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ZoVoS
28-06-05, 04:31
SHIT I SUBMITED IT INSTEAD OF PREVIEW, ITS NO WHERE NEAR FINSIHED AND NOW IM ON A TIME LIMIT FOR EDITING ARGH


overview what i think should be done for each theme week, SPAM ME WITH EVERY BUG IN EVERY SECTION lol. these are all from the top of my head, i know im missing out on lots of em, all the things are the order there popping in my head, unfortunatly i cant pull them out of my head in order of importance,


blue for corections these are easyest and kinda needed
yellow for aditions these are things that would be nice if u could get in game
Red for other these are other things usualy not important but wanted, or my personal views


VHC

1 add more vhcs, maby some atiary

2 maby give us a sneak peak of the old plans for the combat mech we been waiting years for, (since beta 4 lol)

3 solve syncing bugs with more than 2 - 3 ppl in (apc's ect)

4 create a transport plane with dual low power machineguns for nice pericing damage and room for a op army

5 solve problems with the sky box, altmeter working with alerts to stop colition

6 fix the buggs that means u spawn in the air when crossing zonelines and take falling damage

7 launch a test server so we can fly map my map marking out any invisable walls that need to be fixed

8 as we cant run over things in vhc's we shoudlnt be alowed impact damage gliders

9 (this is a personal one) make a vhc with huge grinding blades on the front and it counts as a constant meele weapon hitting out of the front of the vhc on collitians

10 fix trike's rear weapon

11 make vhc nades usefull

12 add a transport vhc for items such fire mob parts (drivable cabinate)

13 rework the order things spawn across a zone line, im guessing its the order messing stuf up


PPU balancing theme week

1. EITHER
--a. make para weak and stackable with anti para removing drugs removing all stacks
--b. remove para
--c. change para to a mild drugflash only affecting ur vision, not movement

2. EITHER
--a. make buffs self cast only and let sancs heal other ppl buf other ppl, everything other ppl
--b. reduce the power of buffs/heals
--c. make buffs dependend on the amount ur moving, faster and more u move, less the heal effects you
--d. make buffs self cast only and rework the groupe modules so that there the ones used for pvp but with reduced effects

3. rework mob damage to acount for alterations made

4. make mobs randomly change from person to person to atack (to compensate for lack of fast healing)

5. make noob buffs overridable by higher ones

6. if all else fails introduce spirit mods on all weapons but make them decrease the power of a buf instead of destroying it


Fraction balance and enhancment theme week

this one is inspired by lup's recent post, mmmm very good idea so im reworking it, ps, tieing in stock x was genious, and with that i am also incoperating brads fraction council ideas to refine the whole rp area

ill try and bullet point it all

Firstly faction simpathys should be changing rapidly.
Inorder to stay in a largely populated fraction you must do many many missions for the fraction to prove ur worthy.
For the more desperate fractions inorder to stay in the fraction u need to preform very few missions, because people like tsunami are desperate for every runner they can get.
In exchange for this you will beable to achive a fraction bonus, so it is still posible to be a lazi bum and be in a fraction but u will be handicapping ur self
If u dont run these missions regularly to stay in favor with the ppl in power u dont get ur fraction bonus,
Make fraction chairmen exempt from these rules =] meaning there is a insentive to rp
Make every person who runs the mission instead of gaining money rather adds to a pool of money that the fraction counceler can use, this pool ingame is automaticaly added to when runners run there missions.
This money is then used ingame/out of game, depending on the dificulty to program, to purchace events and fraction bonuses,
Each fraction should have a special set of wquipment available to them in the form of a medal, the medal is only useable when ur fraction loves you, can be modified once every 2 weeks depending on the vote the fraction leader takes,
this could be in the form of server maintenance not a hard patch IF ITS POSIBLE, this would ad a great dimention to the game,


there is FAR to much to consider this a weeks worth work, it owuld turn into theam 2 years,

http://forum.neocron.com/showpost.php?p=1832020&postcount=9

consult that post for more info on the idea


Hacknet (mainly my views on the sukkie maps)

1. We need balancing issues STILL

2. range issuse still

3. pheonix database crasing the server lol

4. hacknet is to repetative

5. IN MY OPINION we need in places like HL's mod ricochet
http://yanaski.phpnet.org/z/loyus/ricochet.jpg

each sircle platform represents a node, the air time u jump between represents a pathway between nodes, gravity should be reduced drematicaly, and u should beable to jump from node to node, in a areal like this the mobs pushing abilities should be removed in exchange for a para ability making jumping harder, and u need optimisation software to get u moving again full speed (oviously wee need hacknet textures on the plates we jump from lol

6. data base's should look so gay, they just dont look like ur standard vission of hacknet, i whacked up some un textured 3d moddles i made in like 3 mins, its only for show oviously i expect some time to be invested in making the moddeles, im using some crappy free prog cos mines broken


http://img73.echo.cx/img73/8472/shunsh4ql.jpg
Shealded and un shelded data columbs, they should have the same kind of
texture that u have in the mc5 energy reactors on the screen type of thing

http://img73.echo.cx/img73/5778/inside8xg.jpg
the inside view when wakling around, ye the size and perspective and everything
is scrued, i dont realy care, there basicaly doodles for representation

http://img196.echo.cx/img196/9536/compairson2oo.jpg
the difeference between say a good fraction, FA and a bad fraction BD, one has
a fragmented file structure the other has a clean one with regular data structures

http://70.85.80.69/videos/0/50768_ee35e.avi

erm what else ARGH running out of time

GRRRR bugger it im in a mood now i posted before it was ready, ill just have to post replyes later instead of editing, im of to bed now, :mad: :mad: :mad: bad mood

Nidhogg
28-06-05, 10:41
Relax, if you want any changes making just PM me the details.

N

ZoVoS
28-06-05, 17:30
Relax, if you want any changes making just PM me the details.

N

ah thanks, when i get back from work ill finish writing it all =] didnt think about that

enigma_b17
28-06-05, 18:59
another series of fabulous ideas,

pity none of these ever get implemented though....no harm discussing ideas though ;)

Spermy
28-06-05, 19:47
Yep, some are pretty reasonable. - Me likey :angel:

40$Poser
28-06-05, 19:54
definetly agree with the vehicles, aircraft vehicles in neocron are quite buggy and need a serious look over and fixing.

ZoVoS
28-06-05, 20:26
gimmi till the end of the day and ill pm nid with the changes, and then it will have every theme week and changes that need to be looked at, any thing u think should be added tell me, forinstance the zoneing where u zone at a different height and take falling damage, i forgot that untill my m8 reminded me when i was writing it, anybody know the sector that it effects the worst (theres on that its total hell) id apriciate ur additions

Jesterthegreat
28-06-05, 21:02
general balance theme week

look at each class... the effect of a ppu on each class... each classes tools (para / stealth / DB to name a few of the more discussed ones)... and possibly having woc xp proportional for all classes (meaning that if a skill capped and 100 mil and the woc 1 was 200 mil, a capped at 50 mil would get woc1 at 100 mil... proportunatly the same)

balance of mobs / npc's / shops / etc between not only pro and anti, but each faction.

enigma_b17
28-06-05, 23:01
as long as the items that the person who gets the 100million woc level gets an item proportional equal to that of the amount of exp it got, Yes :P

numb
28-06-05, 23:13
Another thing for VHCs :

1. Fix the vehicle disappears under your feet from time to time bug

2. Fix the problem where you can go past the zoneline to a zone that does not exist in a vhc (all fine before you get stuck due to above bug and cant get back to your vhc or try to take a shortcut sync and get sync errors/lose vehicle!). Try it south of Military Base.

Jesterthegreat
29-06-05, 00:24
as long as the items that the person who gets the 100million woc level gets an item proportional equal to that of the amount of exp it got, Yes :P


its not about the number of exp... its about the hunting. a PE caps quickest... because he needs loads less xp. a PE levels slowly at the end compared to another class of the same base mainstat. now if WOC was handled proportionatly it would take the same amount of time / effort for a PE to get woc1 as a spy or a tank or a monk

ZoVoS
29-06-05, 01:19
but i want it to be harder for them to get to woc =] sorry but it should be harder for a class who choses not to specialise to reach woc because they are not skilled particularly in the area, maby just remove the extra hog of 100mil (is that rite) before they even start the 160mil

i sitll think a pe, which is a class about being everything, should have a hard time being REALY GOOD at everything

k the topic is finished but i need some more pictures for bits, if i cant find em by tummorow i will pm nid the changes... hopefuly i can find em lol second there in ill pm a update and u can tell me what u think of the finished article

eprodigy
29-06-05, 03:09
pe isnt really about being everything.. its about being barely one thing..

vashtyphoon78
29-06-05, 07:15
If they got combat mechs in hell i would delete my precious rifle spy to make a vehicle pe/spy (depending on reqs) COMBAT MECHS! F^CK YEAH! lol

I also very much like the transport vehicle idea. it would be uber to go trucking around the wastelands delivering 1 mil worth of rares or something for cash :lol:

ZoVoS
29-06-05, 13:42
If they got combat mechs in hell i would delete my precious rifle spy to make a vehicle pe/spy (depending on reqs) COMBAT MECHS! F^CK YEAH! lol

I also very much like the transport vehicle idea. it would be uber to go trucking around the wastelands delivering 1 mil worth of rares or something for cash :lol:

mmmm can u imagine it, 2-3 ppl combat mechs *drools* unfortunatly they did promis us them a LOOOOOOOOOOONG time ago :D

CMaster
29-06-05, 14:24
3 solve syncing bugs with more than 2 - 3 ppl in (apc's ect)

That seems to have been done.

Riddle
29-06-05, 14:28
I also very much like the transport vehicle idea. it would be uber to go trucking around the wastelands delivering 1 mil worth of rares or something for cash :lol:

Until you got blown up :D

Gimme some of those rares you got in there or you truck gets it!.......I can just see it now :lol:

numb
29-06-05, 15:13
It would be cool to add gogo access to the back of your jeep. I mean all your stuff uses the genrep technology to travel to what ever gogo you access, surely it is feasible for you to access it remotely from your jeep.

ZoVoS
30-06-05, 23:04
ffs im on my bro's pc. =[ it seems that my pc has an er, illness, i cant seem to acces my hdd, after about 12-13 seconds the whole pc frezes, even though i put it in a different computer to test, ARGH i will get the stuf of it just gimmi time :D

and er we crashed in teh apc when zoing 5 :S maby it was just bad luck, we crashed once at first zoneline and didnt retry... are u sure its fiked??? sumbody test this for me, fully loaded apc