FarSight
06-01-06, 11:12
OK simple idea ... in all (mayby not all but most) other rpg games spell casters can fail spell if they are under attack when casting. In other words lets make another factor for failing spell cast. Now PPU can stand still being spamed by 2 CS tank's and can cast all he needs (d/s/primes/h) and even got some fun with para them ...
Dunno what mechanics should be implemented:
- each hit when casting = 10% (or 5% or 1% dunno exact number) chance to fail, accumulating through casting process so if sm1 hit a PPU 10 times when he is casting Holy Shelter he will fail for sure (10% for each hit , 10 hits = 100% fail) or he will got 50% chance to fail (5% per hit) numbers are examples dunno how much hits PPU gets per cast time in combat sitiuations (now prolly 0 hits bcuz no1 bother even to hit him)
- we got useless pointsink called MST ... change MST to a normal skill affecting failure chance in combat (it even got good name to this :D) and make it so hard to cap that if PPU wants get 100% succes rate he will not be able to use Holys (to low on PPU skill points) but he will need to stick in blessed spells with 100% succes rate
Now ... like in any normal game ... best damage dealers (APU/Tank) should be able to kill PPU in 2 min max (when holys d/s wears off or even faster with MST mechanic and only Blessed d/s), of coz PPU will be able to retreat if he was buffed but its cool
PS. Spell failure chance should NOT affect APU attack modules but should affect all antibuff modules (so with % failure mechanics antibuffs can fail like s/d and with MST way APU who want to got 100% chance to cast antibuffs cant use HL and HB because of too low APU points). Why that ??? 100% success rate on antibuffs with some failure chances on buffs will lead to PPU being useless
PS2. Dunno about heals ....
Dunno what mechanics should be implemented:
- each hit when casting = 10% (or 5% or 1% dunno exact number) chance to fail, accumulating through casting process so if sm1 hit a PPU 10 times when he is casting Holy Shelter he will fail for sure (10% for each hit , 10 hits = 100% fail) or he will got 50% chance to fail (5% per hit) numbers are examples dunno how much hits PPU gets per cast time in combat sitiuations (now prolly 0 hits bcuz no1 bother even to hit him)
- we got useless pointsink called MST ... change MST to a normal skill affecting failure chance in combat (it even got good name to this :D) and make it so hard to cap that if PPU wants get 100% succes rate he will not be able to use Holys (to low on PPU skill points) but he will need to stick in blessed spells with 100% succes rate
Now ... like in any normal game ... best damage dealers (APU/Tank) should be able to kill PPU in 2 min max (when holys d/s wears off or even faster with MST mechanic and only Blessed d/s), of coz PPU will be able to retreat if he was buffed but its cool
PS. Spell failure chance should NOT affect APU attack modules but should affect all antibuff modules (so with % failure mechanics antibuffs can fail like s/d and with MST way APU who want to got 100% chance to cast antibuffs cant use HL and HB because of too low APU points). Why that ??? 100% success rate on antibuffs with some failure chances on buffs will lead to PPU being useless
PS2. Dunno about heals ....