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Glok
05-04-06, 00:47
This is another creation of my twisted mind, beware!

So, can a PE really fill the JOAT role? After a couple of hours futzing about in the skillmanager, I came up with this setup.

Character Data for Adaptive Private Eye

Character Class: Private Eye Ranking: 66/46

An exploration the the 'JOAT' role.

-----------Intelligence-----------
Current: 60 0
Skill: Hacking = 65 15
Skill: Barter = 0 -13
Skill: PSI Use = 65 5
Skill: Weapon Lore = 100 13
Skill: Construction = 0 0
Skill: Research = 0 0
Skill: Implant = 68 20
Skill: Willpower = 0 0

-----------Strength-----------
Current: 76 16
Skill: Melee Combat = 39 39
Skill: Heavy Combat = 131 31
Skill: Transport = 56 6
Skill: Resist Force = 68 -7

-----------Constitution-----------
Current: 63 -2
Skill: Athletics = 55 25
Skill: Body Health = 103 23
Skill: Endurance = 30 30
Skill: Resist Fire = 38 0
Skill: Resist Energy = 52 0
Skill: Resist X-Ray = 85 30
Skill: Resist Poison = 58 35

-----------Dexterity-----------
Current: 91 11
Skill: Pistol Combat = 148 10
Skill: Rifle Combat = 5 5
Skill: HighTech Combat = 77 9
Skill: Vehicle Use = 0 0
Skill: Agility = 64 64
Skill: Repair = 0 0
Skill: Recycle = 22 10
Skill: Remote Control = 0 0

-----------PSI-----------
Current: 40 5
Skill: Passive PSI Use = 75 0
Skill: Agressive PSI Use = 0 0
Skill: Mental Steadiness = 50 0
Skill: PSI Power = 22 0
Skill: Resist PSI = 0 0

-----------Extra-----------
Current: 0 0

-------Character Inventory-------
Inquisition Helmet 4 (Helmet)
Duranit Armorvest 4 (Vest)
Light Energy Protection Belt (Belt)
Inquisition Trousers 4 (Trousers)
Medium Duranium Boots (Boots)

BioTech (M.O.V.E.O.N) CPU (Brain Chip)
Berserk Chip 3 (Brain Chip)
Special Forces CPU (Brain Chip)
Berserk Chip 2 (Brain Chip)
DoY Material Analyzer (Eye)
Filter Heart 2 (Heart)
Crahn Power Gauntlet (Glove)
Harden Backbone 3 (Spine)
BioTech AntiGamma Headbone (Headbone)
Bat Queen Chest Enforcement (Chest)
Biotech AntiGamma Arm Enforcement (Arm)
Biotech AntiGamma Leg Enforcement (Leg)
Experimental Foot Enforcement (Foot)

Shelter (Shelter)
Blessed Deflector (Deflector)
Pistol Combat Booster 1 (Combat)
Spy Booster 1 (Support)
Hazard Resist Booster 1 (Resist)

Redflash (Drug)
Nightspider (Drug)
Beast (Drug)
---------------------------------

HLT 410 - FOR 173 - PRC 156 - FIR 119 - ENR 123 - XRR 112 - POR 52

Glok
05-04-06, 00:50
So what makes it adaptive? You can change weapon types merely by taking different drugs, no imp swapping. Hoorah for the HC/PC PE hybrid! This one is set up to use TSG, TTlasercannon, and a libby or any lower TL tech pistol.

CMaster
05-04-06, 02:26
Recycle eye? Erm wah? Pistol eye would be soo much ore points efficent it hurts. Would that leave you short on dex? then just whack goddamn PA3 on!
That also brings you closer to capping your pisolts and makes the TL92 Assault Pulselaser a practical weapon. You can always take the PA off when you want to go HCing.

Glok
05-04-06, 02:44
Dude! I forgot about PA. :o

Glok
05-04-06, 03:23
This is like a damn jigsaw puzzle. :lol:

Here an updated one (way better than the previous one)



Character Data for Adaptive Private Eye

Character Class: Private Eye Ranking: 66/46

An exploration of the 'JOAT' role.

-----------Intelligence-----------
Current: 66 6
Skill: Hacking = 110 23
Skill: Barter = 0 -8
Skill: PSI Use = 52 5
Skill: Weapon Lore = 100 38
Skill: Construction = 0 0
Skill: Research = 0 0
Skill: Implant = 68 20
Skill: Willpower = 0 0

-----------Strength-----------
Current: 76 16
Skill: Melee Combat = 29 29
Skill: Heavy Combat = 136 26
Skill: Transport = 61 11
Skill: Resist Force = 43 -7

-----------Constitution-----------
Current: 63 -2
Skill: Athletics = 55 25
Skill: Body Health = 103 23
Skill: Endurance = 30 30
Skill: Resist Fire = 40 0
Skill: Resist Energy = 35 0
Skill: Resist X-Ray = 90 30
Skill: Resist Poison = 65 35

-----------Dexterity-----------
Current: 92 12
Skill: Pistol Combat = 166 28
Skill: Rifle Combat = 0 -15
Skill: HighTech Combat = 80 27
Skill: Vehicle Use = 0 0
Skill: Agility = 76 56
Skill: Repair = 0 0
Skill: Recycle = 22 0
Skill: Remote Control = 0 0

-----------PSI-----------
Current: 37 2
Skill: Passive PSI Use = 75 0
Skill: Agressive PSI Use = 0 0
Skill: Mental Steadiness = 44 -6
Skill: PSI Power = 22 0
Skill: Resist PSI = 0 0

-----------Extra-----------
Current: 0 0

-------Character Inventory-------
Inquisition Helmet 4 (Helmet)
Tangent Close Range BattleSuit V-30 (Vest)
Medium Energy Protection Belt (Belt)
Inquisition Trousers 4 (Trousers)
Medium Duranium Boots (Boots)

BioTech (M.O.V.E.O.N) CPU (Brain Chip)
Berserk Chip 3 (Brain Chip)
Special Forces CPU (Brain Chip)
Targeting Computer 3 (Brain Chip)
Smart CyberEye 4 (Eye)
Filter Heart 2 (Heart)
Crahn Power Gauntlet (Glove)
Harden Backbone 2 (Spine)
BioTech AntiGamma Headbone (Headbone)
Bat Queen Chest Enforcement (Chest)
Biotech AntiGamma Arm Enforcement (Arm)
Biotech AntiGamma Leg Enforcement (Leg)
Experimental Foot Enforcement (Foot)

Shelter (Shelter)
Blessed Deflector (Deflector)
Pistol Combat Booster 1 (Combat)
Spy Booster 1 (Support)
Hazard Resist Booster 1 (Resist)

Beast (Drug)
Nightspider (Drug)
Redflash (Drug)
---------------------------------

HLT 410 - FRC 163 - PRC 140 - FIR 121 - ENR 132 - XRR 117 - POR 58