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SnowCrash
01-12-05, 18:41
Neocron Evol 2.1 Faction System & Storyline
The current gameplay with the various faction relations will be lightened up to provide more potential for interesting and tensing conflicts within the alliances of Neocron and the Dome of York. Effectively, the faction relations will develop step by step – backed up by the storyline. Due to this, the faction-relations will only see minor changes with the launch of Evol 2.1, but are subject to continuous adjustment as the storyline progresses.
Compared to the past, this dynamic adjustment of the system provides a significantly more interesting and thrilling gaming experience with Evol2.1.
Economic and political conflicts in-between the factions provide the basis for ambitious role-play and allow a very close experience of the storyline.
The major conflict between the Neocron and the Dome of York Alliance will continue of course – providing a second layer for interesting and challenging game-play.

On the one hand, the development of the storyline will be realised through in-game events and the Ceres-Project, on the other hand all relevant backgrounds as well as additional information will be published via the Neocronicle (http://www.neocronicle.com) and the Voice of the Resistance (http://www.votr-mag.com) webzines. Apart from the news and articles developed by the content team, every player is welcome to actively take part and contribute to the role-play in Neocron Evol 2.1 by submitting own news and articles.

Neocron Evol 2.1 Zonetypes and –rules
The existing zone-types and corresponding rules regarding soullight and faction-sympathy have been revamped. These changes were applied to support the storyline’s development in-game as well as to enhance the in-game experience of the storyline, on the other hand the existing zones will be more attractive to the variety of game-play. In this regard you should note that the gains and losses will only take affect when you dealt at least 15% damage to the target.

Secure Sector
The „Secure Sectors“ are a safe environment and are used for trading spots, meeting points and provide a retreat for regeneration. The use of weapons or attacking other players is not possible in these zones.

City Sector
The local security-forces enforce the law very strictly around City Sectors. You will be heavily penalized for killing friendly runners, moderately for killing neutral runners, but rewarded for killing enemy runners.

Outskirt Sector
The „Outskirt Sectors“ are poorly monitored districts of the city and provide a playground for organised crime and corporate conflicts. You will be heavily penalized for killing friendly runners and rewarded for killing enemy runners. Killing neutral runners will be penalized with a small Soullight loss but has no effect on your sympathy.

Wastelands/Hacknet Sectors
Wasteland and Hacknet Sectors are only scarcely monitored by the local authorities.
You will be moderately penalized for killing friendly runners. Killing neutral or enemy runners has no effect on your soullight or sympathy.

Battlefield Sector
The „Battlefield Sectors“ are where the continuous war between Neocron and the Dome of York takes place. Therefore all factions have an eye on them. You will be rewarded for killing enemy runners. Killing neutral or friendly runners has no effect on your sympathy or soullight.

Dungeon Sektor
Dungeon Sectors are subject of close surveillance by the local authorities. You will be heavily penalized for killing friendly, neutral or enemy runners.

Apartment Sector
Apartments are monitored in the interest of general order. You will be heavily penalized for killing friendly, neutral or enemy runner.

The loss values in-game might appear very high to you on a first glance, but are necessary to noticeable enforce the zone-rules and to provide a fair game-play. In order to make up for the increased loss values, the following game mechanics were adjusted:


The speed of soullight-generation has been increased.
Soullight now regenerates at a value of -100, opposed to the current setting of -16
The quickbelt’s safeslot is deactivated at a value of -32, opposed to the current setting of -16
Neocron Evol 2.1 Quests
More thrilling Wasteland and Dungeon Quests were added. Clues pointing to the locations, as well as background information are available through the Neocronicle (http://www.neocronicle.com) and the Voice of the Resistance (http://www.votr-mag.com) webzines.

Galileo
01-12-05, 18:45
First post - w00t


Wastelands/Hacknet Sectors
Wasteland and Hacknet Sectors are only scarcely monitored by the local authorities.
You will be moderately penalized for killing friendly runners. Killing neutral or enemy runners has no effect on your soullight or sympathy.


Awesome - Simply awesome. I love being CM

james_finn
01-12-05, 18:46
not too happy with the Soul Light increase in time at -100 tbh its going to make more allied gankers rather than less, but we'll see with the new patch...

Jagrfelm
01-12-05, 18:47
Hmm, we´ll see how that works out.

DARK_Overfiend
01-12-05, 18:49
sweet......

SirRah
01-12-05, 18:50
First post - w00t



Awesome - Simply awesome. I love being CM

You're new, therefore not acquainted with the old (real) faction settings. Might be a bit of a dissapointment.

As far as the new rules go, ehhhh, it looks like you're promoting friendly kills. Don't really understand why. Battlefeild and Waste seem to be lax on the killing rules (the majority of the zones right?) and the increased regeneration of the soul-light will encourage everyone to kill friendlies, even if they're penalized for it.

Slynis
01-12-05, 18:53
seems nice as fuck ! ima prolly end up with -32 sl later today :)

Digital-Talios
01-12-05, 18:55
undecided... sounds like it might be better dunno :rolleyes:

.Cyl0n
01-12-05, 18:58
Hmm sounds good... really good actually except 1 thing i worry about is the sl regeneration part. Gonna see how it works out :)

Tratos
01-12-05, 18:59
Deppending on how fast the regeneration is this is all looking good :D

Still not new patch notes though :p

darkservent
01-12-05, 19:48
Ill wait for all you players to see what this is all like b4 I even make a minor comeback.

Odin
01-12-05, 20:03
Still not new patch notes though :p

Tommorow for patch notes.

Logan Tyrus
01-12-05, 20:59
Neocron Evol 2.1 Quests
More thrilling Wasteland and Dungeon Quests were added. Clues pointing to the locations, as well as background information are available through the Neocronicle and the Voice of the Resistance webzines.

is the ceres biomechanic lab alpha one of these? or is that old o_O

Philchow
01-12-05, 21:15
is the ceres biomechanic lab alpha one of these? or is that old o_O

They're old.

http://neocron.jafc.de/showthread.php?t=130026

Tratos
01-12-05, 21:56
DoY bots are hostile to all btw ;)

Mr Kot
02-12-05, 04:39
DoY bots are hostile to all btw ;)
About time too... the NC - DoY shaft'o'meter is now moving further to the right :)

And get this ...

DOY BOTS NERFED!!!

Yup, a MKII artillery unit got a little too close to our clannies as we were at blakkmist for a mission... and it was only an 80/80. We made mincemeat of it. At last we dont have to run from them in fear :)

rob444
02-12-05, 13:13
Nice zone rules, I like them and I'll enjoy them while playing Neocron.

Thanks.