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View Full Version : A request: Research Coordinator Chips



Toxen
26-03-07, 23:09
Seeing as that recent changes have seperated cst and res trades even more how about we finally get those brain implants that give res bonuses and drop it from the advanced nerves? Seeing as int doesn't have an effect on currently its better to stack cst chips,than bother putting in higher chips when building a pure cster. Yet you can't acheive a similar effect with with the advanced nerves for research because theres only one spinal slot.

Brammers
27-03-07, 00:01
:confused: Construct chips also give a RES bonus as well as CST. This is the same for the advanced nerves backbones.

Still maybe some research loving is in order I think.

Toxen
27-03-07, 00:35
:confused: Construct chips also give a RES bonus as well as CST. This is the same for the advanced nerves backbones.

Still maybe some research loving is in order I think.

Brammers dunno what game your playing but they most certainly don't hence why they have the name construction chips. As for the advanced nerves im sure that cst bonus wasn't there the other day. But anyway back to the point in the spirit of making equivalent chips
ie
Laboratory Supervisor v.1.0
INT:19
INT+1.01 RES+8.06
REP-1.66 REC-1.66

Laboratory Supervisor v.2.0
INT:46
INT+1.87 RES+14.98
REP-3.09 REC-3.09

Laboratory Supervisor v.3.0
INT:74
INT+2.77 RES+22.14
REP-4.57 REC-4.57

If you need reference
http://neocron2.onlinewelten.com/include.php?file=htmle/items/implantate.html

PS does dex still have an effect on construction?

Brammers
27-03-07, 02:19
My bad, must had been staring at the Advanced Nerves not the construction chip.

Those chips look good, but there also needs to be chips for recycler, and repairers.

kane
27-03-07, 02:26
Brammers dunno what game your playing but they most certainly don't hence why they have the name construction chips. As for the advanced nerves im sure that cst bonus wasn't there the other day. But anyway back to the point in the spirit of making equivalent chips
ie
Laboratory Supervisor v.1.0
INT:19
INT+1.01 RES+8.06
REP-1.66 REC-1.66

Laboratory Supervisor v.2.0
INT:46
INT+1.87 RES+14.98
REP-3.09 REC-3.09

Laboratory Supervisor v.3.0
INT:74
INT+2.77 RES+22.14
REP-4.57 REC-4.57

If you need reference
http://neocron2.onlinewelten.com/include.php?file=htmle/items/implantate.html

PS does dex still have an effect on construction?


is that implants u like to see or in the game? They look good :)

Toxen
27-03-07, 02:36
is that implants u like to see or in the game? They look good :)
implants i'd like they're basicly clones of the cst chip

kane
27-03-07, 03:00
well there good. I would also like to see something like this.

Toxen
27-03-07, 03:56
well put it this way currently
With optimal set of imps, clan bonus at a factory or lab, a holy cst booster and a blue fairy.

Construction Comes out with a max figure of 328.55
Where as research comes out at 295

IceStorm
27-03-07, 07:05
REP was on VHC chips in the past, I believe. It's on a DoY eye at the moment.

REC's never been on a CPU other than SS/Hawkings. It's on an eye, though.

I wouldn't mind RES CPUs but don't forget that other than TL150 BPs, there's little point to RES over 240. Such is the fate of a resser.

Jodo
27-03-07, 16:52
I wouldn't mind RES CPUs but don't forget that other than TL150 BPs, there's little point to RES over 240. Such is the fate of a resser.

Doing the higher level ressing a little quicker would be very welcome imo.

awkward silence
27-03-07, 18:20
I hate the idea of getting -minus tradeskills on tradeskill chips. Thats just stupid.

Thus i like the idea but without the -rec/rep etc.