CMaster
05-06-07, 16:06
I brought this up elsewhere, but in a thread that ultimatley I made rather a fool of myself in. So seting this up seperatley.
OK, so principally I believe the idea of APUs as glass cannons is flawed. Nobody really wants to play a glass cannon in most circumstances. For solo levelling, i simply doesn't work. You spend all your time lieing flat on the floor or getting poked. For solo PvP, again its not actually that hot. Raiding is far better served by a character that can back off and heal, or what have you. So the only time you are ever going to see an APU then is with a PPU (aside from a few people who pu up with it). But lets be honest - most of us think that a huge plasma cannon being lugged around by a beast of a human well, should do more damage than some wizardy type. We like that the most effective combo isn't just the two monks together. Because thats what happens when APU has the best offence and worst defence, and the PPU can boost any other's defences. Beyond all this theoertical concepts, the reality is that APUs at the moment don't pack anything like the punch they should do.
Another thing - don' you hate i when you are up against somebody with a PPU, and not only does the PPU with all those shields, heals and primses make it a damn sight harder to kill them, they also cripple you with damageboost and antibuffs?
So, what am I getting at? What I propose is that we reduce PPU to a purley defence boosting class - a "buffer". And then we make APUs effectivley a defense weakening class - where a PPU supports their freinds, an APU cripples their enemies a "debuffer" role. So to do this we actually weaken APU attack (but leave them with roughly the selection of attacks they have at the moment). Then we give APUs damage boost. We give them slightly powered up antibuffs (possibly however elminating the "remove all shields" spell). WE maybe give them a nanite disruption spell too. Then we find some other things to keep them busy - we all know how irritating para is, but perhaps a spell that reduces combat skill/skill effectivness? So when you get hit my it your weapon damage is reduced? And to keep people wanting to PvE in teams with APUs, they can have a mob-only paralyse or some other mob-only debuff (seeing as antibuffs aren't useful at all in PvE).
Thought? Problems? Additions?
OK, so principally I believe the idea of APUs as glass cannons is flawed. Nobody really wants to play a glass cannon in most circumstances. For solo levelling, i simply doesn't work. You spend all your time lieing flat on the floor or getting poked. For solo PvP, again its not actually that hot. Raiding is far better served by a character that can back off and heal, or what have you. So the only time you are ever going to see an APU then is with a PPU (aside from a few people who pu up with it). But lets be honest - most of us think that a huge plasma cannon being lugged around by a beast of a human well, should do more damage than some wizardy type. We like that the most effective combo isn't just the two monks together. Because thats what happens when APU has the best offence and worst defence, and the PPU can boost any other's defences. Beyond all this theoertical concepts, the reality is that APUs at the moment don't pack anything like the punch they should do.
Another thing - don' you hate i when you are up against somebody with a PPU, and not only does the PPU with all those shields, heals and primses make it a damn sight harder to kill them, they also cripple you with damageboost and antibuffs?
So, what am I getting at? What I propose is that we reduce PPU to a purley defence boosting class - a "buffer". And then we make APUs effectivley a defense weakening class - where a PPU supports their freinds, an APU cripples their enemies a "debuffer" role. So to do this we actually weaken APU attack (but leave them with roughly the selection of attacks they have at the moment). Then we give APUs damage boost. We give them slightly powered up antibuffs (possibly however elminating the "remove all shields" spell). WE maybe give them a nanite disruption spell too. Then we find some other things to keep them busy - we all know how irritating para is, but perhaps a spell that reduces combat skill/skill effectivness? So when you get hit my it your weapon damage is reduced? And to keep people wanting to PvE in teams with APUs, they can have a mob-only paralyse or some other mob-only debuff (seeing as antibuffs aren't useful at all in PvE).
Thought? Problems? Additions?