy Breed.
You could prove to the server, that it is your true intention and then you might possibly be able to reason enough that you be given the outpost, since it would add an extra curiosity and experience to the server.
However, you could be told no, so you will have to be prepared for that.
-Extra Note:
If you should acquire an outpost through what is known as "ninjaing" you should expect it to be taken away from you, using the same approach.
Some clans will use this tactic never the less, but if you show enough respect to fight for the outpost, you are much more likely to be given the same chance to defend it, when the next or previous owning clan strikes.
---------------------------------------------------
Dealing with small hit box targets, or really fast targets
Neocron features seeral types of weaponry, featuring:
-Direct Instant Hit Damage (ie. Beam Weaponry (Not Cannon), Laser Weaponry (not pulse), Fusion Weaponry (not cannon), Conventional Projectile Weaponry)
-Direct Hit Damage (ie. Pulse Lasers, Plasma Weaponry (not beams), Fusion Weaponry (not cannon))
-Instant Hit Damage Over Time (ie. Fire Beam, Poison Beam)
-Melee Range Direct Instant Hit Damage (ie. Knives and Laser Blades)
-Short Range Damage Over Time (ie. Flame Throwers)
-Area of Effect Instant Hit Damage (ie. Rocket Launchers, Fusion Cannons, Energy Barrels)
-Area of Effect Damage Over Time (ie. Poison Barrels, Fire Barrels)
The most effective weapons against small hitbox targets or really fast moving targets are, in no particular order, the:
-Area of Effect Damage Over Time
-Instant Hit Damage Over Time
-Direct Instant Hit Damage
-Area of Effect Instant Hit Damage
Not saying the others can't be effective in the situation or worth considering, but these types just have a higher chance of hitting, if you aren't the worlds fastest at keeping a hitbox-lock.
These types of weapons, either hit and deal damage at the second you push, or have a shorter than the other types of weaponry, lock time and can therefore make you hit more often, even without having the reticle close in much.
--------------------------------------------------------------
I hope this has been of some use to you and that others will chip in, with their experiences and little tips and tricks, to make wasteland survival, easier.
--------------------------------------------------------------
Please note, that as per forum rules, anything that violates or abuses game mechanics should be kept in the confinement of reaKKtor and the discoverer, so we can all enjoy a cheat-free environment.
To the rest.
I'm hoping we can take this thread and make it a compendium of know-how and tactics.
So, in order to pursue that interest, I'd like you to leave your opinions on other players, guilds and general trolling at the entrance to the wasteland, before you step outside.
Now, with that being said, why don't I make the first contribution.
---------------------------------------------------
Outpost Acquisition Tactics for the Less Priviledged Clans
During the time I've played neocron, I've come to the conclusion that if you do not have the man power or the time and possibly dedication to engage in outpost wars with the greater clans.
It could be wise to consider one of the following tactics.
-Diplomacy.
Arrange an agreement with one or more clans or if possibly try to create good standings with a greater clan, for them to give you, or assist you in acquiring an outpost.
-Brute Force.
This isn't really a viable option, if you are faced with the predicaments of the title, but it isn't entirely impossible, it just requires determination and will.
-The Alternative Way (RolePlaying Purposes only).
If you are hell-bent on acquiring an outpost, maybe even a specific outpost because you wish to roleplay an outcast faction, in similarity to the Anarchy Breed.
You could prove to the server, that it is your true intention and then you might possibly be able to reason enough that you be given the outpost, since it would add an extra curiosity and experience to the server.
However, you could be told no, so you will have to be prepared for that.
-Extra Note:
If you should acquire an outpost through what is known as "ninjaing" you should expect it to be taken away from you, using the same approach.
Some clans will use this tactic never the less, but if you show enough respect to fight for the outpost, you are much more likely to be given the same chance to defend it, when the next or previous owning clan strikes.
---------------------------------------------------
Dealing with small hit box targets, or really fast targets
Neocron features seeral types of weaponry, featuring:
-Direct Instant Hit Damage (ie. Beam Weaponry (Not Cannon), Laser Weaponry (not pulse), Fusion Weaponry (not cannon), Conventional Projectile Weaponry)
-Direct Hit Damage (ie. Pulse Lasers, Plasma Weaponry (not beams), Fusion Weaponry (not cannon))
-Instant Hit Damage Over Time (ie. Fire Beam, Poison Beam)
-Melee Range Direct Instant Hit Damage (ie. Knives and Laser Blades)
-Short Range Damage Over Time (ie. Flame Throwers)
-Area of Effect Instant Hit Damage (ie. Rocket Launchers, Fusion Cannons, Energy Barrels)
-Area of Effect Damage Over Time (ie. Poison Barrels, Fire Barrels)
The most effective weapons against small hitbox targets or really fast moving targets are, in no particular order, the:
-Area of Effect Damage Over Time
-Instant Hit Damage Over Time
-Direct Instant Hit Damage
-Area of Effect Instant Hit Damage
Not saying the others can't be effective in the situation or worth considering, but these types just have a higher chance of hitting, if you aren't the worlds fastest at keeping a hitbox-lock.
These types of weapons, either hit and deal damage at the second you push, or have a shorter than the other types of weaponry, lock time and can therefore make you hit more often, even without having the reticle close in much.
--------------------------------------------------------------
I hope this has been of some use to you and that others will chip in, with their experiences and little tips and tricks, to make wasteland survival, easier.
--------------------------------------------------------------
Please note, that as per forum rules, anything that violates or abuses game mechanics should be kept in the confinement of reaKKtor and the discoverer, so we can all enjoy a cheat-free environment.