Toxen
14-03-07, 15:13
Anyone fancy writing a damage log parser to interpret events into a more easy to read format. I'd do it but I don't have the frickken time to at the moment KK picked a weird time to release imo By damage log i mean character logs shouldn't be to hard, brief spec for anyone who wants it
Id the start of the even't: basicly look through log for line saying "Local Player:Damage() - Damage processing statistics!"
Process next line pull initial damage, and hitzone location
Process next line pull Damage cause, initial reduction and % and new damage level (you can discard this later really)
Process next line (check if its shield or armor) pull reduction values as above and new damage as above.
Repeat for armor and skills Then overall value
Id the start of the even't: basicly look through log for line saying "Local Player:Damage() - Damage processing statistics!"
Process next line pull initial damage, and hitzone location
Process next line pull Damage cause, initial reduction and % and new damage level (you can discard this later really)
Process next line (check if its shield or armor) pull reduction values as above and new damage as above.
Repeat for armor and skills Then overall value