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View Full Version : Patch 134, *cough* Hotfix 134



Toxen
25-05-05, 14:44
Patch 134 Notes
- Fixed the access to large furnished Canyon apartments.
- Increased the volume of the DoY City sounds and announcements.
- Added Experimental-MindControl CPU 3 to the Biotech Faction Supply Manager.

Well this was disappointing slightly nothing more than house keeping but one thing that did catch my eye is highlighted in bold


Patch 133 Notes

- Tweaked Hacknet NPCs.
- Improved AI efficiency of guards and Hacknet mobs.
- Added Experimental-MindControl CPU 3 to the Biotech Faction Supply Manager.
- Added environmental sounds to DoY city sectors.
- Added city anncouncements to DoY city sectors.

- Improved server-side error handling of mission system (improving server stability).
- Increased maximum number of mobs that can be spawned by mission NPCs.
- Increased lifetime of mobs spawned by missions.
- Added "/me" text emote option.

enigma_b17
25-05-05, 14:48
Patch 134 Notes
- Fixed the access to large furnished Canyon apartments.
- Increased the volume of the DoY City sounds and announcements.
- Added Experimental-MindControl CPU 3 to the Biotech Faction Supply Manager.

Well this was disappointing slightly nothing more than house keeping but one thing that did catch my eye is highlighted in bold


Patch 133 Notes

- Tweaked Hacknet NPCs.
- Improved AI efficiency of guards and Hacknet mobs.
- Added Experimental-MindControl CPU 3 to the Biotech Faction Supply Manager.
- Added environmental sounds to DoY city sectors.
- Added city anncouncements to DoY city sectors.

- Improved server-side error handling of mission system (improving server stability).
- Increased maximum number of mobs that can be spawned by mission NPCs.
- Increased lifetime of mobs spawned by missions.
- Added "/me" text emote option.

aww does this mean my appy wont let every1 in anymore :(

Sakletare
25-05-05, 14:52
A bit strange to hotfix those things. Doesn't seem like showstopers.

enigma_b17
25-05-05, 14:54
yea it didnt actually get added in the first patch lol

aKe`cj
25-05-05, 14:59
They fix issues that have come up with the latest patch in a timely manner (not alike the borked impdrop eg) and still you whimp arround :confused:

Of course, this is a hotfix, not a content patch - still I dont see whats so bad about correcting fuckups. Sure... it would be a lot better if it weren't necessary (e.g. no problems/issues caused by a patch) but errors do occur and as long as they are adressed in a timely manner t'is 100% NP imho

IceStorm
25-05-05, 15:31
as long as they are adressed in a timely manner t'is 100% NP imhoYou mean like how Experimental Reflexboosters aren't available?

aKe`cj
25-05-05, 15:36
[ edit ]

Original monk
25-05-05, 15:40
OK exp 3 in ? lommingtime !

Brammers
25-05-05, 16:17
You mean like how Experimental Reflexboosters aren't available?

Erm.. are they not CM FSM items?

Tratos
25-05-05, 16:38
So has anyone heard any of the faction ads? or is it just the DoY City annoucements?

IceStorm
25-05-05, 18:33
Erm.. are they not CM FSM items?No, supposedly they aren't. Do you have a CM to check with or am I going to have to level my CM symp to find out?

Gotterdammerung
25-05-05, 19:00
please post any patch bugs/issues you may have here.

http://forum.neocron.com/showthread.php?t=125507