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-FN-
09-09-05, 03:16
From what I'm hearing from everyone who's been to Neptune and my own limited experience there - if Reakktor really wants Neptune to be a different atomosphere, I'd suggest these changes:

- Disable/Remove all Holy Spells or make them self-cast only. It's a PvP server - with PPUs still there, it will be no different than the other servers.

- Disable/Remove all MC5 Chips. MC5 Chips are typically obtained by clans or larger groups that have capped characters and the ability to farm the parts from MC5. Just remove the CPUs and don't waste people's time - they're there to PvP.

- Disable/Remove tech parts/Rare Weapons. That's right, remove the swirlies. If people truly want hit-for-hit PvP, let 'em use non-rares making combat last a lot longer (in the scope of a fight that is). With no rares, the MC5 CPUs wouldn't be needed.

Talk, vote, etc... just some ideas to make the PvP server more of a PvP environment.

kurai
09-09-05, 03:24
Me likey.

The server certainly needs *something* to differentiate it, otherwise it's just a case of same-old-same-old.

A dedicated PvP server should be a much more "pick up and go" experience - well, as much as you can make it so in an MMORPG skills based framework anyway.

The focus of Neptune game experience should be shifted towards the *fighting*, not *endlessly preparing for fighting* end of the spectrum.

Removal of rare weapons/spells/cpus would certainly help this - they distort the curve of increasing effectiveness with XP gain hugely, and take a disproportionately large amount of effort to obtain and use.

Using only "normal" equipment the difference of combat effectiveness between a relative mid-range levelled char and a capped one is not *nearly* so extreme.
A damn good mid-range might actually be able to hold his own against a merely adequate capped one.
Curerently a capped and kitted out char just needs to(metaphorically) fart in the direction of anyone /50 or lower and they fall down dead.

The knock on effect would be that the current neccessity of *extreme* specialisation of skill-points wouldn't be such a huge deal.
Sure - you need to invest a reasonable amount to be decent in PvP, but you don't have to single mindedly budget every last point towards a one weapon usage setup.

eprodigy
09-09-05, 03:29
*agrees completely*

with this ruleset improvements id actually play neptune.

also wouldnt mind the blessed heal going for reason of annoying ppu hybrids.

imper1um
09-09-05, 03:31
I like it. PvP Server needs something to differentiate things.

I also think this game needs alot more non-rare high weapons so it's not 'Oh, well, you should ALWAYS use this for non-rares'.

Asurmen Spec Op
09-09-05, 03:32
Id play with these rules and get alot of people to play too!

LaZyBoY
09-09-05, 03:32
Nooo I Want My Ppu Tbh :(

kurai
09-09-05, 03:49
Oh yeah - and on the issue of the Holy Spells/PPU issue ...

Damn straight something needs to be done to make the class non viable on Neptune.

OK - I may not much like the disproportionate effects PPUs have on standard NC servers but I can appreciate the dedication and skill it takes to be a truly notable team asset. (BUT even a truly shitty one can utterly fuck up and ruin the whole fun fight experience for anyone nearby.)

However ... I feel the focus in Neptune play should be *individual character combat skill* ... NOT *how far up my PPUs arse can I stay skill*

The removal of the high level spells and the consequent specialisation should eliminate the need for a pure APU or PPU setup.

ALL MONKS SHOULD BE HYBRID BY DEFAULT

I've felt that right from the start of the whole fucked monkacron era.

Yes - this might mean that monkehs need some balancing tweaks here and there, but when KK aren't having to try and balance two antagonistic and mutually exclusive positive feedback loop extremes then this should be a damn sight easier.

MrTrip
09-09-05, 04:13
I disagree completely....in fact, I propose to add test server like rules.


Who wants to be arsed with levelign? Its not an RPG server, its a damn PVP server, lets cap instantly.


Sell rares from vendors, fully artifact, make all vendors sell fully artifact items, and all drop only implants, rare implants, MC5's.

Get everything in one location, then go out and have a gank fest, no matter what class you are, then its right down to fighting skills, and we will then see who is overpowered and who isint, because everybody will be capped, and pretty well equal.



I have not seen any xp increase, in fact monks take the same ammount of time to level, yet other classes are shooting up in levels...maybe thats the monks nerf? Who knows...

If anything, increase exp and money values 100x, because as it is, I'm not leveling a new character to get his ass handed to him.

SirRah
09-09-05, 04:30
I have not seen any xp increase, in fact monks take the same ammount of time to level, yet other classes are shooting up in levels...maybe thats the monks nerf? Who knows...

If anything, increase exp and money values 100x, because as it is, I'm not leveling a new character to get his ass handed to him.

I started a monk from scratch today. Got him to Psi 86 before i got tired. Thats with store bought spells only, no imps and no armour.

MrTrip
09-09-05, 04:35
What profession? Where did you level? I levled for hours and got shit exp.

LiL T
09-09-05, 07:16
No to not having MC5 chips

No to not having rares, come on most people can out heal those crappy things.

eprodigy
09-09-05, 07:20
yeah ive seen monks on there leveling extremly fast as other classes....

as far as mc5's.. without rares or ppus they arent really needed i dont think..

rares can go; it would be so much fun for some variety..

Dargeshaad
09-09-05, 07:45
Hell yea, from what I witnessed when I logged on there's already more monks there than any other class

Mystic-Crusader
09-09-05, 08:06
love these ideas.
only problem i saw was monks don't using HAB, but then if all ppus r using blessed thats not that much of a problem, 2-3 ppl can easy out dmg a blessed heal.

Original monk
09-09-05, 09:26
Hell yea, from what I witnessed when I logged on there's already more monks there than any other class

funny sight ... 6 level 0/2 monks shooting at a /17 mutant :P

Freaky Fryd
09-09-05, 10:04
Love the ideas!
I definitely think it would enhance things...

retr0n
09-09-05, 10:05
I would probably make a char with these changes.

sultana
09-09-05, 10:23
Would also love to those changes implemented.

Though if rare weapons do go, then the ppu needs a huge nerf to the way it affects other classes. And the blessed hybrid aswell, that thing already can outheal just about anything.

giga191
09-09-05, 11:30
Nooo I Want My Ppu Tbh :( ditto, pvp needs ppus

sultana
09-09-05, 12:31
ditto, pvp needs ppus
You shouldn't even joke about things like that :eek:

Dargeshaad
09-09-05, 12:42
You shouldn't even joke about things like that :eek:
He's FF, what did you expect?

Scanner Darkly
09-09-05, 12:48
I like all three of these ideas, especially the removal/self casting only of holy spells.

I think that there will be a lot less usage of rare weapons anyway, with the risk of them dropping and all (except of warzones of course).

I think PVP would be more fun without them, and swirlies are so 2755 anyway...

Still without rare pistols and rifles spies arent really viable - so that would cut one class out of 2 possible options for their spies. Has anyone been hunting techs a lot since they started - how much has the rare drop been increased?

Also FN - I think that fights could go on longer in general, since there will be more people with non rare weapons who will have better con setups as a result (although if this will reflect in the duration of fights is another thing).

I think the most annoying thing will be if PPUs stay as they are now - that will probably kill the server or make it not fun for all non monks/people without a ppu inserted.

E: that being said, I think Neptune made a good start - lots of people have rolled there from what I've seen and the SI recovery and xp gain speedup makes it much more fun to pvm as well and stops it feeling so timesinky...

Bugs Gunny
09-09-05, 12:55
What the hell kind of a comment is that? "PVP needs ppus"...

Tha either means you can't aim so the ppu has to parashock or you don't know how to set up a char's con or move around to dodge.

suler
09-09-05, 12:57
I like all of the mentioned changes, here are two I'd really like to see.

Remove the crazy over specialization.
Remove rares.
Add a few more high tl guns to make up for no rares.

I doubt any of these would happen, but why not suggest them anyways.

Edit: Uh oops I didn't notice you said delete rares so just the remove spec part.

Dargeshaad
09-09-05, 12:58
What the hell kind of a comment is that? "PVP needs ppus"...

Tha either means you can't aim so the ppu has to parashock or you don't know how to set up a char's con or move around to dodge.
Or both

Torg
09-09-05, 14:03
thumbs up to FNs ideas.

nobby
09-09-05, 14:05
I want all implants avaliable to buy and rares also...
You just have to get enough money to buy them and lvl up to the required lvl, I'd say that's nicer for a PVP server!


Faction Epic Items....Do the epic me thinks!

Scanner Darkly
09-09-05, 14:06
I think this is an FN thread I will vote 5555 on - I think these are meaningful changes to improve gameplay on a PVP based server - so let's get this thread noticed (if you agree)

Nidhogg
09-09-05, 14:31
Bear in mind what Thanatos said about not forking the codebase to support alterations on Neptune. We don't have the bandwidth to maintain two separate codebases so we can only tweak a fairly restricted set of parameters. In the future there may be code changes to make more parameters tweakable whilst retaining a single codebase but for now we are where we are.

N

Tratos
09-09-05, 14:35
I like these ideas and theres not a whole lot of loss from not using rares to level due to the exp speed.

Judge
09-09-05, 16:52
Bear in mind what Thanatos said about not forking the codebase to support alterations on Neptune. We don't have the bandwidth to maintain two separate codebases so we can only tweak a fairly restricted set of parameters. In the future there may be code changes to make more parameters tweakable whilst retaining a single codebase but for now we are where we are.

N

And I'm guessing those sorts of changes would be pretty low on the agenda after Neptune has been setup atm?

Oh, and yeah those changes would be awesome if it were possible.

-FN-
09-09-05, 18:06
Bear in mind what Thanatos said about not forking the codebase to support alterations on Neptune. We don't have the bandwidth to maintain two separate codebases so we can only tweak a fairly restricted set of parameters. In the future there may be code changes to make more parameters tweakable whilst retaining a single codebase but for now we are where we are.
I remember items being "disabled" in the past - they just turn red and we can't use them for some reason or another. I guess that's not a server-specific option? :( That's too bad. I do understand though, and not playing on Neptune myself, I don't really care :P But atm, Neptune just seems like a "Faster" version of the other servers. Nothing combat-wise is really different and everyone's still aiming to have a PPU stuck up their ass while they use their high-dmg rares... I can do that on Terra with my already capped chars O_o

LiL T
09-09-05, 18:29
Well If they remove rares I see no point, fights will be lame and last forever, therefor I would go back to terra if this happend and continue working my SL to -100 ..

/edit then most prolly cancel accounts due to bordem.

-FN-
09-09-05, 19:04
Well If they remove rares I see no point, fights will be lame and last forever, therefor I would go back to terra if this happend and continue working my SL to -100 ..
But do you really want to spend hours farming tech parts, hours trading with other players, days farming MC5 to get the gear you need to match your already existing Terra character? Waste all that PvM and Trading time on the PvP server?

I was hoping the PvP server would have a variety of people fighting, from noobs in the street, to midlevels at Military Base, to capped ppl at Outposts... maybe I was looking at it wrong.

Dargeshaad
09-09-05, 20:28
Holy Spells ~ Milky Ren

It's been done before with x-bow, why not with Holy spells

LiL T
09-09-05, 20:45
But do you really want to spend hours farming tech parts, hours trading with other players, days farming MC5 to get the gear you need to match your already existing Terra character? Waste all that PvM and Trading time on the PvP server?

I was hoping the PvP server would have a variety of people fighting, from noobs in the street, to midlevels at Military Base, to capped ppl at Outposts... maybe I was looking at it wrong.


Well I was hoping that rares would be rare and be something nice to use if you got guts and don't mind dropping it. Now I can see how non rares could be fun but I really think some fights will be frustrating, if they could remove the PPU it might be ok. But you seen what some of the APU non rares can do and what blessed hybrids can do =/

Yes I'd still like to go out hunting for rare parts its fun, PVP server don't mean you should just start off capped and be able to buy stuff too use right away. It may be the PVP server but it is still neocron with factions and outposts etc etc

Lifewaster
09-09-05, 20:51
My opinion, they should just remove the warzones , let the monks drop their 5 slot spells , that would be sufficient to reduce monk influence a lot.

I'd love to see op wars where the ppus dont have their 5 slotted s/d heal/holy para, and the apus dont have FA/HL/HAB .

LiL T
09-09-05, 21:05
Just deactivate holyheal and parra and we are good imo ^_^

-FN-
09-09-05, 21:06
So outposts are still warzones? lol, how weak - A True PvP server, a True Hardcore server would have at *least* adopted the Jupiter rules of Outpost zone being Anarchy zones.

LiL T
09-09-05, 21:21
So outposts are still warzones? lol, how weak - A True PvP server, a True Hardcore server would have at *least* adopted the Jupiter rules of Outpost zone being Anarchy zones.

I'd have to agree with that

I just thought the PVP server was meant to be normal neocron but with no LE no safezones no safeslots, the LE did not bother me but it has taken away part of the fun. I don't even know why they made the lvling that fast but its cool people are liking it no more grinding. Last night I had the best time in neocron in a long time while lvling at MB, if it had been the same slow lvling process I think I would have only spent 2 hours max. I can see some all nighters whilst playing on this server ^^

Vryce
09-09-05, 21:36
Thumbs up, -FN- !!!

Except, possibly, the removal of "swirlies" (so I like the look of them :p ).

I've been leveling a spy with a tl20 smg, which has been a challenge, but, not impossible (launchers, WB's).

LiL T
09-09-05, 21:49
Ok how about they really reduce the drop rate of rare parts, this way rares become truely rare and are only really used in roleplay situation's. I want my terminator and pain easer for killing certain enemys who have yet to surface *starts evil laugh*

Got to remember though some people really like there swirlies a melee tank will need his POB a HC tank will suck with out his CS. Yeah H-C pe's rock using non rare plasma cannons but only becasue of there defence makes up for lack of offence. Oh and PE's would be overpowered because of there defensive vs non rare as would hybrids and the PE got damage boost to make non rare = close to what the rare version would do

But every other idea I agree with I guess :)

/edit remove damage boost from the PE then you will also have to remove it all together so the monk can't use it

/edit but if you did that then how the fook are we meant to kill a blessed hybrid, you see this game is built around our rare weapons and ppu's. The changes needed would mean a big patch for this one server and would cost KK more money, also cause problems with compatability =/

Scanner Darkly
10-09-05, 06:18
Bear in mind what Thanatos said about not forking the codebase to support alterations on Neptune. We don't have the bandwidth to maintain two separate codebases so we can only tweak a fairly restricted set of parameters. In the future there may be code changes to make more parameters tweakable whilst retaining a single codebase but for now we are where we are.

N

It's a big shame that the current build is limiting these options. I think you would agree with me Nid, that Neptune is a unique opportunity to test some PPU alterations and even some of the weapon damage changes proposed by Dirus in a real gameworld setting...

Still the PPU thing would be the main issue for me...
So there is no way of disabling specific items on specific servers? However there are unique items on Neptune that cannot be found on Terra. Guess that doesn't actually help our dilema tho'.

Neptune with the current interest from across a large portion of the community should be as "unique" and different from the other servers as possible, to make it worthwhile and to stop people gettting bored with it...

vashtyphoon78
10-09-05, 06:43
i love my siwrly....and without it my spy would be teh suck and get pwned 24/7.

Speedball
10-09-05, 10:22
So outposts are still warzones? lol, how weak - A True PvP server, a True Hardcore server would have at *least* adopted the Jupiter rules of Outpost zone being Anarchy zones.

they just call it "hardcore" because they didnt find anything else to make people come... "hey look, im d4 ub3r hax0r h4dc0r3 im on T3H PvP s3rv3r"

awkward silence
10-09-05, 12:28
From what I'm hearing from everyone who's been to Neptune and my own limited experience there - if Reakktor really wants Neptune to be a different atomosphere, I'd suggest these changes:

- Disable/Remove all Holy Spells or make them self-cast only. It's a PvP server - with PPUs still there, it will be no different than the other servers.

- Disable/Remove all MC5 Chips. MC5 Chips are typically obtained by clans or larger groups that have capped characters and the ability to farm the parts from MC5. Just remove the CPUs and don't waste people's time - they're there to PvP.

- Disable/Remove tech parts/Rare Weapons. That's right, remove the swirlies. If people truly want hit-for-hit PvP, let 'em use non-rares making combat last a lot longer (in the scope of a fight that is). With no rares, the MC5 CPUs wouldn't be needed.

Talk, vote, etc... just some ideas to make the PvP server more of a PvP environment.

My hero 8|

Seriously if they implement that count me in to the pvp server !!!! Love the idea

paolo escobar
10-09-05, 16:29
Nooo I Want My Ppu Tbh :(


LOL FF clan whore, thats sez it all really doesnt it :rolleyes:

RogerRamjet
10-09-05, 16:30
First of all, KK should certainly increase the rare drop rate like it was in early NC1, so you get like 3-5 parts per WB, meaning people wouldnt give a shit about losing rares.

Scanner Darkly
10-09-05, 17:57
First of all, KK should certainly increase the rare drop rate like it was in early NC1, so you get like 3-5 parts per WB, meaning people wouldnt give a shit about losing rares.

I agree - supposedly the rare drop has been upped but I've seen no evidence of this so far...

Bozz-Von Mel
10-09-05, 18:23
Great ideas. Some of them get implemented I may go find my credit card.

Bugs Gunny
10-09-05, 18:24
I love FN's ideas for no mc5's no rares and the whole apu-ppu thing.

5 stars.

eprodigy
10-09-05, 18:59
also i know of a lot of people the prospect of a pvp server with no ppus would bring back in a second; ppus being a major reason they quit..

Drake6k
10-09-05, 19:49
I agree completely with FN.

Pistols get pulselaser and tangent epic
rifles get tsunami epic and some other shit
heavy gets speedgat and TPC
...

Would those do enough damage for pvp? with holy spells removed yes I do think so. :)

imper1um
10-09-05, 20:42
I got an idea, once you take LE out, you can't foreign cast Holy Buffs.