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Dribble Joy
19-04-05, 15:21
Been thinking about this for a bit, but wanna gauge teh public opinion.

Gloves, yay for gloves.
Yay for tradeskillers gloves too.

But we only have two combat ones. The normal Psi one and the CS epic.

How about others?
I don't want to sound like a PE throwing his toys from the pram though.

Just variety, small bonii and malii.
Tanky ones, PEy ones, Spyy ones and more monky ones?

Bugs Gunny
19-04-05, 15:31
The vehicle glove would be something i would like to see.

Siygess
19-04-05, 15:41
Well traditionally, Cyberpunk is littered with items you could fit into the catch-all term of "Glove".. and if NC was to become a little more Cyberpunk and a little less Post-Apocalytpic, we could all find a use for:

Smartlinks (Weapon links, Hacking links, Vehicle links etc.)
BattleGlove (Functionally like the 40k Power Fist, could replace the default Alt+H for a laugh)

EDIT: Er, so thats a "Yes" from me

Heavyporker
19-04-05, 15:43
+vhc and +hck gloves make perfect sense.

But they must NOT have any +psi-amp or +weaponskills, to be honest, really.

Siygess
19-04-05, 15:45
+vhc and +hck gloves make perfect sense.

But they must NOT have any +psi-amp or +weaponskills, to be honest, really.

By that do you mean that gloves that gave hack or vehicle pilot bonuses should not give +psi and +weapon bonues, or that there should be no gloves that give those bonuses?

Heavyporker
19-04-05, 15:47
you know what the +psi-amp is?


It's what allows you to use psi modules in the first place.

Only the PSI Gloves should allow you to use psi modules.

Choose to wear any other glove, you forfeit the ability to cast modules.

Siygess
19-04-05, 15:48
Well duh, of course! That's really the point of having the other gloves isn't it - as an alternative to the glove that gives the ability to do funky Psi stuff. :D

Dribble Joy
19-04-05, 15:49
What about (which I was getting at), PSI gloves that give other small bonii?

Heavyporker
19-04-05, 15:52
like APU/PPU gloves?

Interesting, but I think that's taking the idea too far.

Siygess
19-04-05, 15:54
Well I dont see anything wrong with a glove that grants the ability to use PSI, and gave small Psi related bonuses.. but you would have to be careful not to de-value the CS epic, so we'd be talking small bonuses here (or bigger bonuses if you want to make it a rare item).

I definately don't think you should have a glove that, say, gave you the ability to use Psi and a bonus to Heavy Combat.. because we are talking about entirely different purposes, and functionally they'd be completely different as well. We all know the game by now, everything is supposed to be a compromise. Gain A, loose B - gain B, loose A. It's the case with the tradeskill gloves, and I dont think that should change.

EDIT: Although, a glove that gave +PSI, but also +50 STR, +75 MC and +75 TC.. yeah, I could see a use for that.. ;)

Superbron
19-04-05, 15:55
+vhc and +hck gloves make perfect sense.

But they must NOT have any +psi-amp or +weaponskills, to be honest, really.Yep, I agree. A +brt and +tra (special glove not as a secondary bonus) gloves would be nice also.

Heavyporker
19-04-05, 15:57
To be honest, I don't think there should be combat gloves. Just excess, in my opinion, and the constant recoil from the weapon would (and should) damage and destroy such a glove, since it'd be packed with fragile electronics.

Frankly, past vhc and hck gloves, we've exhausted the scope of gloves, unless one considers the possibility of droner glove.

Frankly, I want to see mechanical arm/leg enforcements that give massive temporary bonuses, like crushing swings or huge leaps.

Siygess
19-04-05, 16:09
To be honest, I don't think there should be combat gloves. Just excess, in my opinion, and the constant recoil from the weapon would (and should) damage and destroy such a glove, since it'd be packed with fragile electronics.

Frankly, past vhc and hck gloves, we've exhausted the scope of gloves, unless one considers the possibility of droner glove.

Frankly, I want to see mechanical arm/leg enforcements that give massive temporary bonuses, like crushing swings or huge leaps.

Yes, proper cyberlimb replacements would rock - none of this sissy bone enforcement crap - and it would open the option of going full 'borg. Mmmm, full body conversions. Combat gloves.. well, I can't argue a need for them - but we're talking about "nice to haves" rather than there be a real calling for them. As for the practicality of a combat glove - well lets face it, it's going to get kicked around just as much as a vehicle glove would - the Wastelands is lacking a highway's agency to matain the so-called "roads", and everything apart from the hovertech is going to have some nasty suspension problem. Not a smooth ride, any way you look at it.

Besides, I see the gloves functioning less as exterior gloves (like the basic Psi Glove) and more like.. well.. smart links. A direct neural connection to the device in question, to gain more prescise control and eliminate the lag inherant in the body's response times.

EDIT:


A +brt and +tra

So what are we talking about here, a glove with built in knuckle dusters (+BRT) and a really, really big clown hand (+TRA) :lol:

Just kidding.. the +BRT definately makes sense, perhaps with some kind of wrist-mounted computer like the hack tool (for working out prices, and checkign them elsewhere).. the +TRA glove would have to be more of an enhanced-strength device - like a mechanical arm enforcement that Heavy suggested. Of course, to actually carry more, you'd need a linear frame.

msdong
19-04-05, 16:12
the only glove i can think of would be a M-C glove (powerfist that saves a weapon slot). anything else is just shit. i dont even think the gloves ingame now are good as they are now. or a

there should be a minimum skill requirement (~60) on the glove, not a mainskill but a subskill.
if you want to use a hacking glove - base hacking 60. same goes for VHC glove.

i hate when ppl use them to just to boost a skill they dont have as a main profession.

Dribble Joy
19-04-05, 16:14
Full conversion would be interesting, though whether you should be able to use Psi with them I dunno.
If anything I want more variety, lots and lots of things to use, vast amounts.

OOhhhh! Idea.

A brain imp that gives nothing but PSI AMP +1?

Siygess
19-04-05, 16:17
the only glove i can think of would be a M-C glove (powerfist that saves a weapon slot). anything else is just shit. i dont even think the gloves ingame now are good as they are now. or a

there should be a minimum skill requirement (~60) on the glove, not a mainskill but a subskill.
if you want to use a hacking glove - base hacking 60. same goes for VHC glove.

i hate when ppl use them to just to boost a skill they dont have as a main profession.

Well I think having a subskill requirement to use the device is okay, making it a device that supplements your skills rather than giving you some skill you know nothing about.. but as a rule, specialisation is baad, m'kay? Having 15 Construction because you're using a Constructor glove that gives you +15 construction is hardly the end of the world..

Dribble Joy
19-04-05, 16:18
I think he means things like the VEH glove, which could allow muppets not skilling any veh to use them.

Siygess
19-04-05, 16:19
Full conversion would be interesting, though whether you should be able to use Psi with them I dunno.
If anything I want more variety, lots and lots of things to use, vast amounts.

OOhhhh! Idea.

A brain imp that gives nothing but PSI AMP +1?

Nah, full borg should, IMHO = 0 PSI ability what so ever. You're just a brain in a jar at that point. Can't feel the force.. or anything else, for that matter ;)

And here, ladies and gentlemen, is the crux of this post.. something we should all want, every single one of us (as long as it doesnt f*ck with balance too much) -

If anything I want more variety, lots and lots of things to use, vast amounts

Amen to that. A-frelling-men.

EDIT: In the case of vehicle gloves.. +15 VHC (as an example) would let you drive the Chaincraft bike. Big deal. With 47 VHC they could use it to drive a Rhino as long as the stat reqs were met, but with an investment of 47 points, I'm not going to begrudge anybody a +15 VHC bonus.

Dribble Joy
19-04-05, 16:22
I wish they would bring back the massive affro from NC2 closed beta.
But I've been told that there is a model limit for things like hair :(.

//edit
There seems to be a general concensus that if you want to drive anything you should have to spec at least something. I'm not sure where I stand on that.
Maybe a really low veh req on it, like 20.

Heavyporker
19-04-05, 16:22
I'm all for variety, but SENSIBLE, well-founded variety.

I don't want a droner legbone, for instance. Or a pair of +Pistol Combat boots

Dribble Joy
19-04-05, 16:24
I'm all for variety, but SENSIBLE, well-founded variety.

I don't want a droner legbone, for instance. Or a pair of +Pistol Combat boots
Well duh :p.

msdong
19-04-05, 16:25
... Having 15 Construction because you're using a Constructor glove that gives you +15 construction is hardly the end of the world..

but having 15 hack is "ill be able to enter the hacknet for free end get faction BP". i know that you can do that now to with the usual spy imps and a spy boost but then you could hack WB too without any skillpoint. Thats WRONG

same goes for vhc. i hate when full caped chars using the basic chainbike "for free" or invest some points and get hover for allmost free.
€: NO HOVERBIKE FOR 15 skillpoints !!!!

the problem is not that a noob use them to push his skills. its highlevel chars that use them to get skills they dont have and where they would usualy need to team up to get the same result.

Dribble Joy
19-04-05, 16:27
The minimum req to get into HN is indeed too low. I can do it with my SA/SF/Spy1 buffs and nothing else.

Siygess
19-04-05, 16:28
//edit
There seems to be a general concensus that if you want to drive anything you should have to spec at least something. I'm not sure where I stand on that.
Maybe a really low veh req on it, like 20.

Heh heh, reminds me of an old cyberpunk game, where someone was racing down the street in a sports car (or maybe it was a Yugo, I'm not sure). When asked by the concerned players if he had any driving skill, he replied: "No, I'm driving on pure reflexes baby!"

So, hmm, perhaps there is some merit in having a minimum requirement on these gloves. After all, they are reducing your physical limitations on your ability to drive, not teaching you the basics like the Wastelands Highway Code. :D

Dribble Joy
19-04-05, 16:45
I was thinking along the lines of things like these.

PSI Shield glove: PSI = 20
HTL +5, AGL - 15

PSI focus glove: PSI = 10
PSU + 5

That sort of thing, small stuff.
Maybe boost the Gaya glove, reqs to 75 psi and put in a number lesser versions.

//edit
Remember that even the smallest boost in ppu/apu can have massive effects.

Siygess
19-04-05, 16:50
I was thinking along the lines of things like these.

PSI Shield glove: PSI = 20
HTL +5, AGL - 15

PSI focus glove: PSI = 10
PSU + 5

That sort of thing, small stuff.
Maybe boost the Gaya glove, reqs to 75 psi and put in a number lesser versions.

//edit
Remember that even the smallest boost in ppu/apu can have massive effects.

Something like that would, at first glance, add a little more variety to setups without drastically changing anything. Might make a nice drop (whole) from some new mobs.. perhaps a splinter group of ex-Crahn Psi Monks forming their own Religion or Cult.

Comie
19-04-05, 16:57
first thing i would like to see is the regs removed from MC5 chips, then there would be huge varity in character set ups, HC PE's with a herc in or a rifle tank with an SA in.

i know ppl are gunna go

"NOZ 0/2 noob wif mc5 chip in!"

ok then but how many times is that noob gunna die... and how many times is that noobs chip gunna break... most of the games population are vets anyways, so it seems a moot point to me, just adds a bucket load of variation for the cost of nothing.

Original monk
19-04-05, 16:58
i would like the vehicule and hackglove's for sure !!!! it would be as usefull as the other gloves :)

i wouldnt mind a variation on the monkglove :P +5 apu + 5 ppu +5 ppw anyone :D

nah a hybridglove would be over the top, i think the current glove is GREAT for monks, i never tought they would ever put it in, i couldnt play a monk anymore witouth it :)

and a weaponloreglove ? maybe even adding pc or rc ? why not ? :)

a leatherglove wich gives high pierce resist ? like the gloves used by the police/security to defend emselves versus knife's ? :)

the more gloves the better :D

Dribble Joy
19-04-05, 17:01
first thing i would like to see is the regs removed from MC5 chips, then there would be huge varity in character set ups, HC PE's with a herc in or a rifle tank with an SA in.
This has been put forward a number of times, however, when you start getting into what it would do for setups and balancing it would actually cause a number of problems.

Siygess
19-04-05, 17:04
Heh, yeah, but just think what those extra 44 Stat Points would do to your rank :)

Seven
19-04-05, 19:54
Transporter Glove

You can transport yourself to any locked genreps.

Jesterthegreat
19-04-05, 20:09
brt wont happen...

kk have said it wont happen...

they have barter how they want it. if they introduced barter imps they would have to lower the effect of each barter point.

Dr Strange
19-04-05, 23:54
The following gloves need to be added, in list of importance:

Barter Glove (+15)
Vehicle Glove (+15 or +10 vehicle +10 rep)
Hack Glove (for outside HN, +15)
Salvage Glove (more rare than the Rec glove and gives +30 rec)

Kozmos
20-04-05, 00:45
I cant believe people are seriously suggesting Barter GLOVES... I mean come oonnn do you guys go into your local shop and fondle the shopkeeper to get better prices ? What boost is a glove gonna give to barter ? Oo Maybe a Inteligence boosting head implant that adds to barter, but hell not a glove lol :lol:

eprodigy
20-04-05, 01:06
kami (kinda) glove! boosts your weapon skills but you cant use psi

Jesterthegreat
20-04-05, 02:21
Barter Glove (+15)


read the post above... i wasnt making stuff up, someone from kk stated it as fact. use the search function, or simply keep on asking for what kk has said you wont get.

Tantta
20-04-05, 10:35
Wheres the damn barter glove?
Its a tradeskill just like the others :)
capped barter can have only tl 175 barter.

edit:
haven't read whole thread about if someone had the same idea.

Bugs Gunny
20-04-05, 10:57
capped barter gets 175 unbuffed and this gets him a bit over a 40% discount in stores.
If you start taking things higher than that you're getting close to the point where people buy low and sell high to storekeepers.
This is the reason why KKK stated they will never introduce barter implants.

Besides, the magical number for parter is 102, get ppu buff to go to 114 and you get a 30% discount. All those points to get to 175 area a waste of character potential.

Tantta
20-04-05, 11:10
Thought so, my current barter tl 170 saves ALOT of money with simple things. :)

msdong
20-04-05, 12:36
...
Salvage Glove (more rare than the Rec glove and gives +30 rec)

i have posted my 2c to the first few before and like to ask why anyone should get FREE AMMO for NO SKILL ?

is this a get rid of all tradeskiller thread ?

why not a super implant glove too ? isnt it cool to implant MC5 on 30 base skill? and you guys wonder why you allways have to search for traders. as long as you make it less attractive to be a pure trader you will get this downtimes. and i think without pure traders NC is missing a thing why some players would join this game.

Speedball
20-04-05, 13:17
Hehe yeah maybe it would be a good idea.
But i think the peoples of nc are pretty sick of all the balencement to do with it.
it would add roxoh class / desadvantages etc...

Dribble Joy
20-04-05, 13:29
Everything is/should be balanced at the maximum capacity it can attain.
If you increase the maximum skill then you would simply readjust the way it worked so that overall nothing changes at that maximum.

Dr Strange
20-04-05, 14:11
read the post above... i wasnt making stuff up, someone from kk stated it as fact. use the search function, or simply keep on asking for what kk has said you wont get.

Well, it can't hurt to still express what we'd like.

Personally I think it's weird they don't have a glove, or any imps for that matter, for Barter. I mean yea a ton of barter would be a tad "overpowered" I guess but some Imps would be nice.

If it's a roleplay thing, which someone mention hehe.. Look at it this way; they don't have a barter glove cause you can't use yer hands to get better prices, fair enough. But it's this far into the future, we have nuclear technology and such yet we can't design a parachute for falling/jumping out of vehicles?

Bugs Gunny
20-04-05, 14:17
Parachutes?????

Any good pilot crashes along with his vehicle.... within 2 minutes after launch :-)

Dribble Joy
20-04-05, 14:48
So many areas where we have so little variety.
Sod all hearts, no psi imps other than the brain ones, few gloves, and only a small number of bones.

Jesterthegreat
20-04-05, 19:21
Well, it can't hurt to still express what we'd like.

Personally I think it's weird they don't have a glove, or any imps for that matter, for Barter. I mean yea a ton of barter would be a tad "overpowered" I guess but some Imps would be nice.

If it's a roleplay thing, which someone mention hehe.. Look at it this way; they don't have a barter glove cause you can't use yer hands to get better prices, fair enough. But it's this far into the future, we have nuclear technology and such yet we can't design a parachute for falling/jumping out of vehicles?


why would you want i put in if kk stated it would mean reworking the barter system?

it would mean you get the same prices... but kk would have to direct time from other things.

Opar
21-04-05, 00:10
Sure, it'd be fun, I guess.

Heavyporker
25-04-05, 15:14
All this talk about ideas for implants make me miss my Idea Novas... *sigh*

Lemme rummage... I want to revel in fond memories of dreaming.


edit - HERE WE GO! ROCK ON!

Massive Idea Nova : http://neocron.jafc.de/showthread.php?t=52684

Massive Idea Nova #2: http://neocron.jafc.de/showthread.php?t=60363

SovKhan
25-04-05, 17:36
give me a +psi backbone damnit. =)

Vae Victis
25-04-05, 17:40
apu/ppu gloves? this means you will boost the monk class, meaning 2 weeks after this idea has been implemented you will have half the populations whining and crying about monks needing a nerf.
if you're gonna add some gloves, make a barter/hack glove, without psi-amp.
or a RC/PC glove with psi-amp, to boost the PEs/Spies usage.