StanBasanovitch
20-05-05, 11:17
Have you ever been wondering why your riffle wasn't working, or why you couldn't activate a medikit, only to discover after a relog that your riffle was in fact your armor helmet, and that your medikit was a x-heated plasma ammo pack that had mysteriously come in your quickbelt ?
Have you ever had items vanishing, implants that would not be implanted, and so on ... ?
All these are most of time resolved with a relog.
There are many times where a forced full resynchronization of the client with the server without need to relog would be very usefull.
A command like "/set resynch 1" could do that.
I think there would'nt be much bad side effects, as it just makes the character state coherent with its reference state on the server (well ... hope there is a reference state somewhere :p)
Moreover, this command might help to solve, as a workaround, the "stuck in synch" issue when connecting/reconnecting, or when zoning. (I say "might" as I don't have a clue about the cause of this problem. Does even someone really know ... ?)
Have you ever had items vanishing, implants that would not be implanted, and so on ... ?
All these are most of time resolved with a relog.
There are many times where a forced full resynchronization of the client with the server without need to relog would be very usefull.
A command like "/set resynch 1" could do that.
I think there would'nt be much bad side effects, as it just makes the character state coherent with its reference state on the server (well ... hope there is a reference state somewhere :p)
Moreover, this command might help to solve, as a workaround, the "stuck in synch" issue when connecting/reconnecting, or when zoning. (I say "might" as I don't have a clue about the cause of this problem. Does even someone really know ... ?)