PDA

View Full Version : Anarchy zones...



Revenant X
15-12-05, 18:15
Haven't played in ages but I'm wondering if there are still anarchy zones in the game with a good amount of ppl in them..? I really used to love raiding TH back in the day. Are all the classes balanced finally?

Riddle
15-12-05, 19:01
Neocron Evol 2.1 Zonetypes and –rules
The existing zone-types and corresponding rules regarding soullight and faction-sympathy have been revamped. These changes were applied to support the storyline’s development in-game as well as to enhance the in-game experience of the storyline, on the other hand the existing zones will be more attractive to the variety of game-play. In this regard you should note that the gains and losses will only take affect when you dealt at least 15% damage to the target.

Secure Sector
The „Secure Sectors“ are a safe environment and are used for trading spots, meeting points and provide a retreat for regeneration. The use of weapons or attacking other players is not possible in these zones.

City SectorThe local security-forces enforce the law very strictly around City Sectors. You will be heavily penalized for killing friendly runners, moderately for killing neutral runners, but rewarded for killing enemy runners.

Outskirt SectorThe „Outskirt Sectors“ are poorly monitored districts of the city and provide a playground for organised crime and corporate conflicts. You will be heavily penalized for killing friendly runners and rewarded for killing enemy runners. Killing neutral runners will be penalized with a small Soullight loss but has no effect on your sympathy.

Wastelands/Hacknet SectorsWasteland and Hacknet Sectors are only scarcely monitored by the local authorities.
You will be moderately penalized for killing friendly runners. Killing neutral or enemy runners has no effect on your soullight or sympathy.

Battlefield SectorThe „Battlefield Sectors“ are where the continuous war between Neocron and the Dome of York takes place. Therefore all factions have an eye on them. You will be rewarded for killing enemy runners. Killing neutral or friendly runners has no effect on your sympathy or soullight.

Dungeon Sektor
Dungeon Sectors are subject of close surveillance by the local authorities. You will be heavily penalized for killing friendly, neutral or enemy runners.

Apartment SectorApartments are monitored in the interest of general order. You will be heavily penalized for killing friendly, neutral or enemy runner.

The loss values in-game might appear very high to you on a first glance, but are necessary to noticeable enforce the zone-rules and to provide a fair game-play. In order to make up for the increased loss values, the following game mechanics were adjusted:

The speed of soullight-generation has been increased.
Soullight now regenerates at a value of -100, opposed to the current setting of -16
The quickbelt’s safeslot is deactivated at a value of -32, opposed to the current setting of -16




There ya go :p

Revenant X
21-12-05, 03:27
Thanks. Which of these zones do you drop your quickbelt in?

CrushProject
21-12-05, 03:33
so whats the difference between a pvp server and a normal? Do the above explanations apply to both?

Riddle
21-12-05, 13:12
Thanks. Which of these zones do you drop your quickbelt in?

You drop belts everywhere except the old Warzones basically any Wasteland zone with a Outpost in it. O and Hacknet and neofrag :)


As for the PvP server dunno this is TERRA rules. No one plays the PvP server tbh there is aenough PvP on Terra ;)

Neptune was meant to be no Safezones and belts need no hacking but afaik its dead