braydagner
15-02-06, 04:48
First, some of the OPs look cool in terms of fortification, others don't. But during an OP war, unless the defending team has a heads up, or are defending against a second attack, the fortifications are just for show. Second, why is it that the attacking team has the upper hand in terms of being able to barrel the UG entrance for when the defending team shows up. By the time they are out of sync, they are low health.
My proposition is this: change the way OPs are taken almost entirely.
Here's my idea.
The hackterm is removed from its current position, and instead, there is a sync door to the "systems control rooms" of which there are three. The first room, there is a hackterm, in which must be hacked for another sync door to become unlocked. Once it is, they attacking team may proceed. The second room there is another hack term which must be hacked for the final sync door to become unlocked. In this room, though, there is a UG in which the defending team may zone up through to defend, they may do this at any time, even before that room is unlocked to attacking team. The way they enter this is through the UG. There are 2 other sync doors in the UG; one to the second room, and one to the third (still conflicted to make them clan-only, or have settings like they do for the OP's generep). Once the second hackterm is hacked, the attacking team may move to the third and final room. Hacknet remains the same.
What this does is turn the tides compeltely - now the defending team can actually set up defensive positions and wait for the attacking team to push forward.
Make these rooms huge, something like the juggernaut facility, high ceilings definately, and also some bunkers/objects where the defending team can obtain the upper hand.
I was thinking about this idea today at work, and I just had to share and gets everyone's opinion on it. Thoughts?
My proposition is this: change the way OPs are taken almost entirely.
Here's my idea.
The hackterm is removed from its current position, and instead, there is a sync door to the "systems control rooms" of which there are three. The first room, there is a hackterm, in which must be hacked for another sync door to become unlocked. Once it is, they attacking team may proceed. The second room there is another hack term which must be hacked for the final sync door to become unlocked. In this room, though, there is a UG in which the defending team may zone up through to defend, they may do this at any time, even before that room is unlocked to attacking team. The way they enter this is through the UG. There are 2 other sync doors in the UG; one to the second room, and one to the third (still conflicted to make them clan-only, or have settings like they do for the OP's generep). Once the second hackterm is hacked, the attacking team may move to the third and final room. Hacknet remains the same.
What this does is turn the tides compeltely - now the defending team can actually set up defensive positions and wait for the attacking team to push forward.
Make these rooms huge, something like the juggernaut facility, high ceilings definately, and also some bunkers/objects where the defending team can obtain the upper hand.
I was thinking about this idea today at work, and I just had to share and gets everyone's opinion on it. Thoughts?