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View Full Version : No, You Probably Can't Hire My CST/RES



BradSTL
12-05-05, 09:38
Last night, in the space of about an hour, I heard two people on the Trade-NC channel begging for constructors or researchers at Tech Haven, and one in Neocron City.

At the time, I was playing Little Brad, my constructor/researcher hybrid character. Using borrowed-outpost bonuses, self-buffs, and machina gloves he constructs at 185 and researches at 196, with TL150 tools on both. Base INT and DEX 95 and 89, with all implants but no drugs 117 and 113.

And even as bored as I was running around the Steppes rare parts harvesting, no power in the 'verse could have dragged me in to do any of those people's jobs for them. No power in the 'verse.

Why would I? They're not my friends. They're not my faction, and I will go out of my way for members of my faction because we Tsunamis, being the most crapped-on faction in this whole game, have to stick together. But for anyone else, is there a single damned thing they could offer me that I would care about? I have every weapon I'll ever need. I have every piece of armor and every implant I'll ever need. I have every vehicle I'll ever need. I have real estate in every city. That character isn't even my primary money character, and runs around with about 550k to 600k credits at any given time.

And yet what people are generally offering is a tip of about 2000 credits - when to genrep there and back from whatever I'm doing would cost a smidgen under 8000 credits, involve synaptic impairment delays of about 5 to 10 minutes each way, and most of them don't even bring constructor grease or research substance. So for that loss of about 9000 to 10000 credits and 20 minutes of my game time, what do I get? About 500 XP. And, I guess, theoretically the satisfaction of helping others, but since that usually means "helping enemies who will cheerfully blow my tradeskiller ass to kingdom come next Tuesday" forgive me if my enthusiasm for philanthropy is muted.

The only thing that character needs, that just about any of my characters need right now, is XP. Little Brad needs about 50,000,000 INT XP and 100,000,000 DEX XP to cap. (We'll leave WOC out of this for now.) I get about 50 to 1000 XP per construction or research job. So, great. All I have to do to get from 95 INT to 100 INT is build about one hundred thousand weapons. Requests for constructors come in about twice an hour, maybe. That's probably too high, but let's be generous. Let's further assume that I had the patience to sit in the single most boring environment in the game, in a tiny cramped place, staring at non-moving concrete walls painted industrial-bathroom blue, listening to the same 3 songs over and over again, for four hours a day. At that rate, I might build 8 weapons a day, and will cap INT in 12,500 days, or a little over 34 years. Since constructing gives half the DEX XP and I need twice as much, I should finish capping DEX in about 130 years.

And that is why it's so rare to find a tradeskiller.

Now, if the tradeskilling environment weren't so institutionally dull, and if the demand for tradeskillers was high enough that I could stay busy instead of waiting half an hour between jobs, and if at bare minimum building a TL64 weapon gave at least the XP that I could get from killing a level 100 Decayed Horror (two tasks of equal difficulty that take about the same amount of time), then maybe it would be worth it.

As it is, if you know me personally, ask and I'll do any job for you as a favor. If you're a Tsunami, ask on the Faction chat channel and if any of my characters is logged in, I'll switch and be right there for you. Anybody else? Screw it, why would I bother? And if you think I'm just going to sit around Tech Haven waiting for someone to come along, you're insane.

(Maybe if I had two accounts and two computers I might leave my tradeskiller logged in there and glance at the screen from time to time. Maybe. But I can't afford that, so I don't. Nor do I see any reason why I would invest in another gaming-quality computer and pay another $20 a month plus electricity just to work a second job for y'all for free.)

Xeno LARD
12-05-05, 10:36
I never have any problems to find the tradeskiller i need. Make some friends, ask the clan, your problem should be solved easily.

Torg
12-05-05, 10:37
well spoken, brad, thats the point. freelancing as a tradeskiller can be a huge amount of fun and source of endless socialising, but you need a weapon to make experience, and better not waste time on enemies who'll even not tip you well.

Selendor
12-05-05, 10:46
Two things, firstly not everyone is as well off as you, and also people tip a lot more than that on occasions (got 25k for a repair the other day), so you are not representative of all tradeskillers. Yes, most people are going to shoot you in the back anyway, so fair enough.

Secondly, 34 years to cap? Do you think item tracking will be in-game by then? :lol:

Crest
12-05-05, 11:28
With Tl150 missions around (unless they been nerfed) it is possible to achieve caps on int and dex very quickly ....

Offering a service, if the runner is in a clan, its the clans responsability. If the runner is running solo, then he should get the cash together to offer a sensable reward.

If the runner is new, then I have no issues dumping 100K on him to boosts his experiance.
Trade skillers are rare because
1) Most clans have their cpped traders
2) Cannot do business in open except TH and HQ
3) Trust, do you trust your tradeskillers
4) You never want 1 gun built, even rares I did 10 healing lights in 1 go, instead of just 1

pearl
12-05-05, 13:29
who says you're supposed to work for 2k tip? the trader makes the price :) if someone asks for a tradeservice, give him a direct call and tell him a price you'd be glad working for. I don't see any problem paying some extra cash or rareparts if i need something very quick. If i had time, i could simply wait for someone from my clan/faction do do me that favour for just the grease price.

as for the xp ... my researcher levels quite good just from doing rareparts. you won't cap in a week with tradeskills, but capping int on a monk is not much easier imo.

Jesterthegreat
12-05-05, 13:55
the resser i use has clocked over woc 1 for god knows how long now...

he does all our rhino fuelled batch rares.

and best yet... other than paying gr fees and lube fees theres no need to tip... cos he knows if we make a rare he needs, its his.

Toxen
12-05-05, 14:17
Go spec 62 vhc and at least 50 repair and go rhino hunting with someone not only will you be earn in you share of cash and xp from the kills, but you'll be earning cash from the loot and tech parts, aswell the exp including str/dex from repairing and heck you can even do batch jobs of cst/ress while your playing driver flog some of the built items back to vendors for cash and keep the high slotted ones for sale on the market. Badda bing beyond that get in a clan.

Heavyporker
12-05-05, 20:15
Yup, yup.

I fully understand thet tradeskillers' dilemmia.

Frankly, tradeskilling needs to become... less of a grind if one wishes to go anywhere.

The all-tradeskill chars are becoming very popular, for good question.

having a tradeskiller guild that sets a hard-and-fast minimum tip/fee structure would go a ways toward remedying the situation.


Frankly, being a tradeskiller on a 1 char server pays off MUCH more than for a 4 slot/multi-account player.


Hell, what's the fucking point of WoC for a tradeskiller?! Even +1 slots on stuff isn't gonna do squat.

Infinite
12-05-05, 20:28
Never have a problem. Guess i h vae access to infinite amounts of both though.

There is usually a reser or a cosnt at TYH n e way. I bet it was when there was like minus 10 ppl on the server.

BradSTL
12-05-05, 21:45
who says you're supposed to work for 2k tip? the trader makes the priceWho says it'd be worth my time for a 20k tip, or a 200k tip? What use is money to me? What would make it worth it to me would be if it were either (a) good XP, or (b) more fun.

A significant part of why I don't hang around Tech Haven waiting for tradeskilling jobs is that I just plain fucking hate the genrep room in Tech Haven. It's oppressively claustrophobic, and I honestly do not think they could have made it any uglier or any duller. Now that it's a safe zone, I'd much rather work in the bar and genrep rooms at the Military Base, which (a) have a higher ceiling, (b) aren't painted cheap-dorm-room pastel blue, (c) get six times the traffic going through because it's a popular genrep for people going out to the Bunker or warbot hunting, and (d) have parts of the set that move, the flickering signs and the cage dancers. It's still uglier and duller than the old Plaza 1, the prettiest and busiest looking sector in the game. But even if I weren't on the wrong side to use Plaza 1, who just hangs out in an anarchy zone, especially which non-LE tradeskiller does? (MB also has background music that gives me a headache, but I can turn that off.)



my researcher levels quite good just from doing rareparts.Researchers do get it better. A constructor building, say, a Cursed Soul, gets the XP for building one TL105 weapon. But before he got that weapon, various researchers got six times that XP, from researching six TL105 medium-Tech rare parts. And in practice, it's more like sixty times the XP, because most people end up collecting ten times more parts than they use.

On the other hand, the researcher only caps INT. That's why Little Brad is so much closer to capping INT than DEX. (I long ago capped the other three skills in combat and from missions.)

Tantta
12-05-05, 21:53
Personally i work only for my clan mates/friends when they need ress/rep or something like that.
I dont need to work for other people because
a) bad xp (well im capped but still)
b) bad money
c) etcetc

If i do need money i just start ressing tl 150 ress missions. Boring aswell but hey i can do 30k in 5m :)

Oh and about this tradeskilling in plaza..
well, its not a safezone.. and as a tradeskiller you dont really want to be in area's where you can get killed by enemys.

Thaddium
13-05-05, 00:55
I've been sitting in City Center and it seems to be pretty safe to me, not too many enemies around. Its dangerous, but worth it when you get more jobs that way.

BradSTL
13-05-05, 01:26
I've stood in City Center, during peak hours, spamming my services on the Alliance, Trade-NC, and Trade-DY channels. In just under two hours I got three jobs. One ressing TL120+ blueprints, something I would normally never do unless I was at an outpost, and two very low level jobs.

Boring. And crap XP, too.

Toxen
13-05-05, 01:27
You ever considered people decided not to give jobs to you cus you were spamming I know spamming traders certainly makes me look else where.

Tantta
13-05-05, 07:24
I've been sitting in City Center and it seems to be pretty safe to me, not too many enemies around. Its dangerous, but worth it when you get more jobs that way. For some people its difference.
Im in pp clan nc's elites and we are kos to soldiers.
And stuff like that why i cant work there.

Jesterthegreat
13-05-05, 08:42
get your traeskiller to 100 sl and gr to plaza 1 a few times... soldierz will soon go away :p

Tantta
13-05-05, 08:55
it is 100 actually.

edit:
how many times you need to kill someone with sl 100 to get your own sl to red?

Phlith
13-05-05, 09:15
3 times u nib

Nidhogg
13-05-05, 13:12
How about turning the situation on its head and you negotiating construction contracts with clans that could help your Tsunami faction achieve their goals? You provide construction services to a wider number of people on your own terms (you decide when and where in advance as terms & conditions in the contract) so you make bigger XP jumps with less hassle, and in return you secure benefits in kind; use of complimentary skills, security provision while working, safe access to OPs (e.g to raid from a local base) etc. etc. Use your imagination.

N

Vae Victis
13-05-05, 13:52
[ edited ]

Another random thought by iCe

BradSTL
13-05-05, 19:56
How about ...
Because, you know, there are so many large clans that don't have their own tradeskillers. As in, "none."

How about the developers do something about the pitiful rate of XP gain from tradeskills? It's fine in the beginning, but once you get above about 75 or 80 INT/DEX the curve for XP per level goes nearly vertical, and the XP gain for tradeskilling doesn't rise accordingly the way it does with combat.

Or do you actually think that 34 years of playing 4 hours a day is a reasonable amount of time to go from 95 INT to 100?

Jesterthegreat
13-05-05, 20:03
Because, you know, there are so many large clans that don't have their own tradeskillers. As in, "none."

How about the developers do something about the pitiful rate of XP gain from tradeskills? It's fine in the beginning, but once you get above about 75 or 80 INT/DEX the curve for XP per level goes nearly vertical, and the XP gain for tradeskilling doesn't rise accordingly the way it does with combat.

Or do you actually think that 34 years of playing 4 hours a day is a reasonable amount of time to go from 95 INT to 100?


you tradeskill for a couple of hours a day... what do you expect?

tradeksillers can make good xp batch ressing / csting.