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Transformer
30-08-05, 21:56
ok as i suggested the other thread, lets get some idea's on what the community really wants. i want ideas and clean debates, no flames, or trolling please.


Would someelse like to do the honors of starting a new thread about what was suggested by Transformer?

see i did suggest it...


anyways here were some of the possible idea's brought up by Seezur001, add to it, comment, say what needs to go and what not:

1) Plaza 1 / DoY City Centers once again become the key trading grounds for Pro/Anti-City.

(2) Faction / Location Changes:

(a) Tsunami Syndicate and Black Dragon (maybe Crahn) regain control over the Pepper Park areas.

(b) Twilight Guardian regain control over the Canyon Sectors.

(c) Fallen Angels retake TechHaven. Tech Haven is their home, they shouln't be forced to leave.

(d) Make the Anarchy Breeds HQ in the Dome, and possibly a playable faction.

(3) Faction Alignments

(a) Make TS/BD Neutral to Everyone except maybe TG or City Mercs.

(b) AB/TG Allies since they both are for the same thing.

(c) Mercs Neutral to to everyone but Crahn / AB / TG

(new) PE Lip fix

(new) new engine

(new) player shops

depending on how this goes we'll then make a post to again with what was added/removed and add a poll and see what seems to be the most important to help out KK.

/edit oh yeh i'll be adding new idea's

Hell-demon
30-08-05, 22:00
The old faction system and old appartments would be great.


Also a fix to the pe lip bug! :mad:

retr0n
30-08-05, 22:16
New engine, Playershops

[TgR]KILLER
30-08-05, 22:22
i stopped reading @

(c) Fallen Angels retake TechHaven. Tech Haven is their home, they shouln't be forced to leave.

w000t yea thats what we need! ANGELS BELONG IN TH AND YOU KNOW IT! we actually din't leave yet thats what we want CA to believe ;x

playershops can't hurt eighter tho :)

Disturbed21
30-08-05, 22:34
Playershops.

More leveling caves in general, with a few near NC.

Do something with Regants Legacy. Last time I was there it was still closed off :rolleyes:

Open the NC Zoo.

Glok
30-08-05, 22:35
-Mem leaks / other performance issues (this is why I'm not playing atm, it's just too frustrating)

-Playershops

-A way to get high level items without a team, perhaps a run that takes a week to get an MC5 chip or something like that. I have a skiller, an HC PE, and 2 hybrids. I can't MC5 with any of them. (but that isn't why I'm not playing, I could concievably use my trader to make oodles of cash and simply buy the MC5 parts/chips, which is what I guess I will have to do...)

-Did I mention performance issues? :wtf:

-Item availability... the new item distribution in NC2 is great and all, but... well, it's just fucking stupid with the playercounts we have.

-Remove the safeslot. To be honest, I like the safeslot and keeping my rare or whatever, but thinking back to the beginning of NC1, when KK patched in the safeslot and hackable belts, my excitement factor took a really big dive.

Eh, that's enough.

Transformer
30-08-05, 23:02
hmm well apparnetly theres a limit on edits....so maybe mods can help me out here?

Asurmen Spec Op
30-08-05, 23:08
ok as i suggested the other thread, lets get some idea's on what the community really wants. i want ideas and clean debates, no flames, or trolling please.



see i did suggest it...


anyways here were some of the possible idea's brought up by Seezur001, add to it, comment, say what needs to go and what not:

1) Plaza 1 / DoY City Centers once again become the key trading grounds for Pro/Anti-City.
Nope

(2) Faction / Location Changes:

(a) Tsunami Syndicate and Black Dragon (maybe Crahn) regain control over the Pepper Park areas.
fine with me, needs more doy factions now though
(b) Twilight Guardian regain control over the Canyon Sectors.
same as A
(c) Fallen Angels retake TechHaven. Tech Haven is their home, they shouln't be forced to leave.
they have to fight off CA to do it.
(d) Make the Anarchy Breeds HQ in the Dome, and possibly a playable faction.
AB wouldnt do that
(3) Faction Alignments

(a) Make TS/BD Neutral to Everyone except maybe TG or City Mercs.
Nope, plane and simply Bullshit, as a x-BD I think you insult our very way of existing!
(b) AB/TG Allies since they both are for the same thing.
no their not....
(c) Mercs Neutral to to everyone but Crahn / AB / TG
arent they already?
(new) PE Lip fix
Id love it
(new) new engine
waste of time that could be spent elsewhere
(new) player shops
make your own shops
depending on how this goes we'll then make a post to again with what was added/removed and add a poll and see what seems to be the most important to help out KK.

/edit oh yeh i'll be adding new idea's

there ya go

Dargeshaad
30-08-05, 23:24
-Balancing PPUs

giga191
30-08-05, 23:42
-netcode fix

Xeno LARD
30-08-05, 23:54
- Less cunts

Hell-demon
31-08-05, 00:00
more twats :p

Transformer
31-08-05, 00:14
no flames, or trolling please.


ok had to check just to make sure....yep i did say no trolling. lets keep this productive please.

LaZyBoY
31-08-05, 00:20
I want more outposts and new wastelands to explore :|

Asurmen Spec Op
31-08-05, 00:47
more twat bangs :p
fixed10char

eprodigy
31-08-05, 00:51
- ppu balancing
- plaza trading/safe zones
- old faction relations (or new ones with similar complexity)
- some 'returns' (like TS -> PP, FA -> TH)

Glok
31-08-05, 00:57
About the faction relations, I think all we need are a few adjustments. BD and TS should be hostile to each other again, same with BT and TT. City Mercs need a pro-city enemy as well, maybe for rp purposes it could be PP, as a drug producer... or something.

Dribble Joy
31-08-05, 01:10
1) Plaza 1 / DoY City Centers once again become the key trading grounds for Pro/Anti-City.
Why?


(2) Faction / Location Changes:

(a) Tsunami Syndicate and Black Dragon (maybe Crahn) regain control over the Pepper Park areas.
Why?


(b) Twilight Guardian regain control over the Canyon Sectors.
Why?


(c) Fallen Angels retake TechHaven. Tech Haven is their home, they shouln't be forced to leave.
If you have actually read the latest part of the storyline you will know what happened to TH and FA.


(d) Make the Anarchy Breeds HQ in the Dome, and possibly a playable faction.
Do you know what the AB is?


(3) Faction Alignments

(a) Make TS/BD Neutral to Everyone except maybe TG or City Mercs.
Why?


(b) AB/TG Allies since they both are for the same thing.
They are? (see other AB reference above)


(c) Mercs Neutral to to everyone but Crahn / AB / TG
Why?


(new) player shops
You are aware of the latest planfile no?

Unless people actually provide reasoning, especially for stuff that is simply a request for a return to a previous state of the game regardless of any subsequent changes, then KK won't give any thought to this.

Also, while some of these points/request may be valid, there is too much rose-tinted spectacle wearing going on.

Seven
31-08-05, 01:15
I want what we were promised and paid for. :rolleyes:

Dribble Joy
31-08-05, 01:24
I would make a comment about that, but I'm sure it would be pointless.

IceStorm
31-08-05, 01:27
You know, if you all wanted NC1, you could've just STAYED ON NC1. One NC1 server was left up. Maybe if you all stayed there and kept the populations up. KK wouldn't shut it down. Just an observation...

Personally:

- I would like Player Shops implemented.
- I'd like to see a way for players to get certain items, like MC5s, without having to camp/exploit/shove a PPU up their asses. That week-long run idea was a good one. Even if it takes me two or three weeks to get a Hawkings or SA, that's still better than having to try and trade for parts.
- I'd like higher level hunting which is viable for Rifle Spies without needing a PPU shoved up my ass.
- I'd like the clipping plane on the exterior engine fixed so that my 1400+ meter range rifles give me a true advantage over HC/PC users.

Glok
31-08-05, 01:33
I dunno if I'm included in that, but I like NC2 way better than NC1. It's just a few small points that I don't like (excluding performance).

Red vs. Blue DOES NOT WORK.

And the item drop rules I liked are from the very very beginning of NC1. I played NC1 for 2 more years after the safeslot and belts were introduced.

edit: And damn, IceStorm, you been around too damn long. :p

IceStorm
31-08-05, 01:37
Red vs. Blue DOES NOT WORK.Why, exactly, not? Op zones are Warzones and unless the text is lying, there's no SL or FS loss for killing anyone in Warzones. You can PK your little heart out regardless of what faction you are. So you have to be more careful. So what? Maybe the intent was to generate more Op churn since the only "safe" places to fight are now Op zones. Sure seems to be working as the map appears to be constantly changing hands. Every time I look its polka-dotted different colors.

One of the key features I like in NC1 is that CM is neutral to all but TG. It makes CM the faction to be when one wants access to the Dome, NC, Mil Base, and TH, and once you get in the Canyon it's easy to go back and forth (GR is in an FA store).

Dribble Joy
31-08-05, 01:38
Hacking belts doesn't give equal 'reward' for PvP, but removing the safeslot would, as I see it, discourage PvP to an extent. If there is too much fear of PvP, then people will shy away. Similar reasoning as behind keeping warzones no belt drop (OPs being about OPs, not about teh loot).

Red vs Blue works, but it doesn't make for an interesting experience. And as this is a MMORPG, that's part of the whole point.

Glok
31-08-05, 01:46
I don't PK at all, I never have. I do get jumped though. :p

DJ has it right, red vs blue is simply boring.

Exioce
31-08-05, 01:57
i want to see -

1. the Recover Backpack thing removed from genreps

2. the ability to tag more than one apartment (Apartment: ViaRosso 2, Apartment: Tech Haven 3, Apartment: Military Base etc etc)

3. NPC's who offer broken missions to be fixed or removed (i'm looking your way Gerald Forsyte)

4. NPC's who don't say anything when you talk to them removed or made useful

5. removal of safe zones, but guards fire on anyone who pulls a weapon out just like in the real world

6. more specialisation, not less

7. lower TL weapons having better quality in shops (to help newbies who don't have much money or contacts)

8. some actual content for hacknet, and for pure hackneters to be able to defeat any non hackneter easily in there

9. more item creation options for high level recyclers

10. more GM created storyline events

Dribble Joy
31-08-05, 02:02
6. more specialisation, not less
Some one with half a brain (if of course you are thinking along the same lines as me).

Judge
31-08-05, 02:03
Unfortunately I think that one of the most important improvements would be Playershops. However apparantly thats not on the cards.... still. A year later.

That, Netcode and more interesting faction relationships.

Glok
31-08-05, 02:05
7. lower TL weapons having better quality in shops (to help newbies who don't have much money or contacts)I haven't played in a while, but when I play my trader, I build lower level stuff for anyone who asks for free. I even supply all needed materials and make sure it has slots if that applies. While I doubt other traders would do the same, they would definitely be able to make a much better weapon than available in the shop for less cash.

Obsidian X
31-08-05, 02:15
I haven't played in a while, but when I play my trader, I build lower level stuff for anyone who asks for free. I even supply all needed materials and make sure it has slots if that applies. While I doubt other traders would do the same, they would definitely be able to make a much better weapon than available in the shop for less cash.

Funny you should say that; today I saw two newbs wandering round Plaza 1, looking for equipment. I built them some slotted spells (TL3 heal, def, BR1) and built them each a 3 slotted nailgun (had to make a batch). I later built the same two a batch of TL20 SMGs. I paid entirely for the costs, and wouldn't take cash from them as they were struggling and had very little. Fortunately for them I was around, becuase I bet most of the time, a newb would be hard pressed finding someone to build their gear. So yeah, I'd agree that newbie stuff (up to maybe TL 30) should be sold at better quality in shops.

Glok
31-08-05, 02:19
Funny you should say that; today I saw two newbs wandering round Plaza 1, looking for equipment. I built them some slotted spells (TL3 heal, def, BR1) and built them each a 3 slotted nailgun (had to make a batch). I later built the same two a batch of TL20 SMGs. I paid entirely for the costs, and wouldn't take cash from them as they were struggling and had very little. Fortunately for them I was around, becuase I bet most of the time, a newb would be hard pressed finding someone to build their gear. So yeah, I'd agree that newbie stuff (up to maybe TL 30) should be sold at better quality in shops.That has more to do with the pathetic player counts though. If this game can get the numbers it deserves, it won't be a problem, especially as you have shown me that there are others who supply newbs with what they need, instead of just throwing money at them. :)

Seezur001
31-08-05, 02:29
One player suggested the idea of multiple apartments at the GeneRep.

I am somewhat for and against that. Would be nice, and convient, but would take out of the fun of having to move things from one AP to another, risk getting killed and dropping some it.

naimex
31-08-05, 03:51
(b) Twilight Guardian regain control over the Canyon Sectors.

Already Happened, hasnīt it?


(c) Fallen Angels retake TechHaven. Tech Haven is their home, they shouln't be forced to leave.

Because CityAdmin had a large army outside Tech Haven in a period of time event.


(d) Make the Anarchy Breeds HQ in the Dome, and possibly a playable faction.

Anarchy Breed cannot exist with a leader, and are therefor small scattered gangs, with the only thing making one gang different than the other, that they have other goals. But the way I see it, each gang only has members who has the exact same goals as themselves. And I hardly think the Anarchy Breed has intelligent enough scientists and engineers to produce DoY bots.


(b) AB/TG Allies since they both are for the same thing.

AB and TG are not the same thing. FAR FROM IT!. Twilight Guardian was as far as I remember from storyline, founded by a man once friend to Reeza, but Reezas back was turned on him, and he was banished from neocron.. Anyways, Twilight Guardian is a faction with a leader, and political ideals, and Anarchy Breed cannot exist under a leader, since it then wouldnīt be Anarchy anymore.


(c) Mercs Neutral to to everyone but Crahn / AB / TG

No way mate, Mercenaries should be neutral to everyone if anything, EVEN themselves. Since mercenaries are people who can be bought for money. Their allegience only goes as deep as their pockets.


(new) PE Lip fix

Yes plz..


(new) new engine

We had a new engine with NC2 didnīt we?


(new) player shops

Yes plz..



One player suggested the idea of multiple apartments at the GeneRep

Well, atleast use the doors that are closed in the hallway to amongst others the Plaza 3 apartments.





And multiple owners of 1 apartment would be good too, shared apartments that is.

Koshinn
31-08-05, 05:05
Because CityAdmin had a large army outside Tech Haven in a period of time event.

FA never really left... there's a few really good examples of the continued FA occupation of TH. The most obvious one being the super secret FA HQ... :p

CMaster
31-08-05, 12:35
Or the fact that the storyline says the peacenik scientist part of FA was left to run Tech Haven - its just the ones that are scheming for power that are in the Dome.

Riddle
31-08-05, 12:43
That has more to do with the pathetic player counts though. If this game can get the numbers it deserves, it won't be a problem, especially as you have shown me that there are others who supply newbs with what they need, instead of just throwing money at them. :)

Hey you guys are not the only ones!! :D

Logans Emporium offers noobs under level 25 Free weapons, those of you who play have seen it on trade/help.

I get a shitload of custom and offer advice, info, usually on recycling ammo as my first tip with a free tool thrown in ;)

With no player shops to distribute Quality items to lower levels at an affordable price i choose to do this to help them out :angel: .
With no player shops to distribute Quality FSM items FIX IT! o_O Distribution needs sorting with some secret smugglers tbh.

Masentaja
31-08-05, 12:43
I would love to see doy center / Plaza1 get crowdy again aka trading centers.

Trading / Poking etc. Since nowadays its very very difficult to start as a new player, since there is very few who can help, atleast in DoY unless you know some people around.

And playershops of course, would make constructing / rare hunting more interesting. ^_^

Kierz
31-08-05, 14:01
For a start Tech-Haven being taken over by doy+FA would really help the game as it would mean traders from both cities would end up being back at their own (DoY-CC and Plaza1) which is a very important factor for new players. If a player starts in either city at the moment they will be lucky to find anyone to help them start out, teach them the ropes, help them out with better weapons and such.

Secondly balancing PPU's isn't that hard, just facking remove foreign shelter and deflector, I don't even know why it's allowed, whats the point in PE's (and drugging spys) having shelter. Mob damage (besides poison) would need to be balanced as well of course.

Also something definately needs to be done with the faction alliances, I'm gonna quote an idea which I really liked, as it's not a step backwards in the storyline as most people would like, it's a progression back to how it used to be that makes sense.

Just have Doy nuked from the inside by some crazy FA guy. Tsunami and black dragon take back pp2-3. Crahn takes back the outzone. FA re-takes Tech haven, TG takes back the canyon. CM stays where its always been. Reza is killed by an inside allied pker, all copbots r shut down. But internal security keeps the safe zones running. Every1 can enter Plaza 1-4, via 1-2 freely. But the NPCD and a few loyal CA keep via 3 locked down to all but CA.Full post (http://forum.neocron.com/showpost.php?p=1864806&postcount=22)

Dribble Joy
31-08-05, 14:15
No safezones... maybe the faction HQs, but otherwise, no.

Greater consquence for onces actions is what's needed, not a restriction on the ability to do such actions.

RogerRamjet
31-08-05, 14:59
All id like is the old faction system, or something similar.

SovKhan
31-08-05, 15:33
bring back oldschool hybrids? hahah jk

Fero
31-08-05, 15:51
- Fix of Fres/black screen/zoning bugs would be most appreciated.

- honestly engine needs to be changed in order to attract more ppl ...
ppl have uber video cards nowadays. As for neocrackers like us .. we still forced to play DX7 and windowed mode to avoid black screen of uncertainty
(ctrl+alt+del does not work)

hm .. i think after that game will be much more enjoyable.

content can wait for a while .... grandma NC needs a face lift. :( (i see no way how this game attracts new customers with that kinds of graphics)

rawr

Toilet-Duck
31-08-05, 15:54
I would love to see a feature to allow a player to grant multiple to access their apartment/cabs I always have to drop stuff on the floor to transfer between my characters which is annoying.

calim
31-08-05, 16:12
I would love to see a feature to allow a player to grant multiple to access their apartment/cabs I always have to drop stuff on the floor to transfer between my characters which is annoying.

It makes sense to be able to grant access to another player like a friend, who has his own account with his own characters ...

but your own differents characters you play are totally independant, and they supposed to never be seen each other. They don't really know each other...

In that case it's normal to have to drop stuffs on the floor at the entrance of appartments ;) It's like your mailbox at home IRL... :) anybody can put something in it, and it's not needed to know you for this. Anyway there is no material mailboxes in NC, and if it exist, you could not put a power armor, or a big gattling in it :lol:

Glok
31-08-05, 16:14
Why would your chars not know each other? Some players have made 'families' of chars, one is [TgR]KILLER, all his chars have the same last name.

3 of my chars are in a clan together.

Scanner Darkly
31-08-05, 16:31
I agree with Exioce that there should be no safezones, just no gun pull zones under penalty of death by guards - still this wouldn't make these zones as safe as a current safe zone.

If you pull a weapon you have 3 seconds to put it away. If you fire a weapon every copbot and guard converges on you, caput.

PROS: to add more realism and danger to the game create a darker cyberpunk atmosphere

CONS: it would frustrate a lot of new players, but I'm sure they would learn eventually. Tradeskiller's could have more problems... Some of us remember how this worked in NC1's HQs it would lead to exploits and ganking that way, and on final balance might be too disruptive to everyone's enjoyment - save that one for the PvP server.
______________________

Diversifying faction relations would be a real boon for everyone, and it seems most forum users (and ingame players) are in agreement on this. Obviously any changes should be implemented with an EGM organised RP event and fully backed up by the story line.

PROS: to relieve what many feel is the current staleness in the game, to provide more conflict between players and clans and inject both cities with more energy. To stop ally PKing which is what a lot of players resort to in order to relieve their boredom, or as they take the easy option in finding an opponent.

CONS: maybe there are some people out there who prefer red vs blue - not many counter arguments here...
________________________

Player Shops was one of the main reasons that attracted me to epen my NC2 account. I imagined an interface - perhaps seperate from the citycom, but located near some GoGuardians which would be a terminal with goods organised by type in a database style (in hierarchical order similar to the ncsynergyxr item database) so anyone could find an item being sold with a few clicks. You would then see the seller info in one small window with a picture of the seller and some other details. The item would have its stats displayed next to it, so no right clicking would be necessary.

It would also be possible to use these terminals to enter auctions, each auction would have an in game time limit and you could only bid the money you had on your character and each bid was binding. This could also be accessed from the same terminal as the player shops.

PROS: item distribution as it is has a lot of players not being able to get what they want for days on end - this would eliminate that frustration, but of course they would probably end up paying more for this convenience to a player. Tradeskillers can now convenienly sell any items they do not wish to keep even when they're not online. High Level (MC5s/rares) could be sold without any chance of scamming. Everyone is happy :angel:

CONS: increased server/database load - each character would have to be limited in the number of items they can have for sale at any one time. Less interaction between players - would you really ask for an item in the NC trade channel or look for it in a Runner Retail Terminal? Tho' both types of trade would still go on.
_______________________________

Hacknet feature implementation is indeed needed so that this project does not become just a white elephant. Totally new types of modules that have uses without equivalent in the "real" world of neocron need to be created too. HN quests and a general fleshing out of the environment with eye candy and features is required (this is not a HN thread so I won't elaborate on these, tho I have some ideas)

PROS: this would tempt more people to explore this environment and could add a real richness to NC2 that it has so far failed to deliver.

CONS: most people probably don't care about HN by this point and don't think it's worth the time and effort...
________________________________

Boats or whatever you want to call futuristic water going craft, I feel would ADD A LOT OF FUN to this game. Obviously you couldn't have Aqua Terminals on any of the current coasts - there's nothing as reality shattering as steaming along an ocean when you hit an invisible wall (think The Truman Show) . For this to work we would have to have a zone wide lake scattered with islands and even that fabled naval OP.

There's nothing that I've seen that would indicate that this would require any major engine tweaks, just new models, (yes these do take time as I'm finding out in my autodidacting of 3dsmax) and a resculpting of one zone in the wastes. And finally a reason to create new mobs - these would have to be targettable from the ships themselves and once dead would float "belly up" and could be looted.

PROS: I think this would be a big hit in the community, but yes it would require a fair bit of work on the part of the Devs.

CONS: only counterpoints are the time cost of this and various issues that might have to be ironed out in this zone.
_______________________________

Criminal Record/Reputation is something that I and others feel might be a welcome addition to the somewhat feeble SL system (I do appreciate the ress/cst mission fix, but I don't think it goes far enough).

What I propose is a permanent record of the people that a runner kills over his career (killing runners over /30). I propose the addition of a small icon above a character near where their rank and faction is which would change colour depending on your ally killing. This would slowly revert to its neutral state over time (like SL but there would be no "red reputation" which doesnt slowly go back to normal.

I do appreciate this is a somewhat complex idea and I'm not totally positive this could be implemented without a lot of work, but it would work in conjuction with the SL system as an indication of the character of a runner, but would not affect item drop or anything that SL affects.

Killing alllied or neutral runners who are half your skill rank or less should also incur a far more severe SL hit than killing someone closer to your level.

Naturally this would not apply to warzones!

PROS: Persistant ally PKers are easier to spot even after they have sorted out their SL. You could check what

CONS: Complicated and perhaps unneccessary idea to implement - not sure to what extent this has been disussed. Again extra database strain - so this might be a nonstarter.
_______________________________

New Mobs/Quests- KK have been creating new quests for us in recent patches so all I can say good work and keep it up. The trophy system has also livened up the PvM experience and the execution of the actual trophies is top notch.

However new unique mobs are still needed to brighten up the life of a hunter. I propose new mobs that have multiple attacks: they do both fire, energy and poison for example and are hard to solo without a PPU. In other words high level mobs that spawn in random or infrequently explored zones.

eg: a mechanical behemoth that has flamethrower attacks for close range, lasers for long range and poison or xray grenades.

In conjuction with this mob, I would like to see some unique, slowish moving mob (1 per server), that could cross zones. It could slowly amble through the wasteland zones, despawn at the edge of zone, respawn at the edge of the adjacent zone, etc. Is this possible to implement for mobs?!

If KK have ran out of ideas for adding totally unique new mobs this is something that should be discussed within the community (the creation of new ones) I'm sure that other people have ideas.

-------

Thanks for reading this rather long post :)

calim
31-08-05, 17:05
Why would your chars not know each other? Some players have made 'families' of chars, one is [TgR]KILLER, all his chars have the same last name.

3 of my chars are in a clan together.

If you build the game like "anyone can give access to anyone, including you own char each other", it becomes a paradox for players who want no links between their chars lol That makes a non-sense. I speak here about the game background and coherence. Like the game is now, i'm ok this is not coherent too, but as we begin to say that one real player can handle many chars on a server ... i don't see any other solutions ... or maybe basic appartments should be granted ONLY to the chars who is "born" in it and trash the "nickname=password" solution away ... So you'll cant be able to enter in appartments entrance of you others chars. It's more coherent. ( i don't say this is useful ! )

Nullvoid
31-08-05, 18:05
-The netcode to be revamped/fixed/whatever it takes to eliminating the stupid amount of player warping/players not even appearing on your screen for ages/running through walls etc.

-Revamped spell effects. We're all well used to them but when I tried to show this game to my brother recently his first comment was "wtf are those yellow bubbles". When I think of deflector/shelter, the kind of effect I want to see is akin to that on the alien spaceships in Independence Day. A mini force-field blazing out from the player upon impact, colour-coded to make it obvious which type of shield it is. As to the heal, well, that's a tougher one but I think making the player glow instead of bubbles would look better. Perhaps some kind of laser moving up and down their body scanning for injuries or something to that effect(edit- a cloud of nanobots roaming over the players body for the duration of the spell perhaps...).

-More viable weapons for end-game pvp. Simple enough I think. It gets tiresome seeing most classes using exactly the same weapons. The only solution I can think of is make all rare level weapons have exactly the same tl and with their respective damage output balanced to be as close as possible. This way you can choose to use the weapon type you enjoy most without necessarily gimping yourself. Taking pistols as an example, instead of just seeing pretty much everyone using slasher/judge we would also see plenty of rolh's boh's exec's etc...

-More in the way of rare implants. The game is just screaming out for a rare-level eye/heart/spine.

honour
31-08-05, 18:26
Player shops for def.

Leave ppus as they are, but major nerf or removal of para.

Gives tanks higher psi to use shelt and def. Plus be able to give out alot more dmge.( to bring them back into op wars )

Give pe's tl 10 shelt and def. plus high lvl aoe rifle.

make anti-dmge boost and anti-para drugs stack in 1 slot of quickbelt.

increase size of wasteland.

Dreams.....

Clan built hq's/ops in the wasteland.

Many more lvling areas with but harder mobs 150/150's.

More lvling areas near NC.

Power armour/ mechs for hc pe's. Something like the mech out of aliens which delivers aoe, say 2 moonies or 2 reveler chain guns

op playable defences.(turrets etc)

to name a few that is... :angel:

giga191
31-08-05, 18:34
this thread got pwned by the planfile

Vae Victis
31-08-05, 19:18
what about fixing the outfitter?

or how about fixing the "upper case" nicknames you can choose when making a new char?
if I name my char chImp, I don't want it to change into a ****** name like Chimp, totually fucks up my nickname.
same goes for iCe, I don't want it to be Ice, if I wanted it to be Ice, I'd write down Ice and not iCe ! >.<

and the 3rd, nc1 models.

I'd say some very excellent ideas :)

Selendor
31-08-05, 22:06
I am amused because the plan file came out and in all 4 pages of this thread no one asked for the things KK are promising, like vegetation and gun models. Makes you wonder who they are listening to, if at all, doesn't it?

Dribble Joy
31-08-05, 22:27
I am amused because the plan file came out and in all 4 pages of this thread no one asked for the things KK are promising, like vegetation and gun models. Makes you wonder who they are listening to, if at all, doesn't it?
Want... need...



Hmmm....

Koshinn
31-08-05, 22:33
I am amused because the plan file came out and in all 4 pages of this thread no one asked for the things KK are promising, like vegetation and gun models. Makes you wonder who they are listening to, if at all, doesn't it?

KK has grown cautious of stating big things they're doing because of this community (although it's not entirely the community's fault either :rolleyes: ). So because we as a group flamed and whined about stuff not being on time, they just stopped setting dates and stopped announcing extremely big changes. Comments like the one above don't help.

Dribble Joy
31-08-05, 22:35
Given that the forum tends to concentrate the nutfucks and lunatics, are they really going to listen to 'the community'.

Selendor
31-08-05, 22:46
KK has grown cautious of stating big things they're doing because of this community (although it's not entirely the community's fault either :rolleyes: ). So because we as a group flamed and whined about stuff not being on time, they just stopped setting dates and stopped announcing extremely big changes. Comments like the one above don't help.

I don't really relate your point to mine. I am not saying anything about the politics of when KK promise something or when they are afraid of promising something, I am saying that people have been asking for things for 12 months and they are working on completely different things. And Dribble Joy, if KK had listened more to these lunatics in the forum perhaps the game wouldn't be mostly deserted.

giga191
31-08-05, 23:35
Makes you wonder who they are listening to, if at all, doesn't it? Would be a hell of a game if we had mechs, everyone had god mode, pro city had 50 leveling zones right in front of their entrance, asurmen had 100 naked droms and shirtless CA guards in his appt, and all the ego crazy PEs out there could take on a whole army of people.

Devs are fixing the game, while the art dept (instead of doing nothing) decided to use some iniative and are making the game look decent.

eprodigy
01-09-05, 01:21
No safezones... maybe the faction HQs, but otherwise, no.

Greater consquence for onces actions is what's needed, not a restriction on the ability to do such actions.

the non safe cities is a great idea.. in theory.. mabye you don't play enough anymore to see this (and i dont mean that how it might sound), but its just turned the cities into deserted zones dedicated to confused noobs and ally killers. DOY no pkers just noobs that are even more confused...

i just it sad the arguably nicest/most atmopsheric zones in the game be dedicated to that. even if just one sector of plaza/via was safe mabye.

everyones an ally killer now.. plaza just gives an easy place to do that.. ive been on an unknown procity char and been randomly attacked by people from every procity clan at some time or another..

Dribble Joy
01-09-05, 01:28
The prevailing conditions are what spawn it though. I do think a redical overhaul of the symp system could allow it.

Remember that also there is simply no reason to go to these zones, combined with the risk, noone will ever go there.

Exioce
01-09-05, 01:30
the non safe cities is a great idea.. in theory.. mabye you don't play enough anymore to see this (and i dont mean that how it might sound), but its just turned the cities into deserted zones dedicated to confused noobs and ally killers. DOY no pkers just noobs that are even more confused...

i just it sad the arguably nicest/most atmopsheric zones in the game be dedicated to that. even if just one sector of plaza/via was safe mabye.

well, given that clans can prevent GR access to anyone they want, why should it not be the case that low SL ally pk-ers - in addition to being KOS to the authorities - were denied access to city GR's?

imagine it, you draw your weapon and kill an ally, then not only do you get jumped by copbots and killed but the only GR you can use in the city is the one in your own apartment (or maybe some stupid one in the outzone). you won't be walking the streets of Plaza or ViaRosso in a long time - not without stealth at least. The only person who would ally PK then is someone who had a damn good reason for doing so.

eprodigy
01-09-05, 01:43
perhaps; it will never be used like the city deserves unsafe though.

also consider we are also asking for the old faction relations back; meaning within the city there will be 'enemy' factions.

Wileyz
01-09-05, 16:25
why would u want to seperate the tradeskilling zones???? its hard enough tryin to find a tradeskiller @ th and thats were both pro and anti hang out... bad idea... i would also like to see somethin close to the city which has levelin facilites that would have people visitin more often ( like crp- cycrow )
more fightin closer to the city

Wileyz
01-09-05, 16:31
also SL fix, if someone jumps you and you kill them, you do not receive the bad SL... if thats possible aswell..

Bugs Gunny
01-09-05, 16:38
Nice idea, if an allied or neutral shoots you first you don't lose sl for killing them.

Fixing the ppu problem

Removal of parashock in all forms

Vehicles show ownerfaction

Tratos
01-09-05, 19:10
Vehicles show ownerfaction

This is a must have.

Dribble Joy
01-09-05, 19:44
Long asked addition.

Seven
03-09-05, 15:40
this thread got pwned by the planfile

Like all the other planfiles, right? :lol:

Forked
04-09-05, 02:10
I'd like NO NEW FEATURES until netcode, fatals and all those nasty bugs we have gotten used to is fixed! Oh.. With sugar on top.

KTHXBYE