Jaenus
03-04-05, 11:35
[ edited ]
the point of this post is to hand off the Skill Manager that I wrote during my time in Spirit. I was going to release it publically for the release of NC2 but AlphaGremlin stepped up to challenge first and I had more important things to think about (e.g. last year of University). I will not make any further updates to this manager, nor can I guarentee that the equations used to calculate stats/armour values are still accurate but I decided to be gracious and update the item definitions for you. We all know how much fun that is :lol:
Anyone is free to do as they like with this. Obviously parts of it were inspired by Smokers old manager (the one distributed with NLPro) and credit goes where it's due - he did have a nice layout.
Binaries (http://www.basicuniverse.com/nc2/SkillManager.bin.zip)
Source Code (http://www.basicuniverse.com/nc2/SkillManager.src.zip) (complete Visual Studio 7 project)
Have fun.
the point of this post is to hand off the Skill Manager that I wrote during my time in Spirit. I was going to release it publically for the release of NC2 but AlphaGremlin stepped up to challenge first and I had more important things to think about (e.g. last year of University). I will not make any further updates to this manager, nor can I guarentee that the equations used to calculate stats/armour values are still accurate but I decided to be gracious and update the item definitions for you. We all know how much fun that is :lol:
Anyone is free to do as they like with this. Obviously parts of it were inspired by Smokers old manager (the one distributed with NLPro) and credit goes where it's due - he did have a nice layout.
Binaries (http://www.basicuniverse.com/nc2/SkillManager.bin.zip)
Source Code (http://www.basicuniverse.com/nc2/SkillManager.src.zip) (complete Visual Studio 7 project)
Have fun.