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aquacoder
10-05-05, 16:50
I am going to make an universal tradeskiller. I want to be able to research and building good items at the same time. Salvage/Recycle TL 120 and some driving skill(Vhc 62 at least)would be pretty nice. And perhaps still be LEd... but it is not that importand actually.

I am wondering how much cst i will need to cap rare weapons ?
Are the full arti weapons random or we got some sort of system behind it ?

/edit
Any sense in ~ TL 300 constructor ? Like with full cst + clans factory + cst 3 buff ?

Xylaz
10-05-05, 16:59
with capped int and dex its like 150-155 cst to cap all existing weapons

Bugs Gunny
10-05-05, 17:02
Nope, with capped int and dex (both at 100) it's 105 cst.

Actualy lower because your imps will take you above that.

It's prefectly viable to make a tl 115 poking 122 csting 195 researching selfbuffing recycling repairing rhino driving tradeskiller. You'll need all the gloves, an mc5, and a TH cpu.

aquacoder
10-05-05, 17:05
Thanx Bugs. I got all equipment i need for every possible combination, so it's not a problem at all.


What is with the failure chances at ~110 -150 cst ?
And please explain me the stats on rare weapons, is it really the random thing as slots ?

enigma_b17
10-05-05, 17:06
erm well tl 150 cst is prob the most u need: somed like this?

Imps:
Hawking, Vehicle Interface 3, Special Science, TH Cpu
Advanced Nerves 3
Repair Eye
Repair glove/cst glove/rec glove/res glove

Int (100)
Construct 160 (+30)
Research 155 (+45)

Dexterity (100)
Vehicle Use 101 (+15)
Repair 155 (+38)
Recycle 105 (+20)

now if u use a gloves u get
research glove --> Research --> 170
cst glove --> cst --> 175
repair glove --> rep --> 170
recycle glove --> rec --> 120

so ull be able to do that plus drive all vehicles.

Bugs Gunny
10-05-05, 17:11
You want at least 122 cst to be abel to build the drones.

I went with 150cst and 195 research instead of poking as i poke 115 on two accounts. You wnat 195 research for making the tl150 bp's without failing too much, and for mc5's.
Nobody will let you research and mc5 at 175res, and even with 195 i've destroyed 3 parts so far :-)

aquacoder
10-05-05, 17:14
Thats true, under 195 it is a little bit dangerous. I got 215 research now and had no failures with capped int (126 overall i thnk). With 190 i destroyed some parts as well.

Toxen
10-05-05, 17:19
I currently sit at 235 ress at a freindly op and a lvl 1 cst buff on and I've still had failures I think beyond a certain point like 195 the skill factor is so small it becomes just a game of odd's you will have a failure sooner or later, my first failure ever on a TP was just last week and that was a MC5

Capt. Rik
10-05-05, 17:35
With regards to slots...

The closer you are to capping the stats on a weapon, the more chance you have of gaining slots.

The number of slots you get (0 - 5) however is random (but weighted towards 0-2 i believe)

Xylaz
10-05-05, 17:40
With regards to slots...

The closer you are to capping the stats on a weapon, the more chance you have of gaining slots.

The number of slots you get (0 - 5) however is random (but weighted towards 0-2 i believe)

uhm, not too sure about that, i've found that it *seems* you have better chance for a slot if u have low cst value. Above 170 its pretty hard to get slotted weapon yet with 150 cst and non capped stats i used to cst like 50 rares and ALL of them were at least 1 slotted (several 4 slotters, 2 5 slotters). After i lommed ress and put an cst 3 in my head i can barely make a 1 slotter, 90% of my rares are 0 slots

maybe its just a coincidence... or bad luck... maybe

Brammers
10-05-05, 18:39
I am wondering how much cst i will need to cap rare weapons ?
Are the full arti weapons random or we got some sort of system behind it ?

/edit
Any sense in ~ TL 300 constructor ? Like with full cst + clans factory + cst 3 buff ?

Stats on rare weapons are random. I have noticed in general the more slots you have, the worse the stats are.

Also, the odds for getting slots on rare weapons is different compared to normal weapons.

And is a TL300 Constructor worth it? Not really, until they introduce TL250 CST tools and weapons. :rolleyes:

Netphreak
10-05-05, 19:55
Try aiming for around 140-150 CST with implants, self buff and a CST Glove.
I know you don't need that much when your capped but i have found i get my best weapons from Constructors around those lvl's. Thats why i made one myself and if had no issues with him.

Jesterthegreat
10-05-05, 20:01
as you can see... everyone has their own theories.

from "totally random" to "higher fps helps" to "dont move the mouse" to "have about 140 cst"...

in the end go for enough to cap stuff and see how it goes. build 50 or so rares, if that doesnt *seem* to work, try gettin a bit more.

Netphreak
10-05-05, 20:09
as you can see... everyone has their own theories.

from "totally random" to "higher fps helps" to "dont move the mouse" to "have about 140 cst"...

in the end go for enough to cap stuff and see how it goes. build 50 or so rares, if that doesnt *seem* to work, try gettin a bit more.

Yup its all about theories, i guess.
One thoery i heard was give the parts to a noob ie < rank 10 char and get him to give the parts to the CST.

Bugs Gunny
10-05-05, 21:33
Here we go, you can thank me later :-)

CST-RES-POKE-REP-PILOT.

The ultimate tradeskiller to do anything by yourself and become rich too.
With glove and drug he can poke tl115, he can cst everything at quality cap, and research mc5's. Pilot bombers and combatrepair too.
Stick on a recycle glove and he can recycle all weaponparts up to 10's.


Character Class: Spy
Sex: Male
Server: None
Ranking: 0/68

None

-----------Intelligence-----------
Max Skill: 100
Current: 115 +15
Skill: Hacking = 18 +18
Skill: Barter = 0 +0
Skill: PSI Use = 4 +0
Skill: Weapon Lore = 10 +10
Skill: Construction = 122 +50
Skill: Research = 183 +49
Skill: Implant = 88 +10
Skill: Willpower = 0 +0

-----------Strength-----------
Max Skill: 40
Current: 37 -3
Skill: Melee Combat = 0 -87
Skill: Heavy Combat = 0 -100
Skill: Transport = 105 +0
Skill: Resist Force = 15 +15

-----------Constitution-----------
Max Skill: 40
Current: 43 +3
Skill: Athletics = 103 +8
Skill: Body Health = 79 +29
Skill: Endurance = 0 -17
Skill: Resist Fire = 0 +0
Skill: Resist Energy = 0 +0
Skill: Resist X-Ray = 0 +0
Skill: Resist Poison = 0 +0

-----------Dexterity-----------
Max Skill: 100
Current: 127 +27
Skill: Pistol Combat = 0 -79
Skill: Rifle Combat = 0 -95
Skill: HighTech Combat = 5 +5
Skill: Vehicle Use = 101 +0
Skill: Agility = 14 +11
Skill: Repair = 161 +30
Skill: Recycle = 35 +23
Skill: Remote Control = 0 -100

-----------PSI-----------
Max Skill: 20
Current: 20 +0
Skill: Passive PSI Use = 0 +0
Skill: Agressive PSI Use = 0 +0
Skill: Mental Steadiness = 0 +0
Skill: PSI Power = 0 +0
Skill: Resist PSI = 0 +0

-------Character Inventory-------
Slot: Helmet - Battle Helmet 2
Influences: PRC: 20 FOR: 13

Slot: Vest - Power Infiltration Suit v S-256
Influences: XRR: 121 PRC: 25 FOR: 23 P-C: 16 DEX: 6 INT: -6 END: -25

Slot: Belt - Heavy Energy Protection Belt
Influences: ENR: 70 FOR: 30

Slot: Trousers - Battle Trousers 2
Influences: PRC: 19 FOR: 13

Slot: Boots - Heavy Battle Boots
Influences: FOR: 18 PRC: 21

Slot: Brain Chip - Special Science CPU
Influences: INT: 5 DEX: 5 CST: 10 RES: 10 IMP: 5 REP: 5 REC: 5

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - Tech Haven CPU
Influences: CST: 10 RES: 10 REP: 10 REC: 10

Slot: Brain Chip - MC5 Hawking CPU
Influences: CST: 10 RES: 10 INT: 6 DEX: 5 IMP: 5 REC: 5 REP: 5

Slot: Eye - DoY Retina Repair Coordinator
Influences: REP: 10 DEX: 1

Slot: Heart - Strengthen Heart 2
Influences: HLT: 10 CON: 3 POR: -15

Slot: Glove - Constuctor Machina Glove
Influences: CST: 15 TRA: 10 DEX: 5 M-C: -100 H-C: -100 P-C: -100 R-C: -100 RCL: -100

Slot: Spine - Advanced Nerves 3
Influences: RES: 15 HCK: 8 INT: 5 STR: -3 TRA: -10

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Advanced Leg Enforcement
Influences: ATL: 8 FOR: 8

Slot: Foot - Advanced Foot Enforcement
Influences: AGL: 8 FOR: 3

Slot: Shelter - Foreign Shelter
Influences: SHEL: 27

Slot: Deflector - Foreign Deflector
Influences: DEFL: 18

Slot: Combat - Melee Combat Booster 1
Influences: M-C: 5 HLT: 4 AGL: 3

Slot: Support - Construct Booster 1
Influences: CST: 5 RES: 4 REC: 3

Slot: Resist - Basic Resist Booster 2
Influences: FOR: 15 HLT: 15 POR: 15

eprodigy
11-05-05, 01:14
i wouldnt build a rare on anything less then 210 cst and 4-5 drugs + factory.

Jesterthegreat
11-05-05, 08:12
i wouldnt build a rare on anything less then 210 cst and 4-5 drugs + factory.


and i build all my rares on a 70 odd base dex spy, undrugged in CAHQ / TH :p

aquacoder
11-05-05, 09:25
Thanx Bugs, i will see how many lom pills i could buy in the next days :D

And i can also say that with a cst skill of over 190 all my batch jobs brought me bad results. I produced hundreds of holy heals, holy shelters, holy rez, etc the best i got were 3 slotter and even not many of these. And i am speaking about jobs with 200 spells of each sort. I think i had better results with low cst. And i always had slots on rare weapons as i had less skill. Now i am getting much more unslotted rares.

IceStorm
11-05-05, 09:56
When I'm home maybe I'll dig up the threads, but basically:

- Capping stats on weapon builds does not cap slot chances. Slot chances cap later on.

- For Rares, you don't need to cap CST stats on all non-rare weapons. Rares play by a different set of rules.

The "if you cap stats, you cap slot chances" theory was debunked by KK themselves after letting it float around for about a year. It doesn't stop me from maintaining my CST/RES/REP/Rifle Spy at 145 CST and 135 RES (with 50 recycle, 50-ish hack, and enough VHC to drive a Reveler).

Plan on picking up an SS CPU, FA Epic CPU, possibly a Hawkings CPU, and an Advanced Nerves 3. I wouldn't bother with the CST CPUs as they'll cut into your RES. Advanced Nerves 3 has the advantage of boosting RES (+15) without any negative CST impact. You'll also want the gloves, a PPU, and maybe a recycle eye.

Capt. Rik
11-05-05, 10:19
tbh GOD's constructor tank was teh win!!

IceStrom - please find those threads, I don't ever remember KK saying much official on this matter and i'm pretty sure what I said came from Lupus or someone way back in NC1

IceStorm
11-05-05, 11:12
Thanatos's revised word on how slots are determined (http://neocron.jafc.de/showthread.php?p=1385633&highlight=slots+chances#post1385633).

Fixed the link.

Toxen
11-05-05, 11:15
You might wanna correct that link Ice

Capt. Rik
11-05-05, 11:24
Thanatos's revised word on how slots are determined (http://neocron.jafc.de/showthread.php?p=1385633&highlight=slots+chances#post1385633).

Fixed the link.

Thanks, much appreciated :)

I've saved the link for the future when this topic comes up again

aquacoder
11-05-05, 11:36
Damn. Nice link guys ! I guess no res and cst at the same time for me then :( So my int will be used for cst only.

IceStorm
11-05-05, 11:56
I guess no res and cst at the same time for me then Why not? You can hit 135 base in each skill. After that, imps/glove/boost/op can give you around 100 more in each skill.

Say you go 135 base CST:

+10 from SS
+10 from FA Epic
+15 from Const glove
+20 from a PPU
+12.5 to 50 from a Factory

That's anywhere from +67.5 to +105 from boosts, not including a Hawkings or swapping in a CST3.

Similar holds true for Res, although you can get that even higher.

For mass building, for versatility, a cst/res char can't be beat.

Toxen
11-05-05, 12:04
If your willing to work in the poke factor u can actually remove and poke that CST 3 when u need to ress and cst which provides some other options. I have seen the uber trader in work and tbh on the ground I havent seen many differences between that and a dedicated constructor, perhaps they'd be more obvious in a 500+ run but seriously don't think many csters do that these days.

Pitty Dex is so much of a factor i'd love to try the uber setup on a ppu.

Edit: Ooohhh just realised that post by thantos was Pre NC2, any possibility it might have changed since then?

aquacoder
11-05-05, 13:01
Damn. Nice link guys ! I guess no res and cst at the same time for me then :( So my int will be used for cst only.

I said that after reading the link above. It is clear that everyone could make and
succefully play universal tradeskiller. I need slots tho :( As i mentioned above my last cst setup with like 195 cst was really interesting... i was building weapons with nearly no slots at all, or in the best case 3 slotter. And i am speaking about thousands of builds, big batch jobs. I was frustrated and crazy like hell - and lommed to research, but now i want go back to my favourite profession - constructor.


I know.. Mr Nidhogg is reading everything here :p Please, please reveal the subject. Or just say that the information in the old post is true or not true. Thanx in advance :)

aquacoder
12-05-05, 13:25
Loomed and got 150 cst and 195 res.. Damn sexy this combination. Now i don't know if i should lom to pure cst or not. The old thread about the slots is making me crazy. I can not figure out how many slots more i would probably got with like 250 cst. Is it like 2% more chances to get 5 slotter out of 50 builds or like 500% more to get 5 slotter.

Jesterthegreat
12-05-05, 13:43
dont go by what people say.

if we went by what the community says the game would be gone by now (according to 90% of leaving threads).

if we went be what kk says doy would have been released for free years ago.

try it. make a load of rares as you are. if your not happy with it, get more cst.

Bugs Gunny
12-05-05, 14:13
And don't believe everything KK says either... There are some things they'd rather keep hidden.

Sixth stat anyone? That one was like: "Read my lips... NO NEW TAXES"

Just go with what you feel good about. The reason why i made my hybrid tradeskiller is the same reason i deleted my melee tank and turned my hc tank into a all weapons capping hybrid. More slots to try out things.

On my 150cst 195 res guy i made a batch of 50 holy heals, 5 5 slots 3 4 slots. The rest i don't remember i sold all that with my tl171barter (who used to be my researcher).

aquacoder
12-05-05, 16:23
Looks like i will do a big batch job today :) And we will see on the quality the way to go :)

Torg
12-05-05, 16:43
FYI: my different split conster personalities are building nice rare weapons, stats up to 120 and 2 slots average with a total cst skll (incl buff/imps/glove factory) of 170-200. i never would apply more points to cst than this.

Bugs Gunny
12-05-05, 16:47
Only way to truly test this, is if a 122cst and a higher level cst each built about 10 weapons of each type, then stuff that all in a db, and compare slotnumbers and %'s of the weapons between the two in the same TLrange.

I doub't you'd see any difference on rares. (and that's what counts)
As for non rares, hell if you have the need for 5 slotters, you probably have the cash to keep on trying anyway.

aquacoder
12-05-05, 17:05
Only 10 make no sense, you need much more to make some statistics. As i wrote before i had really unlucky hours with over 200 holy heals with like 190 cst and got only 3 or 4 3slotter only as the best result and pretty many 0 & 1 slotters. Had same effects with other high tl spells. Had probably the worst case
situation according to slots - term.

El Jimben
12-05-05, 19:09
Thanatos' post is interesting but personally, most of the best stuff I've had built (3+ slots) was built by TL150-175 consters with 90-100 Dex/Int :)

Jesterthegreat
12-05-05, 19:53
the cst i use with low dex (80 with imps) got me a 5 slot holy heal on the second BP.