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Shia
03-12-05, 04:56
Character Overview for New Character

Character Class: Private Eye
Ranking: 42/65

None

-----------Intelligence-----------
Current: 68 8
Skill: Hacking = 25 25
Skill: Barter = 0 0
Skill: PSI Use = 85 0
Skill: Weapon Lore = 118 18
Skill: Construction = 0 0
Skill: Research = 0 0
Skill: Implant = 4 4
Skill: Willpower = 0 0

-----------Strength-----------
Current: 63 3
Skill: Melee Combat = 6 4
Skill: Heavy Combat = 6 6
Skill: Transport = 97 6
Skill: Resist Force = 138 38

-----------Constitution-----------
Current: 63 -2
Skill: Athletics = 20 8
Skill: Body Health = 103 33
Skill: Endurance = 16 16
Skill: Resist Fire = 59 15
Skill: Resist Energy = 77 15
Skill: Resist X-Ray = 75 25
Skill: Resist Poison = 80 30

-----------Dexterity-----------
Current: 100 20
Skill: Pistol Combat = 0 0
Skill: Rifle Combat = 180 40
Skill: HighTech Combat = 14 14
Skill: Vehicle Use = 0 0
Skill: Agility = 95 26
Skill: Repair = 0 0
Skill: Recycle = 0 0
Skill: Remote Control = 0 0

-----------PSI-----------
Current: 32 -3
Skill: Passive PSI Use = 68 0
Skill: Agressive PSI Use = 0 0
Skill: Mental Steadiness = 37 -6
Skill: PSI Power = 43 0
Skill: Resist PSI = 0 0

-------Character Inventory-------
Inquisition Helmet 2 (Helmet)
Tangent Distance BattleSuit V-30 (Vest)
Medium Poison Protection Belt (Belt)
Inquisition Trousers 2 (Trousers)
Light Duranium Boots (Boots)
BioTech (M.O.V.E.O.N) CPU (Brain Chip)
Protopharm Resistor Chip (Brain Chip)
Special Forces CPU (Brain Chip)
MC5 Synaptic Accelerator CPU (Brain Chip)
Rifle CombatEye 3 (Eye)
Filter Heart 2 (Heart)
Crahn Power Gauntlet (Glove)
Experimental ReflexBooster 4 (Spine)
Biotech AntiGamma Headbone (Headbone)
Biotech AntiGamma Chest Enforcement (Chest)
Biotech AntiGamma Arm Enforcement (Arm)
Biotech AntiGamma Leg Enforcement (Leg)
Biotech AntiGamma Foot Enforcement (Foot)
Shelter (Shelter)
Blessed Deflector (Deflector)
Rifle Combat Booster 1 (Combat)
Spy Booster 1 (Support)
Basic Resist Booster 2 (Resist)
---------------------------------




Im debating a few things , weather to wear PA or not , or drop SF for a mini resistor. Im not realy into drug set ups , dont realy wanna be relying drugs but if some vaild points are put up i might .

Just some advice plz as will be my 1st lowtech , and i wanna make sure he can hold his own etc :) thx in advance

sultana
03-12-05, 08:47
Intelligence
Way too much weapon lore, especially considering the amount of rifle combat you've got specced there. You can easily afford to drop that down to the 50s or 60s, if not less and put the rest into psi use or even take up hacking/poking.

Strength
Resist force (and all other resists) cap at 114, so you can take a bit out of that and put it into transport for more ammo/drugs/anti-drugs/whatever. Or even spec enough heavy combat to gun a reveller if you wanted.

Constitution
Nowhere near enough athletics, that needs to be up past 50, preferably 75 or above. But 20 is just really hardly worth speccing at all. Poison Belt + 80 Specced poison is way too much. Use a medium energy belt, it's the most point effective by far. If you do spec poison, and you probably can being a lowtech pe, anything around 70ish armour value is as much as you will need. If you do switch to medium energy belt then you'll have way too much energy specced (Pa + Belt + 77 in con), and you could put the extra into athletics/body health.

Dexterity
In my opinion, you've specced too much into RC/Wep lore as a whole. You'd probably cap a HL with that much in. Back when on of my pes was a lowtech rifler using a pain easer, he had the same int setup as you (couldn't be bothered loming weapon lore) and he had 170 Rifle Combat and comfortably capped the paineaser.

You could probably drag the RC/Wep Lore down to 170/70 or something along those lines and cap the pain easer. You can then put the rest of the point in either agility or recylce (25 if you wanted to do the blue drugs) or vehicle use.

Psi Power
It's good enough as it is, everyone has their own "magic number" for getting that extra 15% on their shelter, but whatever works really. If you wanted to go druggy then, for a haz1/heat1 setup it's:

PPU - 75
MST - 50
PPW - 22

or for a basic resist 3 it's:

PPU - 74
MST - 48 (49 if you use PA)
PPW - 26 (25 with PA)

Implants
It's really a waste using a SA on a lowtech PE. As they really don't need it. Using a SF, Experimental Ballistic 3, Moveon, Proto Resister and Experiment Reflex 4 is easily as good as using the SA instead of the Experimental 3. The only setup you really use the Resistor chips for on a lowtech pe, is for using a tsumani rifle.

IMO, it's better to go non-PA, simple cause it looks better. And you get to use titan amour (+41 fire) or Viper King (+37 Poison). When I've been messing about making setups, using the armour setup:
Inq 2 Helmet
Titan Armour
Medium Energy Belt
Inq 2 Pants
<boots>
You'll get more points to play around with if you use Holy Shelter Boots without a Haz 1. Or Light Duranoum Boots with a Haz 1.

Going druggy for the haz1/heat1/br3 is easily worth it aswell. If you do use either one of those then something you'll probably be aiming for in total resist values would be 125 energy/xray/fire and 70 Poison, along with 430+ Body Health and 70+ Athletics.

Black Mamba
03-12-05, 11:39
i have a suggestion, giveup, my lowtech pe is useless at the moment you will get monk zerged while you reload and die everytime

Shia
03-12-05, 13:42
@ Sultana , yea i see what u saying , thats me being to used to playing spy's and specing high for high end weaps etc, poison res being high i thought cause of those new woc guns , yea for int i think ill drop that down spec hack so i can get those belts, as for psi im still undecided , realy hate realying on drugs , but might give it a try.


@Black mamba , yea lol i defo see what u saying but i refuse to give up on PE's yet holding out for the reload times to drop!

Dribble Joy
03-12-05, 15:33
Any viable PE setup needs a med energy belt.

Also, try a reflex 4 booster, not an exp reflex 4, or even a str booster 2, so you can use inq3.

Logan Tyrus
03-12-05, 16:47
ok here's my set-up i have planned. Since I've never been any good at PvP i guess I should ask you guys about ti.

Character Class: Private Eye

-----------Intelligence-----------
Current: 76 16
Skill: Hacking = 75 20
Skill: Barter = 0 0
Skill: PSI Use = 0 0
Skill: Weapon Lore = 147 33
Skill: Construction = 0 0
Skill: Research = 0 0
Skill: Implant = 0 0
Skill: Willpower = 15 15

-----------Strength-----------
Current: 57 -3
Skill: Melee Combat = 0 -2
Skill: Heavy Combat = 38 -15
Skill: Transport = 75 8
Skill: Resist Force = 117 15

-----------Constitution-----------
Current: 60 -5
Skill: Athletics = 49 8
Skill: Body Health = 80 15
Skill: Endurance = 16 16
Skill: Resist Fire = 26 0
Skill: Resist Energy = 50 0
Skill: Resist X-Ray = 27 10
Skill: Resist Poison = 92 15

-----------Dexterity-----------
Current: 109 29
Skill: Pistol Combat = 5 5
Skill: Rifle Combat = 160 45
Skill: HighTech Combat = 14 14
Skill: Vehicle Use = 37 0
Skill: Agility = 110 23
Skill: Repair = 0 0
Skill: Recycle = 40 0
Skill: Remote Control = 15 15

-----------PSI-----------
Current: 32 -3
Skill: Passive PSI Use = 73 0
Skill: Agressive PSI Use = 0 0
Skill: Mental Steadiness = 38 -6
Skill: PSI Power = 32 0
Skill: Resist PSI = 0 0

-------Character Inventory-------
Inquisition Helmet 2 (Helmet)
Tangent Distance BattleSuit V-30 (Vest)
Medium Energy Protection Belt (Belt)
Inquisition Trousers 2 (Trousers)
Crahn Holy Shelter Boots (Boots)
Special Forces CPU (Brain Chip)
MC5 Rigger's Dream Chip (Brain Chip)
Experimental Ballistic Weapon Chip 3 (Brain Chip)
MC5 Synaptic Accelerator CPU (Brain Chip)
Rifle CombatEye 3 (Eye)
Filter Heart 2 (Heart)
Crahn Power Gauntlet (Glove)
Experimental ReflexBooster 4 (Spine)
Biotech AntiGamma Headbone (Headbone)
Biotech AntiGamma Chest Enforcement (Chest)
Biotech AntiGamma Arm Enforcement (Arm)
Biotech AntiGamma Leg Enforcement (Leg)
Biotech AntiGamma Foot Enforcement (Foot)
---------------------------------



very similar to the other guy's in terms of equipment...

Dribble Joy
03-12-05, 17:03
Dtich the rigger stuff, sa, sf, moveon and ppr.

put in a reflex 4.

Try something like this for a PE using PE.
RF, NS, BR3.

Philchow
03-12-05, 19:21
> Logan Tyrus: 0 Psi Use ? o_O
Resist Force cap is 114 (no need to put more).
Not enough ATL, not enough X Ray resists, too much poison resist.

SorkZmok
03-12-05, 19:33
Moveon, PPR, mini resistor, adv movement 3, exp reflex 4, exp heart 2.
What i use. VK for poison. That setup gives you roughly 530 health with 75 specced in con.


And DJ, i'm fine with holy shelter belt on my lowtech PE. You can go without med enr, just gotta spec some more enr in con then.

Dribble Joy
03-12-05, 19:50
HS belt is much less point efficient than a med energy. On my PE at least.

SorkZmok
03-12-05, 20:07
But said implant setup leaves me with 54 int. I could use sf+adv. nerves 1 for dex and int but it's not that big difference. More enr, less health. I like it the way it is now.

But if possible, med enr belt is definately the best one.

Dargeshaad
03-12-05, 20:48
I use HS belt as well on all my lowtech setups so can't be all that bad :p

sultana
04-12-05, 06:47
@Logan:

You're no where near "specialised" enough. You only have 75 hacking, when all you need is 50 for warbots, or 100+ for belts and outposts. Having it somewhere in between is really a waste of points.

You're going to need Psi Use on a PE to be able to compete in PvP, around 35ish is the minimum to cap the frequency on the tl 3 heal. Somwhere 80+ at the very least is needed if you're going to be using the tl 10 heal and to some extent, the damageboost. You can afford to drop the Weapon Lore down to 60ish, and maybe even lower if your going lowtech.

Your pistol combat is slightly too low to be using the lowtech pistols, though not really with the amount of weapon lore you have. If you do drop the weapon lore, your going to need to increase the PC to about 170ish.

Both recycling and driving on a pistol PE, is not really viable if you want to be able to compete in PvP. It can be done on a Tsunami PE, but even then it's better not to. Most lowtech PEs just spec PC/RC and Agility. Though you can easily afford to drive or recycle (all you need is 25 for the blue drugs).

You need to change your CON, as DJ said, put in a Moveon and Proto Resister, also lower the poison down to 70ish. Or nothing at all, depending if you want to spec for it.

And whatever else has been said.

LTA
09-12-05, 18:41
Any viable PE setup needs a med energy belt.



My ROG pe was fine with light belt.

Speak for yourself tbh

Dribble Joy
09-12-05, 18:51
A med fire is probably better than a light energy, and that's terrible.

It's like saying my PE 'does fine' with BQ/exp bones.

SorkZmok
09-12-05, 18:55
SF/adv nerves 1 for med enr belt gives me the same resists as adv. movement 3/reflex4 with holy shelter belt. No big difference in the end.

LTA
09-12-05, 19:02
A med fire is probably better than a light energy, and that's terrible.

It's like saying my PE 'does fine' with BQ/exp bones.

No its terrible that your assuming MY setup is bad because it dosent fit YOUR idea of viable

I am looking at it now in skill manager and the only thing it lacks for me is Poison and dosent have the amount of bh i usually have on a pe and i dont remember it doing fang much injustace having it for his ht pe

and for the record i use Experimental leg and foot so tbh its more or less the same thing

sultana
10-12-05, 03:27
and for the record i use Experimental leg and foot so tbh its more or less the same thing
Just so you know, antigamma leg is usually more point efficient then experimental leg, due to the xray usually being a higher value then athletics and whatnot.

Experimental vs. Antigamma Foot is just personal preference really. 14 agl vs. 4 xray and 8 agl.

:rolleyes:

awkward silence
15-12-05, 13:36
Any viable PE setup needs a med energy belt.

Not a HC PE

Dogface
01-01-06, 15:36
Try something like this for a PE using PE.
RF, NS, BR3.

Whats BR3?

/edit, basic resist?

LTA
03-01-06, 16:21
Whats BR3?

/edit, basic resist?

Yes..

Dribble Joy
03-01-06, 17:44
Not a HC PE
We are talking about low tech dex based PEs though. Anyway, HCPEs can more or less make up for it with their inq4/duranium.