View Full Version : why?
Is there 5 fkin 80/80 bd shotty guards stood on the subway - oz 1 zoneline
Dade Murphey
07-12-05, 20:46
I found one trapped in a yo's in oz1...he didn't want to play nicely =( kinda hurt...
i wanna do a epic ONE EPIC Mission today for fucks sake
My crahn one fucked up this morning and now the biotech one is even stupider....
I thought these 14 days were to entice me back.... for the most part its reminded why i quit
Those are mobs from the NCPD run, they are spawned by one of the NPCs on that run, and if they don't get killed, sometimes go on a run round the outzone.
It's npcs for the mini resistor epic. Most people doing the epic only kill the one that is neccesary and leave the rest. Quite deadly for anyone without a ppu.
Stupid move to put em in a well known noob leveling/epic area.
/edit
Argh, beaten to it. :(
Those are mobs from the NCPD run, they are spawned by one of the NPCs on that run, and if they don't get killed, sometimes go on a run round the outzone.
Well if its me being clueless or what but cant they dissapear when the run ends or the runner fucks of or something?
Outzone 1 would be the last place i'd expect to find a 50/50 mob let alone FIVE 80/80 mobs...not only that they are blocking both paths so i cant even run around them
Dade Murphey
07-12-05, 20:55
take a friend or some friends to help ya out...it's normally not too hard to find help if/when you need it
Stupid move to put em in a well known noob leveling/epic area.
Thats half my gripe, out of the million and one different places hell even the 8 odd oz sectors the choose the most used one since most pass this way not only that they choose to have em right near the subway lol
Make a ticket a GM will despawn them , should of seen it yesterday , was like 20 in oz1 , i made a ticket and a GM despawned them.
lol last night there were a load of mutants in CRP hacknet...and the terminal was "Unreachable"(even if you stood right next to it)
Was the same with 80/80 Thugs for the combat quad quest a few days ago. I made a ticket and a GM despawned them for me, but before there were like 10+ of them gathered around the corpse, impossible to do the run.
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