Al3X
30-09-05, 11:14
In the attachment you can find my current skill setup as a Smuggler. The intention of this char: Being able to buy and trade EVERYWHERE, even far behind enemy lines. For this reason, T-C will be higher so the Obliterator can be used. Also, recycling is included for Ammo supply whenever needed.
Brief explenation per skill group:
[DEX]
P-C has been my choice because of the easy handling. In most cases you'll be close combat, since you are in the city and not out in the wasteland. As an addition T-C weapons like the Judge or Ray can be used, however keep in mind that you will not cap most high-tech rares.
[INT]
Hacking has been raised to 50 because of hacknet travelling. It is a safe way to travel to far destinations quickly, without being squashed by hoverbots for instance.
Psi use speaks for itself, you will need this to be able to use your spells.
A weaponlore of 50 is more then enough, because the additional bonusses will be added by implants, so it will be above 100 anyway.
[STR]
Transport is the focus of strenght. Simply because you ARE a smuggler and you do not want to end up crippled somewhere in a place where they do not love you.
[PSI]
This setup might look weird, that is because it is focussed on the use of Shelter. you will need a nightspider to raise Psi to 25, but believe me, it WILL save your life.
[CON]
Con is mainly focussed on effective resists. 50 Hlt is enough, 25 atl aswell (because agil will cover the rest together with a reflexbooster 4). Energy doesn't need to be high if you wear an energybelt. Fire is higher because it is not covered by any imps or armour. You do not need xray or poison, because xray is covered by your armour and poison can be covered by antidotes and basic buff 2.
Thats about it. I'd like to suggest you use the PP Resistor for additional resists, otherwise just put some combat imp in there to make your gun more powerful.
Brief explenation per skill group:
[DEX]
P-C has been my choice because of the easy handling. In most cases you'll be close combat, since you are in the city and not out in the wasteland. As an addition T-C weapons like the Judge or Ray can be used, however keep in mind that you will not cap most high-tech rares.
[INT]
Hacking has been raised to 50 because of hacknet travelling. It is a safe way to travel to far destinations quickly, without being squashed by hoverbots for instance.
Psi use speaks for itself, you will need this to be able to use your spells.
A weaponlore of 50 is more then enough, because the additional bonusses will be added by implants, so it will be above 100 anyway.
[STR]
Transport is the focus of strenght. Simply because you ARE a smuggler and you do not want to end up crippled somewhere in a place where they do not love you.
[PSI]
This setup might look weird, that is because it is focussed on the use of Shelter. you will need a nightspider to raise Psi to 25, but believe me, it WILL save your life.
[CON]
Con is mainly focussed on effective resists. 50 Hlt is enough, 25 atl aswell (because agil will cover the rest together with a reflexbooster 4). Energy doesn't need to be high if you wear an energybelt. Fire is higher because it is not covered by any imps or armour. You do not need xray or poison, because xray is covered by your armour and poison can be covered by antidotes and basic buff 2.
Thats about it. I'd like to suggest you use the PP Resistor for additional resists, otherwise just put some combat imp in there to make your gun more powerful.