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Siuko
12-02-07, 19:22
I've searched and I know its been asked before but there wasnt any basic steps to follow to work out how best to understand caps of a players skills.

I keep spending points in many skills not knowing really how much I should be putting in etc...

Is there any concrete info on skill caps and how best to skill certain classes etc?

Have KK ever released data on skill affects and when diminishing returns kick in for each skill?

Dribble Joy
12-02-07, 20:05
On retail there are a number of caps, though these depend on the type of weapon or skill.

Cannons, rifles and pistols cap damage at 178%, aiming at 267%. Frequency caps are different for each type (pistols mostly have a burst rate cap of about 92 rpm, so a judge with a 2 shot burst caps at 185 and a libby with a 4 shot burst caps at 270).

The actual relative skill affect can be found here (http://forum.neocron.com/showthread.php?t=118196).

The armour cap is at 200 total armour. Resists add to armour, up to 99 they add to your armour value at 0.9 x the resist value, above that they increase more, and cap at 114 resist (a 119 armour bonus).

In 2.2 there are no skill caps nor weapon stat caps, though many curve off slightly at higher values.

As to actual relationships or graphs; KK hasn't realeased anything bar what's in this (http://forum.neocron.com/showthread.php?t=136817) thread.

I did a little testing on 2.2 and got these (http://forum.neocron.com/showpost.php?p=2052176&postcount=1) results.