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View Full Version : Class Overview. If you want to make a new char look here 1st!



wargolem
12-12-05, 18:47
Here im going to post a strenghts and weeknesses of all classes to newbie and moderatly experienced players alike.

HC Tank:
Damage: High
Range: Medium/long
Ability to absorbe damage with self buffs: Average
Ability to absorbe damage with ppu buffs: Extreem
Special Abilitys: Ability to gun on vechs
Cons: No ability to trade skill. No ability to stealth. Slow movement speed with weapons

MC Tank:
Damage: Very High
Range: Very Short
Ability to absorbe damage with self buffs: Average
Ability to absorbe damage with ppu buffs: Extreem
Special Abilitys: Fast Run speed, high damage
Cons: No ability to trade skill. No ability to stealth. Have to get in close to be effective

Rifle PE:
Damage: Average
Range: Long
Ability to absorbe damage with self buffs: High
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Stealth.
Cons: not that high damage. Cant tradeskill due to wep lore req. of rifles (drugging is optional but advisable)

Pistol PE:
Damage: Average
Range: Short
Ability to absorbe damage with self buffs: High
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Stealth. High movement speed. Opportunity to hack
Cons: not that high damage. Cant truely tradeskill. Short range. (drugging is advisable but optional)

Pistol Spy:
Damage: Average
Range: Short
Ability to absorbe damage with self buffs: Average/high
Ability to absorbe damage with ppu buffs: Very High
Special Abilitys: Long Stealth. High movement speed. Hack/Tradeskill opportunity
Cons: not that high damage. Short range. difficult to level. Requires drugs to be effective

Rifle Spy
Damage: Medium/high
Range: Extreem
Ability to absorbe damage with self buffs: Average/high
Ability to absorbe damage with ppu buffs: High
Special Abilitys: Long Stealth. Some Hack/Tradeskill opportunity
Cons: Slowed movement speed due to rifle encumberance. Difficult to level. Requires drugs to be effective

APU:
Damage: Very High
Range: Medium
Ability to absorbe damage with self buffs: Low
Ability to absorbe damage with ppu buffs: Average/High
Special Abilitys: High damage, no recoil, no weapon hinderance, no reload some tradeskill ability(poke/hack)
Cons: Dependant on psi boosters, Hard to level(medpacks)

PPU:
Damage: Very Low
Range: Medium
Ability to absorbe damage with self buffs: Extreem
Ability to absorbe damage with ppu buffs: N/A
Special Abilitys: Very difficult to die, ability to keep your team mates alive, ability to go where others cant, Some tradeskill ability (poke/hack), everyone loves u but at the same time hates you.
Cons: Dependant on psi boosters, Hard to leve often needs lomming from apu

I will try to update this overtime but right now this is all u guys get

awkward silence
15-12-05, 13:41
APU section is not very truthfull.

APUs are easy to level alone in ie. chaos caves where you can fool around behind corners and/or aoe.

And, monks get the biggest gain from ppus, not tanks.

Other than that its ok.

ps. Oh and spies are not that hard to level. Harder than tanks and APUs but not really "hard".

pps. You left out both monk hybs, hc/mc PEs, hyb tanks, hacknet spies, pure/pure hyb tradeskillers and droners (there are more but these are the most viable that ive played or can think of).

sultana
16-12-05, 15:33
The Pes and Spies ability to "absorb" damage when a ppu is around is basically the same as when a ppu is not around. The only real difference is they can get a holy heal instead of a tl10/3 one. But that's not really damage "absorbition".

Pistols are short-medium range really.

Rifle Pes can tradeskill just aswell as any Pistol Pe.

The Rifle Spy doesn't ever get a chance to use their "extreme" range due to the clipping distance. So it really is just "long" like the Rifle Pe.

The damage on the 2 Pe classes should really be the same, being "average to high" (Wyatt Earp to Slasher, etc.)

The damage on the 2 spy classes should be the same, slasher/execuioner does just as much damage (if not more) then say the disruptor/healing light/first love.

Melee tanks do not have a higher damage output then Heavy Combat ones, as far as I know.

For cons on apus, you should put 'dependant on ppus' :rolleyes:

Dribble Joy
16-12-05, 16:01
A Rifle PE can't poke tl 115, cap his weapon and still have over 100 psu (might be possible with a gayag glove).

sultana
20-12-05, 16:25
A Rifle PE can't poke tl 115, cap his weapon and still have over 100 psu (might be possible with a gayag glove).
Depends on the PE I guess. We all know and love the tsunami rifle PE? I think it might even be possible with a termi PE, maybe.