BradSTL
13-03-05, 01:25
Is there any rhyme or reason to which sewers, basements, storage areas, and whatever are "hunting zones" (where you lose SL even for killing faction enemies) as opposed to which ones are "anarchy zones" (where you only lose SL for killing allies and neutrals)?
As best as I can tell, the only ones that are marked "hunting zones" are the Plaza/Via Rosso level 1 sewers, and the Pepper Park level 3-5 sewers. The level 1 and 2 Pepper Park abandoned basements are anarchy zones. So are the level 3 and 4 Via Rosso abandoned rooms. So are the level 4-6 Plaza abandoned cellars. So are the level 7-8 storage areas in the Industrial Area and the Outzone. So are all of the mob killing areas in the Dome of York, and in the Military Base.
So why do those particular level 1 to 5 hunting areas impose special penalties on PvP, and only those?
I ask this for two reasons. One reason is that it seems awfully confusing to new people, to each of whom the difference has to be explained when they bump their nose on it. But the other reason is that Pepper Park sector 3 seems to be almost perfectly designed for city-versus-city combat ... except that both sides can retreat to the level 3 and 4 sewers, where they can't be killed without the killer losing soul light.
I think at this point the "hunting zone" security is unnecessary, and what I'd prefer is for it to be removed at this point. Virtually all new people keep their LE chip in, because there's no benefit to taking it out; if someone takes it out by mistake (as I just ran into someone who'd done), they can put it back in. But if the whole idea of illegal-PvP hunting zones is to be kept at all, I'd appreciate it if it were a bit more consistent. What I'd personally suggest is to have only the Plaza/Via Rosso level 1 sewers and the Dome of York level 1 abandoned sidestreets be hunting zones. (Why those two? They're the "training wheels" zones where none of the mobs will attack until they're attacked, so they're obviously the ones that are designed with new people in mind.)
As best as I can tell, the only ones that are marked "hunting zones" are the Plaza/Via Rosso level 1 sewers, and the Pepper Park level 3-5 sewers. The level 1 and 2 Pepper Park abandoned basements are anarchy zones. So are the level 3 and 4 Via Rosso abandoned rooms. So are the level 4-6 Plaza abandoned cellars. So are the level 7-8 storage areas in the Industrial Area and the Outzone. So are all of the mob killing areas in the Dome of York, and in the Military Base.
So why do those particular level 1 to 5 hunting areas impose special penalties on PvP, and only those?
I ask this for two reasons. One reason is that it seems awfully confusing to new people, to each of whom the difference has to be explained when they bump their nose on it. But the other reason is that Pepper Park sector 3 seems to be almost perfectly designed for city-versus-city combat ... except that both sides can retreat to the level 3 and 4 sewers, where they can't be killed without the killer losing soul light.
I think at this point the "hunting zone" security is unnecessary, and what I'd prefer is for it to be removed at this point. Virtually all new people keep their LE chip in, because there's no benefit to taking it out; if someone takes it out by mistake (as I just ran into someone who'd done), they can put it back in. But if the whole idea of illegal-PvP hunting zones is to be kept at all, I'd appreciate it if it were a bit more consistent. What I'd personally suggest is to have only the Plaza/Via Rosso level 1 sewers and the Dome of York level 1 abandoned sidestreets be hunting zones. (Why those two? They're the "training wheels" zones where none of the mobs will attack until they're attacked, so they're obviously the ones that are designed with new people in mind.)