giga191
16-06-06, 22:29
Just randomly googling and i came across these patch notes for patch #193:
PSI
- Reduced range for Beam spells.
- Increased range on non-beam attack spells.
- Increased range on rare antisanctum spells.
- Reduced damage for Freeze spells, but the effect stays the same.
- Increased mana consumption for Freeze spells.
- Increased cast time for Freeze spells.
- Increased cast time for Resurrection spells.
- Increased cast time and Psi consumption for stun spells.
Weapons
- Increased damage for melee weapons.
- Reduced stamina drain from heavy weapons.
- Increased ammo pack sizes for 7.62 bullets to 16 and for plasma rifle ammo to 40.
- Added "HEW 'Slipstream' Plasma Wave" (TL 40) and "A&W 'Burning Air' Plasma Wave" (TL63) weapons (sold at vendors).
- Added rare Flamethrower "DEVOURER" (TL 98), drops as rareparts.
- Added rare Plasma Wave "RAVAGER" (TL 100), drops as rareparts.
- Plasma Waves now have their own ammo and mods.
- Changed the rare swirl colors for some weapons.
- Fixed Plasma Waves ammo consumption.
- Increased Plasma Waves damage.
- Increased range of flamethrowers.
- Reduced stamina consumption on flamethrowers.
- Increased serverside melee range by 10%.
- Combat rank is updated correctly now when using melee weapons.
- Increased ranking of all vehicle weapons except the tank gun.
World
- Fixed Escador Oasis GenRep
- Added Hometerms to TG clanapps
- Fixed errors in VR2, A_06 and F_13 (Gaia mine entrance) maps.
- Updated all Plaza, Viarosso and Pepper Park maps. This ranges from visual changes to CopBot and faction guard placements. Attention: The CityAdmin guards inside the Plaza 1 Medicare will open fire on all faction enemies coming through the Genrep!
- You can now get wasted at the Yagers Inn in the Canyon.
- Completed Tech Haven security update in all sectors.
- Added faction offices in public and hidden locations.
- Fixed a client crash when zoning to sector B_12.
- Moved "Black Lilly" (epic run NPC) to the subway entrance in PP2.
Implants
- Adjusted bonuses on Riggers Dream to 15RCL/15WPW and added a +8 bonus to transport.
- Adjusted bonuses on Special Riggers Interface to 10RCL/10WPW and added a +6 bonus to transport.
- Adjusted bonuses on Drone Combateye to +3/+5/+10 RCL and +5/+10/+15 WPW.
- Drone Distance Interfaces now add +1/+2/+3 DEX in addition to the old bonuses.
- Mindcontrol CPUs now give an additional +3/+5/+8 WPW, +2/+4/+6 transport and -10/-15/-20 to WPL.
Misc
- Added faction medals and items. Visit your faction office or ask your faction counsellor for further details.
- Antidote now removes 3 stacks after 8 seconds, Advanced Antidote 2 stacks after 4 seconds and Concentrated Antidote 1 stack after 2 seconds.
- Changed the attribute requirements for the tank, spy and monk Powerarmor to 90/100/115/135, for the private eye to 75/80/90/105 and adjusted the tech levels of the armors accordingly.
- Antigamma bones can now be bought from boneimp vendors.
- Replaced/added icons for bone enforcements and psi modules. Thanks to Maarten "Eagle" Tops for making the icons.
- Switched the Powerarmor item graphics to a more fitting icon.
- Slightly boosted combat strength of swampcave mobs, slightly decreased strength of wormtunnel mobs.
- All faction guards now have better weapons, more health and a higher rank.
- The Soullight display in the runner statistics shows the correct values now.
- Help window popups in apartments and Area MC5 show only up once now.
In my eyes, this one single NC1 patch has added more to the game than all the patches put together during NC2. I miss the day when KK actually did stuff about overpowered/underepowered classes and items, and made changes that affected gameplay hugely.
Please KK make these kind of patches again :(
PSI
- Reduced range for Beam spells.
- Increased range on non-beam attack spells.
- Increased range on rare antisanctum spells.
- Reduced damage for Freeze spells, but the effect stays the same.
- Increased mana consumption for Freeze spells.
- Increased cast time for Freeze spells.
- Increased cast time for Resurrection spells.
- Increased cast time and Psi consumption for stun spells.
Weapons
- Increased damage for melee weapons.
- Reduced stamina drain from heavy weapons.
- Increased ammo pack sizes for 7.62 bullets to 16 and for plasma rifle ammo to 40.
- Added "HEW 'Slipstream' Plasma Wave" (TL 40) and "A&W 'Burning Air' Plasma Wave" (TL63) weapons (sold at vendors).
- Added rare Flamethrower "DEVOURER" (TL 98), drops as rareparts.
- Added rare Plasma Wave "RAVAGER" (TL 100), drops as rareparts.
- Plasma Waves now have their own ammo and mods.
- Changed the rare swirl colors for some weapons.
- Fixed Plasma Waves ammo consumption.
- Increased Plasma Waves damage.
- Increased range of flamethrowers.
- Reduced stamina consumption on flamethrowers.
- Increased serverside melee range by 10%.
- Combat rank is updated correctly now when using melee weapons.
- Increased ranking of all vehicle weapons except the tank gun.
World
- Fixed Escador Oasis GenRep
- Added Hometerms to TG clanapps
- Fixed errors in VR2, A_06 and F_13 (Gaia mine entrance) maps.
- Updated all Plaza, Viarosso and Pepper Park maps. This ranges from visual changes to CopBot and faction guard placements. Attention: The CityAdmin guards inside the Plaza 1 Medicare will open fire on all faction enemies coming through the Genrep!
- You can now get wasted at the Yagers Inn in the Canyon.
- Completed Tech Haven security update in all sectors.
- Added faction offices in public and hidden locations.
- Fixed a client crash when zoning to sector B_12.
- Moved "Black Lilly" (epic run NPC) to the subway entrance in PP2.
Implants
- Adjusted bonuses on Riggers Dream to 15RCL/15WPW and added a +8 bonus to transport.
- Adjusted bonuses on Special Riggers Interface to 10RCL/10WPW and added a +6 bonus to transport.
- Adjusted bonuses on Drone Combateye to +3/+5/+10 RCL and +5/+10/+15 WPW.
- Drone Distance Interfaces now add +1/+2/+3 DEX in addition to the old bonuses.
- Mindcontrol CPUs now give an additional +3/+5/+8 WPW, +2/+4/+6 transport and -10/-15/-20 to WPL.
Misc
- Added faction medals and items. Visit your faction office or ask your faction counsellor for further details.
- Antidote now removes 3 stacks after 8 seconds, Advanced Antidote 2 stacks after 4 seconds and Concentrated Antidote 1 stack after 2 seconds.
- Changed the attribute requirements for the tank, spy and monk Powerarmor to 90/100/115/135, for the private eye to 75/80/90/105 and adjusted the tech levels of the armors accordingly.
- Antigamma bones can now be bought from boneimp vendors.
- Replaced/added icons for bone enforcements and psi modules. Thanks to Maarten "Eagle" Tops for making the icons.
- Switched the Powerarmor item graphics to a more fitting icon.
- Slightly boosted combat strength of swampcave mobs, slightly decreased strength of wormtunnel mobs.
- All faction guards now have better weapons, more health and a higher rank.
- The Soullight display in the runner statistics shows the correct values now.
- Help window popups in apartments and Area MC5 show only up once now.
In my eyes, this one single NC1 patch has added more to the game than all the patches put together during NC2. I miss the day when KK actually did stuff about overpowered/underepowered classes and items, and made changes that affected gameplay hugely.
Please KK make these kind of patches again :(