Opiate
09-01-07, 20:35
This weekend I started having random lockups of my PC, which could later be explained by the fact that the fan on my graphics card had stopped working and the thing overheated to the point where it crashed. Instead of wasting money on trying to fix an old graphics card, I decided to go ahead and buy me a brand spanking new one. Unfortunately, Neocron refuses to run with this card at any setting, it keeps booting me back to the desktop at the time that I would expect to see the login screen. The few other games that I run are working just fine (Oblivion for example), it's only Neocron that refuses to run.
I re-installed the latest drivers for my graphics card, DirectX, ran Windows Update and reinstalled Neocron itself, to no avail (yes, I rebooted several times as well).
I've tried just about every graphics mode, 32 and 16 bit colors at a lot of different resolutions but none works. Windowed mode doesn't appear in the list for me anymore and when I attempt to set this directly in the ini file, it just refuses to use this.
My new card is a Sapphire Radeon X1650 Pro, it's an AGP card with 512Mb ram. I use ATI's Catalyst driver version 6.12 (the latest).
Here are the logfiles
Error.log:
free memory: 1429 MB physical, 2839 MB virtual (70%)
File Check complete: 1139 files checked
Exception created Begin Frame Failed
Error: Begin Frame Failed
Init.log:
=================================================================
Neocron Intitialization Logfile
=================================================================
Current Time: 18:22:14
Current Date: 01-09-2007
WinMain: Creating window . . .
WinMain: Current server connection: 62.140.29.50:7000
WinMain: Window created!
Host: Current language: ENG
Host: Console initialized.
Init Engine . . .
Init Driver . . .
Enumerating display modes . . .
-> Valid modes found: 70
Enumerating sound and mixer modes . . .
Selecting drivers and modes . . .
-> Display: (D3D9) Radeon X1650 Series Secondary (driver)
-> Display: 1600x1200x32 (mode)
-> Sound: Generic DirectSound Driver (driver)
-> Sound: Generic DirectSound Mixer (mixer)
Creating file system . . .
Setup for display driver . . .
-> Mode: 1600 x 1200
Creating camera . . .
Creating sound manager . . .
Creating actor manager . . .
Creating genesis world manager . . .
Creating font . . .
Initialization completed!
Host: Creating controller . . .
Basehost: Initialize resources . . .
-> TextureManager . . . complete
-> ActorManager . . . complete
-> SoundManager . . . complete
-> TextManager . . . complete
-> Fractions . . . complete
-> ScriptManager . . . complete
-> ParticleManager . . . complete
Basehost: Resources initialized!
Host: Comleted.
Host: Creating netmanager . . .
. . . world loaded.
Creating FX-System for worlds . . .
Creating FX-System for actors . . .
Creating other FX-Systems . . .
. . . FX-Systems created.
. . . Initialization of WorldManager completed!
WorldManager: Shutting down . . .
-> Terrain
-> ParticleSystem
-> PolyFXSystem
-> ChangeWorld (NULL) for resources
-> Players (DelPlayerList)
-> Players (PlayerList)
-> WorldGFX
-> GFXCreationSystem and PHFXCreationSystem
-> Subworlds
-> WorldBSP
Shutdown complete!
Host: Starting shutdown procedure . . .
-> Exit TextureManager
-> Exit ActorManager
-> Exit SoundManager
-> Exit TextManager
-> Exit ShotInfo
-> Exit NetManager
-> Exit NetBuffer
-> Exit ScriptBase
-> Exit InputManager
-> Exit MouseCtrl
-> Exit Console
-> Exit GenesisManager
-> Exit Parser
Host: Shutting down complete!
WinMain: Window creation failed!
Begin Frame Failed
D3D9Drv.log:
Processing driver hook
Init D3D object
Init D3DEnum object
--------------------
Start enumeration
--------------------
Driver: ati2dvag.dll (Radeon X1650 Series Secondary )
Driver: supports shader versions VS=3.0 PS=3.0
Driver: best desktop format D3DFMT_X8R8G8B8
Driver: best depthstencil format D3DFMT_D24S8
Driver: best texture format D3DFMT_R5G6B5
Driver: best alpha texture format D3DFMT_A4R4G4B4
Driver: best compressed texture format Unknown
Driver: best compressed alpha texture format Unknown
Driver: best lightmap format D3DFMT_R5G6B5
Mode: D3DFMT_X8R8G8B8
Mode: D3DFMT_A8R8G8B8
Mode: D3DFMT_A2R10G10B10
Mode: D3DFMT_X1R5G5B5
Mode: D3DFMT_A1R5G5B5
Mode: D3DFMT_R5G6B5
--------------------
End enumeration
--------------------
Init D3D object
Init D3DEnum object
Shutdown driver
Shutdown driver
Processing driver hook
--------------------
DrvInit() started
--------------------
Init D3D object
Init D3DEnum object
--------------------
Start enumeration
--------------------
Driver: ati2dvag.dll (Radeon X1650 Series Secondary )
Driver: supports shader versions VS=3.0 PS=3.0
Driver: best desktop format D3DFMT_X8R8G8B8
Driver: best depthstencil format D3DFMT_D24S8
Driver: best texture format D3DFMT_R5G6B5
Driver: best alpha texture format D3DFMT_A4R4G4B4
Driver: best compressed texture format Unknown
Driver: best compressed alpha texture format Unknown
Driver: best lightmap format D3DFMT_R5G6B5
Mode: D3DFMT_X8R8G8B8
Mode: D3DFMT_A8R8G8B8
Mode: D3DFMT_A2R10G10B10
Mode: D3DFMT_X1R5G5B5
Mode: D3DFMT_A1R5G5B5
Mode: D3DFMT_R5G6B5
--------------------
End enumeration
--------------------
Fullscreen: Yes
Window size: 1600x1200
Driver: Radeon X1650 Series Secondary
Format BackBuffer: D3DFMT_X8R8G8B8
Format DepthStencil: D3DFMT_D24S8
Format Textures: D3DFMT_R5G6B5
Format Textures w/alpha: D3DFMT_A4R4G4B4
Format Textures compressed: Unknown
Format Textures compressed w/alpha: Unknown
Format Lightmaps: D3DFMT_R5G6B5
--------------------
Create device
--------------------
Device: maxbones=60
--------------------
Create device done.
--------------------
Window depth: 4 bpp
Create render caches
Create dummy texture
Create dummy texture #2
Create lightmap pool
Supported shader versions: VS=3.0 PS=3.0
Create water FX buffers
--------------------
DrvInit() done.
--------------------
Shutdown driver
Device: shutdown
Shutdown driver
Anyone have any suggestions? :(
I re-installed the latest drivers for my graphics card, DirectX, ran Windows Update and reinstalled Neocron itself, to no avail (yes, I rebooted several times as well).
I've tried just about every graphics mode, 32 and 16 bit colors at a lot of different resolutions but none works. Windowed mode doesn't appear in the list for me anymore and when I attempt to set this directly in the ini file, it just refuses to use this.
My new card is a Sapphire Radeon X1650 Pro, it's an AGP card with 512Mb ram. I use ATI's Catalyst driver version 6.12 (the latest).
Here are the logfiles
Error.log:
free memory: 1429 MB physical, 2839 MB virtual (70%)
File Check complete: 1139 files checked
Exception created Begin Frame Failed
Error: Begin Frame Failed
Init.log:
=================================================================
Neocron Intitialization Logfile
=================================================================
Current Time: 18:22:14
Current Date: 01-09-2007
WinMain: Creating window . . .
WinMain: Current server connection: 62.140.29.50:7000
WinMain: Window created!
Host: Current language: ENG
Host: Console initialized.
Init Engine . . .
Init Driver . . .
Enumerating display modes . . .
-> Valid modes found: 70
Enumerating sound and mixer modes . . .
Selecting drivers and modes . . .
-> Display: (D3D9) Radeon X1650 Series Secondary (driver)
-> Display: 1600x1200x32 (mode)
-> Sound: Generic DirectSound Driver (driver)
-> Sound: Generic DirectSound Mixer (mixer)
Creating file system . . .
Setup for display driver . . .
-> Mode: 1600 x 1200
Creating camera . . .
Creating sound manager . . .
Creating actor manager . . .
Creating genesis world manager . . .
Creating font . . .
Initialization completed!
Host: Creating controller . . .
Basehost: Initialize resources . . .
-> TextureManager . . . complete
-> ActorManager . . . complete
-> SoundManager . . . complete
-> TextManager . . . complete
-> Fractions . . . complete
-> ScriptManager . . . complete
-> ParticleManager . . . complete
Basehost: Resources initialized!
Host: Comleted.
Host: Creating netmanager . . .
. . . world loaded.
Creating FX-System for worlds . . .
Creating FX-System for actors . . .
Creating other FX-Systems . . .
. . . FX-Systems created.
. . . Initialization of WorldManager completed!
WorldManager: Shutting down . . .
-> Terrain
-> ParticleSystem
-> PolyFXSystem
-> ChangeWorld (NULL) for resources
-> Players (DelPlayerList)
-> Players (PlayerList)
-> WorldGFX
-> GFXCreationSystem and PHFXCreationSystem
-> Subworlds
-> WorldBSP
Shutdown complete!
Host: Starting shutdown procedure . . .
-> Exit TextureManager
-> Exit ActorManager
-> Exit SoundManager
-> Exit TextManager
-> Exit ShotInfo
-> Exit NetManager
-> Exit NetBuffer
-> Exit ScriptBase
-> Exit InputManager
-> Exit MouseCtrl
-> Exit Console
-> Exit GenesisManager
-> Exit Parser
Host: Shutting down complete!
WinMain: Window creation failed!
Begin Frame Failed
D3D9Drv.log:
Processing driver hook
Init D3D object
Init D3DEnum object
--------------------
Start enumeration
--------------------
Driver: ati2dvag.dll (Radeon X1650 Series Secondary )
Driver: supports shader versions VS=3.0 PS=3.0
Driver: best desktop format D3DFMT_X8R8G8B8
Driver: best depthstencil format D3DFMT_D24S8
Driver: best texture format D3DFMT_R5G6B5
Driver: best alpha texture format D3DFMT_A4R4G4B4
Driver: best compressed texture format Unknown
Driver: best compressed alpha texture format Unknown
Driver: best lightmap format D3DFMT_R5G6B5
Mode: D3DFMT_X8R8G8B8
Mode: D3DFMT_A8R8G8B8
Mode: D3DFMT_A2R10G10B10
Mode: D3DFMT_X1R5G5B5
Mode: D3DFMT_A1R5G5B5
Mode: D3DFMT_R5G6B5
--------------------
End enumeration
--------------------
Init D3D object
Init D3DEnum object
Shutdown driver
Shutdown driver
Processing driver hook
--------------------
DrvInit() started
--------------------
Init D3D object
Init D3DEnum object
--------------------
Start enumeration
--------------------
Driver: ati2dvag.dll (Radeon X1650 Series Secondary )
Driver: supports shader versions VS=3.0 PS=3.0
Driver: best desktop format D3DFMT_X8R8G8B8
Driver: best depthstencil format D3DFMT_D24S8
Driver: best texture format D3DFMT_R5G6B5
Driver: best alpha texture format D3DFMT_A4R4G4B4
Driver: best compressed texture format Unknown
Driver: best compressed alpha texture format Unknown
Driver: best lightmap format D3DFMT_R5G6B5
Mode: D3DFMT_X8R8G8B8
Mode: D3DFMT_A8R8G8B8
Mode: D3DFMT_A2R10G10B10
Mode: D3DFMT_X1R5G5B5
Mode: D3DFMT_A1R5G5B5
Mode: D3DFMT_R5G6B5
--------------------
End enumeration
--------------------
Fullscreen: Yes
Window size: 1600x1200
Driver: Radeon X1650 Series Secondary
Format BackBuffer: D3DFMT_X8R8G8B8
Format DepthStencil: D3DFMT_D24S8
Format Textures: D3DFMT_R5G6B5
Format Textures w/alpha: D3DFMT_A4R4G4B4
Format Textures compressed: Unknown
Format Textures compressed w/alpha: Unknown
Format Lightmaps: D3DFMT_R5G6B5
--------------------
Create device
--------------------
Device: maxbones=60
--------------------
Create device done.
--------------------
Window depth: 4 bpp
Create render caches
Create dummy texture
Create dummy texture #2
Create lightmap pool
Supported shader versions: VS=3.0 PS=3.0
Create water FX buffers
--------------------
DrvInit() done.
--------------------
Shutdown driver
Device: shutdown
Shutdown driver
Anyone have any suggestions? :(