Richard Blade
16-12-05, 00:53
I was out hunting firemobs this morning. Killed three, looted two because the third one to die only stayed for about 15 - 20 seconds.
Now, this could be looked at as a great way to cause people to level longer, stay poor longer, and not get so many tech parts for rares. But, I think it's more like a bug.
If you loot the mob before it fades away, it then usually sticks around for three or four minutes.
Wouldn't it be better to have unlooted mobs stick around for three or four minutes and looted(partially looted) mobs vanish 15 to 20 seconds after you close the loot window with them?
I can't prove it, but if you right click a hackable mob, someone else with higher hack can then hack and take it. If you don't right click it, it will fade before the hack is done. Again, I haven't tried this with hackable mobs since the patch so I can't prove it right now.
But, the firemobs are messed up for corpse decay.
Any way to fix this KK?
Regards,
RB
Now, this could be looked at as a great way to cause people to level longer, stay poor longer, and not get so many tech parts for rares. But, I think it's more like a bug.
If you loot the mob before it fades away, it then usually sticks around for three or four minutes.
Wouldn't it be better to have unlooted mobs stick around for three or four minutes and looted(partially looted) mobs vanish 15 to 20 seconds after you close the loot window with them?
I can't prove it, but if you right click a hackable mob, someone else with higher hack can then hack and take it. If you don't right click it, it will fade before the hack is done. Again, I haven't tried this with hackable mobs since the patch so I can't prove it right now.
But, the firemobs are messed up for corpse decay.
Any way to fix this KK?
Regards,
RB