ZoVoS
18-12-05, 19:37
MODIFIED
-=anti heal=-
every pvp weapon... every "players" weapon (so PvM isnt effected) fires anti heal bullets... d/s stay on but a heal is killed... to compensate up the power of a psi sheild. make it take less psi energy to absorbe damage, up the spead of casting a heal. lower the energy needed to cast a heal
a player can only be healed using medi kits and getting away from damage
(also up the speed of Rezurections to compensate for the monk taking a beating...)
(this idea would be best couppled with dex healing idea that was mentioned in sumbody else's thread...)
-=anti heal=-
every pvp weapon... every "players" weapon (so PvM isnt effected) fires anti heal bullets... d/s stay on but a heal is killed... to compensate up the speed of heal sancs, up the spead of casting a heal. lower the psi needed to cast a heal
a player can only be healed using medi kits and getting away from damage
(also up the speed of Rezurections to compensate for the monk taking a beating... if the improved heal sancs dont compensate enough)
(this idea would be best couppled with dex healing idea that was mentioned in sumbody else's thread...)
-=anti heal=-
every pvp weapon... every "players" weapon (so PvM isnt effected) fires anti heal bullets... d/s stay on but a heal is killed... to compensate up the power of a psi sheild. make it take less psi energy to absorbe damage, up the spead of casting a heal. lower the energy needed to cast a heal
a player can only be healed using medi kits and getting away from damage
(also up the speed of Rezurections to compensate for the monk taking a beating...)
(this idea would be best couppled with dex healing idea that was mentioned in sumbody else's thread...)
-=anti heal=-
every pvp weapon... every "players" weapon (so PvM isnt effected) fires anti heal bullets... d/s stay on but a heal is killed... to compensate up the speed of heal sancs, up the spead of casting a heal. lower the psi needed to cast a heal
a player can only be healed using medi kits and getting away from damage
(also up the speed of Rezurections to compensate for the monk taking a beating... if the improved heal sancs dont compensate enough)
(this idea would be best couppled with dex healing idea that was mentioned in sumbody else's thread...)