Retro V
02-03-06, 10:30
What skill do you suggest gets raised as a result of decreasing their Constitution cap? (http://forum.neocron.com/showpost.php?p=1957358&postcount=4)Dirus posed this question in another thread. I was going to make a suggestion in that thread, but thought this could use a new line of discussion, if anyone has any thoughts.
So, if KK were to mess around with monk skill levels, let's look at the monk's description. Strong of mind and psychic abilities but weak in body, pretty much right? How weak? Not as weak as the spy? Why not? I've thought for a long time that monks should be weaker than spies. After all, they evolved in caves, supposedly, where the only physical threat is a falling drip of hardwater from stalagtites. Wouldn't the highly dextrous spy have attained at least a little more constitution from all his physical workouts?
Let's say you dropped the monk constitution by 10. That means raising dexterity or strength by the sum of 10 as well. What would they get out of higher dexterity? They run like hell already, so more agility wouldn't really be noticeable. Maybe more scope for repairing or driving, but still not enough to use any decent rifles or pistols. A ppu might abuse drugs enough to wield tl55+ weapons, not a lot you might think, although it might be enough to overpower them.
The alternative is to increase strength by 10. While that would be good for a monk's barely adequate transport capability, it's also possible to decrease the monk's only weakness: force resist. By my calculation, 10 skill levels put into force resist already above 50 would be at least 25 more, not much considering the loss in consitution.
To cap off, the resulting monks' skills would be 100int 30str 35 con 35 dex 100 psi. I see no discernible gains to be had from this change, except a more balanced monk, hopefully. I'm not against monks, I have to add. I have an LE'd apu I use to hunt rares, and I don't find relying on medkits, when ambushed by a respawning spiderbot, to be that much of a problem, even if health was somewhat lower.
Would this be major nerf-batting? Would it alienate 80% of the paying customerbase when they lose their precious wizards? :lol: I don't know, it's just an idea.
So, if KK were to mess around with monk skill levels, let's look at the monk's description. Strong of mind and psychic abilities but weak in body, pretty much right? How weak? Not as weak as the spy? Why not? I've thought for a long time that monks should be weaker than spies. After all, they evolved in caves, supposedly, where the only physical threat is a falling drip of hardwater from stalagtites. Wouldn't the highly dextrous spy have attained at least a little more constitution from all his physical workouts?
Let's say you dropped the monk constitution by 10. That means raising dexterity or strength by the sum of 10 as well. What would they get out of higher dexterity? They run like hell already, so more agility wouldn't really be noticeable. Maybe more scope for repairing or driving, but still not enough to use any decent rifles or pistols. A ppu might abuse drugs enough to wield tl55+ weapons, not a lot you might think, although it might be enough to overpower them.
The alternative is to increase strength by 10. While that would be good for a monk's barely adequate transport capability, it's also possible to decrease the monk's only weakness: force resist. By my calculation, 10 skill levels put into force resist already above 50 would be at least 25 more, not much considering the loss in consitution.
To cap off, the resulting monks' skills would be 100int 30str 35 con 35 dex 100 psi. I see no discernible gains to be had from this change, except a more balanced monk, hopefully. I'm not against monks, I have to add. I have an LE'd apu I use to hunt rares, and I don't find relying on medkits, when ambushed by a respawning spiderbot, to be that much of a problem, even if health was somewhat lower.
Would this be major nerf-batting? Would it alienate 80% of the paying customerbase when they lose their precious wizards? :lol: I don't know, it's just an idea.