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View Full Version : Why KK hates PK's?



CritiNator
02-04-07, 13:00
Why cant we play PK without huge risks? Why cant we kill in dungeon without losing massive amounts of Sl and symps?
This game is made for PVP. Theres no really any other reason to play. Player killers are normal in any other game. Here, you are punished with so many ways, that its too risky to be pk.
In Ultima Online for example, if you attack someone, you become criminal ( grey ) and when you are gray, everyone can attack you without losing anything if they kill him. Criminal can kill other criminal without losing things. When you kill someone, that is innocent ( blue ), victim can report you from murder, that way you get "counts". If you have 5+ counts, you become murder ( red ). Anyone can attack red anywhere without losing anything. Red is like permanent criminal status.
So in UO, theres different kinds of pvp flags. However, if player dies in UO, hes stuff is dropped to body witch can be looted by anyone, but if its blue body, you become criminal when you loot it if its gray or red, its ok to loot it.

In Neocron, you cant be PK. You lose too much if you die once in wrong place. Guards shoot you, everyone is after your belt, witch is fun ofc, becouse reds wanna have fights.

But WHY? Why there is So big penalties for killing someone in pvp game? There IS LE THAT YOU CAN KEEP IN YOUR HEAD, IF YOU ARE SCARED OF PK's.

Why not just remove the lock from 1 slot and make PK drop just like normal but leave the belt open. So it would not need hacking. Or make him drop just 2 items.

Carnage
02-04-07, 13:08
Why cant we play PK without huge risks? Why cant we kill in dungeon without losing massive amounts of Sl and symps?
This game is made for PVP. Theres no really any other reason to play. Player killers are normal in any other game. Here, you are punished with so many ways, that its too risky to be pk.
In Ultima Online for example, if you attack someone, you become criminal ( grey ) and when you are gray, everyone can attack you without losing anything if they kill him. Criminal can kill other criminal without losing things. When you kill someone, that is innocent ( blue ), victim can report you from murder, that way you get "counts". If you have 5+ counts, you become murder ( red ). Anyone can attack red anywhere without losing anything. Red is like permanent criminal status.
So in UO, theres different kinds of pvp flags. However, if player dies in UO, hes stuff is dropped to body witch can be looted by anyone, but if its blue body, you become criminal when you loot it if its gray or red, its ok to loot it.

In Neocron, you cant be PK. You lose too much if you die once in wrong place. Guards shoot you, everyone is after your belt, witch is fun ofc, becouse reds wanna have fights.

But WHY? Why there is So big penalties for killing someone in pvp game? There IS LE THAT YOU CAN KEEP IN YOUR HEAD, IF YOU ARE SCARED OF PK's.

Why not just remove the lock from 1 slot and make PK drop just like normal but leave the belt open. So it would not need hacking. Or make him drop just 2 items.


There are still players which play Neocron not only for PvP.
And we like to have happy customers on both sides.
If you want to kill players, go and shoot enemies instead of allies.
Dungeons are level areas, not PvP areas.

~close~