Zeninja
29-12-05, 00:49
Hi,
I've had a new idea about monks. And I wanted to share.
I suppose that this idea was already suggested on english boards (I know that this was already discussed on french forums, at least), so this may only be a reminder and you're invited to post a link to this/those thread(s) if you know any of these.
So here it is : switch ppu's para/db with apu's antibuffs and viceversa
In other words, Para and Db would only be casted by Apus (instead of Ppus atm), and Antibuffs only by Ppus (instead of Apus atm).
Some benefits this MAY bring :
- Less Para Spamming : in a "one apu + one ppubuttplug" team, the Apu needs more mana than a ppu to be efficient imho, though he's able to put several psi boosters in QB. Two para casts and your Apu makes himself no more than canon fodder.
- Less Antibuff Spamming : when a Ppu decides to cast his Antibuff, he would take the risk of leaving his Apu partner without defense, instead of making him invicible with his holy heal while quietly debuffing opponents as it is now.
- Less Para Users : since an apu commonly have a valuable Holy Lightning (or FA, or both) in QB, he would have to think twice before he takes the risk of having another rare in QB... not to mention an apu is quite easier to kill and hack than a ppu.
- Apu+Ppu versus Tank+Ppu better balance : the first one usually own the second one easily because of Apu's ability to remove opponent's buffs (and even worse, noob buffing him). With every Ppu being able to remove shields, now Tanks stand a chance ; Tank's constitution would still be balanced by opponent Apu's ability to freeze him.
- Smaller Noob Buffing Impact in OP wars : your ppu would now be able to remove your noob buffs then put you back better one in no time (which could be an alternative to a previous suggestion of allowing higher shields to get over lower shields).
- More Realism (I know ^^, but you may agree on that point) : I personnally see the ability of freezing (para) or weakening (db) people like some kind of "agressive" behaviour, like someone sticking his opponent on the ground while others kick him or inspiring him with fear so as to paralyse him and make him more sensible to pain. That's why I'd better see it as Apu's spells. Same for ability of removing shields : buffs and shields are Ppu's field, so why the hell is it an Apu's exclusivity again ?
- Most Important Thing : No need to remove a single spell, no need to throw away dev's and designers work on creating (and balancing ?) it.
Don't forget to evaluate its possible impact on hybrids balance too. And a last thing : once again, we all know that this modification will never happen, so please don't take it too seriously.
I've had a new idea about monks. And I wanted to share.
I suppose that this idea was already suggested on english boards (I know that this was already discussed on french forums, at least), so this may only be a reminder and you're invited to post a link to this/those thread(s) if you know any of these.
So here it is : switch ppu's para/db with apu's antibuffs and viceversa
In other words, Para and Db would only be casted by Apus (instead of Ppus atm), and Antibuffs only by Ppus (instead of Apus atm).
Some benefits this MAY bring :
- Less Para Spamming : in a "one apu + one ppubuttplug" team, the Apu needs more mana than a ppu to be efficient imho, though he's able to put several psi boosters in QB. Two para casts and your Apu makes himself no more than canon fodder.
- Less Antibuff Spamming : when a Ppu decides to cast his Antibuff, he would take the risk of leaving his Apu partner without defense, instead of making him invicible with his holy heal while quietly debuffing opponents as it is now.
- Less Para Users : since an apu commonly have a valuable Holy Lightning (or FA, or both) in QB, he would have to think twice before he takes the risk of having another rare in QB... not to mention an apu is quite easier to kill and hack than a ppu.
- Apu+Ppu versus Tank+Ppu better balance : the first one usually own the second one easily because of Apu's ability to remove opponent's buffs (and even worse, noob buffing him). With every Ppu being able to remove shields, now Tanks stand a chance ; Tank's constitution would still be balanced by opponent Apu's ability to freeze him.
- Smaller Noob Buffing Impact in OP wars : your ppu would now be able to remove your noob buffs then put you back better one in no time (which could be an alternative to a previous suggestion of allowing higher shields to get over lower shields).
- More Realism (I know ^^, but you may agree on that point) : I personnally see the ability of freezing (para) or weakening (db) people like some kind of "agressive" behaviour, like someone sticking his opponent on the ground while others kick him or inspiring him with fear so as to paralyse him and make him more sensible to pain. That's why I'd better see it as Apu's spells. Same for ability of removing shields : buffs and shields are Ppu's field, so why the hell is it an Apu's exclusivity again ?
- Most Important Thing : No need to remove a single spell, no need to throw away dev's and designers work on creating (and balancing ?) it.
Don't forget to evaluate its possible impact on hybrids balance too. And a last thing : once again, we all know that this modification will never happen, so please don't take it too seriously.