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View Full Version : Resist adjustments w/2.1?



jj dynomite
02-12-05, 21:37
Has anybody else noticed a slight change in the damage we take while PvMing?

I am taking a lot more damage from piercing mobs than i use too.

I'm sure i'm not imagining this, and the RoF hasn't adjusted. It's just the damage output is much higher.

Dade Murphey
02-12-05, 21:39
as I said to you a moment ago in your cubicle...I've noticed this too

stupid gatlin spider ate me up, don't remember it doing that before...

=REMUS=
02-12-05, 21:49
fire mobs do more than they used to imo, but that isn't such a bad thing since nc1&2 damage was a joke...

jj dynomite
02-12-05, 21:57
fire mobs do more than they used to imo, but that isn't such a bad thing since nc1&2 damage was a joke...

Haven't fought any fire mobs yet, but i do agree that their old damage was a joke...

As for the piercing damage...I have 85 in Con, a good resist setup, lvl4 armour and PA lvl2. A 45/45 Spider bot shouldn't get me to half health in 5 shots.

rob444
03-12-05, 00:00
Haven't fought any fire mobs yet, but i do agree that their old damage was a joke...

As for the piercing damage...I have 85 in Con, a good resist setup, lvl4 armour and PA lvl2. A 45/45 Spider bot shouldn't get me to half health in 5 shots.


ROFL, they've really improved the spiderbots :rolleyes:

Vampire222
03-12-05, 00:12
they didnt hurt much on my pe yesterday, weirdness..