William Antrim
24-12-07, 15:12
Good afternoon.
Since the patch I have been doing lots of fighting in Plaza 2 and I have loved it so far. However one thing is lacking in Neocron for me at the moment and I wonder how to fix it. Even though the whole population has been moved into one city (and we were at 20% last night) everyone seems to be crowded back into Plaza 1. Now I realise that in some ways this is good advertising for the new guys and stuff but I think it would be better if we could spread the population out a little over the zones. The only people who seem to use hqs are tradeskillers doing their missions and what not, but wouldnt it feel more like a city if more people actually passed through the hqs.
I would like to see KK implement some form of small (no more than +10) faction skill bonus for being in a faction and in its HQ or the zone the HQ is in. For example a Biotech runner might get a +10 implant bonus in Via Rosso 1 or Tangent might get +10 Cst in Via Rosso 2 etc. City Admin could probably get a +10 health or hitech combat bonus for example in Via Rosso 3 (I say this due to NCPD building, rather than CA hq which is Plaza 1).
The Tsunamis might get a +10 barter (gambling and all that stuff) in their zone, Black Dragons perhaps +10 Recycle (those crack houses have to come in for something useful) and TG might get +10 hitech combat for defending the homeland in the Canyon. Crahn would obviously get +10 PPW in Pepper 3 I would expect or somesuch useful skill for them. Protopharm likely would get +10 research if in the lab or something.
Obviously this is a rough draft of an idea - it came to me out of the blue as it were today tbh and I realise not all factions are tradeskiller friendly and not all are combat friendly but it would go someway to individualising the different factions and making them unique from one another.
It would also give people a small incentive to leave the sanctity of Plaza 1 (while also having safety inside faction hqs) but it would give people who are enemy to a particular faction an element of risk if they wanted to deal with an individual from that faction. You might even want to make P1 unsafe again if this idea works I dont know. I was only here for about 6 months in NC2 originally before Unreal tournament lured me away so I dont remember what the call was to make P1 "safe" again other than the constant ganking I heard about.
Anyway, more people moving around the city imo would be better as it makes it feel more alive. Obviously some people could still play it safe by gen-repping everywhere but thats just the same as it is now anyway. I think this idea would work because it helps the newbs (+10 research to research your own weapon is just as important at level 4 as it is iding mc5s at level 60 odd).
Anyway, its just the beginnings of an idea, if anyone wants to flesh it out or tell me its been posted before go right ahead.
Since the patch I have been doing lots of fighting in Plaza 2 and I have loved it so far. However one thing is lacking in Neocron for me at the moment and I wonder how to fix it. Even though the whole population has been moved into one city (and we were at 20% last night) everyone seems to be crowded back into Plaza 1. Now I realise that in some ways this is good advertising for the new guys and stuff but I think it would be better if we could spread the population out a little over the zones. The only people who seem to use hqs are tradeskillers doing their missions and what not, but wouldnt it feel more like a city if more people actually passed through the hqs.
I would like to see KK implement some form of small (no more than +10) faction skill bonus for being in a faction and in its HQ or the zone the HQ is in. For example a Biotech runner might get a +10 implant bonus in Via Rosso 1 or Tangent might get +10 Cst in Via Rosso 2 etc. City Admin could probably get a +10 health or hitech combat bonus for example in Via Rosso 3 (I say this due to NCPD building, rather than CA hq which is Plaza 1).
The Tsunamis might get a +10 barter (gambling and all that stuff) in their zone, Black Dragons perhaps +10 Recycle (those crack houses have to come in for something useful) and TG might get +10 hitech combat for defending the homeland in the Canyon. Crahn would obviously get +10 PPW in Pepper 3 I would expect or somesuch useful skill for them. Protopharm likely would get +10 research if in the lab or something.
Obviously this is a rough draft of an idea - it came to me out of the blue as it were today tbh and I realise not all factions are tradeskiller friendly and not all are combat friendly but it would go someway to individualising the different factions and making them unique from one another.
It would also give people a small incentive to leave the sanctity of Plaza 1 (while also having safety inside faction hqs) but it would give people who are enemy to a particular faction an element of risk if they wanted to deal with an individual from that faction. You might even want to make P1 unsafe again if this idea works I dont know. I was only here for about 6 months in NC2 originally before Unreal tournament lured me away so I dont remember what the call was to make P1 "safe" again other than the constant ganking I heard about.
Anyway, more people moving around the city imo would be better as it makes it feel more alive. Obviously some people could still play it safe by gen-repping everywhere but thats just the same as it is now anyway. I think this idea would work because it helps the newbs (+10 research to research your own weapon is just as important at level 4 as it is iding mc5s at level 60 odd).
Anyway, its just the beginnings of an idea, if anyone wants to flesh it out or tell me its been posted before go right ahead.