ZoVoS
17-01-06, 03:38
ok... another ppu fix thread which involves no nurfing of effectiness and rebalancing (because we all know the only true way to it a total rebalance on mob damage and heal tick rate and so on but it aint gona happen)
if a ppu module is aimed at nothing it self buffs
if a ppu module is aimed at a person when that module is finaly cast it fires a solid ball of psi enery. this energy tracks the runner it was fired at (remember when u were a fresh noob stepping out the canyon the first time and you tryed to dodge a fireball only to have it follow you around a corner. until u put a tree infront of it,
so basicaly if a character wants a heal of his ppu hes gona have to stay close and hope to hell an enemy runner doesnt get in the way of the heal ball.
to keep it fair they should travel as fast as cs fire and have a slight reduction in energy needed
how many times have we all ran between enemys and there ppu's only to have the ppu db our enemy. well in this case you just put a phisical object between you.
this should also be added to other modules such as antibuffs and so on so a monk cant pop his head around a corner hit u with it and then hide where a weapon user will have to persue.
apart from the following modules leave ppus untouched
holy HEAL/DEF/SHELTER
posibly DB
and with a posibility of a rez that can be run cast but when it finaly fires a runner can sit on the body preventing it for making contact (a situation this may be usefull is when a ppu circles around a dead body and has a friend atacking the defender of the dead body so he cant stand over the corpse BUT the ppu can still rez while dodging)
if a ppu module is aimed at nothing it self buffs
if a ppu module is aimed at a person when that module is finaly cast it fires a solid ball of psi enery. this energy tracks the runner it was fired at (remember when u were a fresh noob stepping out the canyon the first time and you tryed to dodge a fireball only to have it follow you around a corner. until u put a tree infront of it,
so basicaly if a character wants a heal of his ppu hes gona have to stay close and hope to hell an enemy runner doesnt get in the way of the heal ball.
to keep it fair they should travel as fast as cs fire and have a slight reduction in energy needed
how many times have we all ran between enemys and there ppu's only to have the ppu db our enemy. well in this case you just put a phisical object between you.
this should also be added to other modules such as antibuffs and so on so a monk cant pop his head around a corner hit u with it and then hide where a weapon user will have to persue.
apart from the following modules leave ppus untouched
holy HEAL/DEF/SHELTER
posibly DB
and with a posibility of a rez that can be run cast but when it finaly fires a runner can sit on the body preventing it for making contact (a situation this may be usefull is when a ppu circles around a dead body and has a friend atacking the defender of the dead body so he cant stand over the corpse BUT the ppu can still rez while dodging)