wargolem
12-12-05, 18:47
Here im going to post a strenghts and weeknesses of all classes to newbie and moderatly experienced players alike.
HC Tank:
Damage: High
Range: Medium/long
Ability to absorbe damage with self buffs: Average
Ability to absorbe damage with ppu buffs: Extreem
Special Abilitys: Ability to gun on vechs
Cons: No ability to trade skill. No ability to stealth. Slow movement speed with weapons
MC Tank:
Damage: Very High
Range: Very Short
Ability to absorbe damage with self buffs: Average
Ability to absorbe damage with ppu buffs: Extreem
Special Abilitys: Fast Run speed, high damage
Cons: No ability to trade skill. No ability to stealth. Have to get in close to be effective
Rifle PE:
Damage: Average
Range: Long
Ability to absorbe damage with self buffs: High
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Stealth.
Cons: not that high damage. Cant tradeskill due to wep lore req. of rifles (drugging is optional but advisable)
Pistol PE:
Damage: Average
Range: Short
Ability to absorbe damage with self buffs: High
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Stealth. High movement speed. Opportunity to hack
Cons: not that high damage. Cant truely tradeskill. Short range. (drugging is advisable but optional)
Pistol Spy:
Damage: Average
Range: Short
Ability to absorbe damage with self buffs: Average/high
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Long Stealth. High movement speed. Hack/Tradeskill opportunity
Cons: not that high damage. Short range. difficult to level. Requires drugs to be effective
Rifle Spy
Damage: Medium/high
Range: Extreem
Ability to absorbe damage with self buffs: Average/high
Ability to absorbe damage with ppu buffs: High
Special Abilitys: Long Stealth. Some Hack/Tradeskill opportunity
Cons: Slowed movement speed due to rifle encumberance. Difficult to level. Requires drugs to be effective
APU:
Damage: Very High
Range: Medium
Ability to absorbe damage with self buffs: Low
Ability to absorbe damage with ppu buffs: Average/High
Special Abilitys: High damage, no recoil, no weapon hinderance, no reload some tradeskill ability(poke/hack)
Cons: Dependant on psi boosters, Hard to level(medpacks)
PPU:
Damage: Very Low
Range: Medium
Ability to absorbe damage with self buffs: Extreem
Ability to absorbe damage with ppu buffs: N/A
Special Abilitys: Very difficult to die, ability to keep your team mates alive, ability to go where others cant, Some tradeskill ability (poke/hack), everyone loves u but at the same time hates you.
Cons: Dependant on psi boosters, Hard to leve often needs lomming from apu
I will try to update this overtime but right now this is all u guys get
HC Tank:
Damage: High
Range: Medium/long
Ability to absorbe damage with self buffs: Average
Ability to absorbe damage with ppu buffs: Extreem
Special Abilitys: Ability to gun on vechs
Cons: No ability to trade skill. No ability to stealth. Slow movement speed with weapons
MC Tank:
Damage: Very High
Range: Very Short
Ability to absorbe damage with self buffs: Average
Ability to absorbe damage with ppu buffs: Extreem
Special Abilitys: Fast Run speed, high damage
Cons: No ability to trade skill. No ability to stealth. Have to get in close to be effective
Rifle PE:
Damage: Average
Range: Long
Ability to absorbe damage with self buffs: High
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Stealth.
Cons: not that high damage. Cant tradeskill due to wep lore req. of rifles (drugging is optional but advisable)
Pistol PE:
Damage: Average
Range: Short
Ability to absorbe damage with self buffs: High
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Stealth. High movement speed. Opportunity to hack
Cons: not that high damage. Cant truely tradeskill. Short range. (drugging is advisable but optional)
Pistol Spy:
Damage: Average
Range: Short
Ability to absorbe damage with self buffs: Average/high
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Long Stealth. High movement speed. Hack/Tradeskill opportunity
Cons: not that high damage. Short range. difficult to level. Requires drugs to be effective
Rifle Spy
Damage: Medium/high
Range: Extreem
Ability to absorbe damage with self buffs: Average/high
Ability to absorbe damage with ppu buffs: High
Special Abilitys: Long Stealth. Some Hack/Tradeskill opportunity
Cons: Slowed movement speed due to rifle encumberance. Difficult to level. Requires drugs to be effective
APU:
Damage: Very High
Range: Medium
Ability to absorbe damage with self buffs: Low
Ability to absorbe damage with ppu buffs: Average/High
Special Abilitys: High damage, no recoil, no weapon hinderance, no reload some tradeskill ability(poke/hack)
Cons: Dependant on psi boosters, Hard to level(medpacks)
PPU:
Damage: Very Low
Range: Medium
Ability to absorbe damage with self buffs: Extreem
Ability to absorbe damage with ppu buffs: N/A
Special Abilitys: Very difficult to die, ability to keep your team mates alive, ability to go where others cant, Some tradeskill ability (poke/hack), everyone loves u but at the same time hates you.
Cons: Dependant on psi boosters, Hard to leve often needs lomming from apu
I will try to update this overtime but right now this is all u guys get