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Tostino
03-03-05, 20:49
Well here is a setup I made for a all around trade skiller.
If you have caped Int you will cap everything very easy and will have max slot chances.

paolo escobar
04-03-05, 18:57
hybrid tradeskillers are the best :)
totally self sufficient.

I would maybe consider lowering ur ress and incresing ur cst skill.
I'm not sure but i think none rares cap build stats at high 170's cst (not sure tho, can anyone confirm this plz?).
And then u only need to hang around a friendly Lab and u can work away totally unhinder'd.

Tostino
04-03-05, 21:34
With caped int and dex you can cap all rares and non rares with 150 cst.
And I have that high res so I can do MC5's without going to a lab.
Edit: I also dont have a glove on that setup so you can see what the skills are eayser.

ArthurDent2k
11-03-05, 13:26
Erm...is that sure? When capped i need just 150 for capping everything including rares? THAT would be good News to me ^^

Bug Barbecue
11-03-05, 13:34
Well, for E-Parts you need 220 Res if u wanna avoid any failures. I cannot see in your setup how you wanna reach that^^

Btw:
How can u say that u have the bast slot chance?
Slots are random and luck.

Bugs Gunny
11-03-05, 13:42
150cst on a int and dex capped tradeskiller is still way over the top :-)
But hey, it's a nice and even number.
I have a setup where i can poke mc5's too, but this is the normal hybrid tradeskiller.
Self buffed and just using gloves he can res 195 cst 150 rep 197, recycle 50 and pilot everything ingame (except for the HC driver requirement ones)

-----------Intelligence-----------
Max Skill: 100
Current: 120 +20
Skill: Hacking = 18 +18
Skill: Barter = 44 +0
Skill: PSI Use = 4 +0
Skill: Weapon Lore = 10 +10
Skill: Construction = 135 +35
Skill: Research = 195 +64
Skill: Implant = 10 +10
Skill: Willpower = 0 +0

-----------Strength-----------
Max Skill: 40
Current: 37 -3
Skill: Melee Combat = 0 -87
Skill: Heavy Combat = 0 -100
Skill: Transport = 105 +0
Skill: Resist Force = 15 +15

-----------Constitution-----------
Max Skill: 40
Current: 43 +3
Skill: Athletics = 103 +8
Skill: Body Health = 79 +29
Skill: Endurance = 0 -17
Skill: Resist Fire = 0 +0
Skill: Resist Energy = 0 +0
Skill: Resist X-Ray = 0 +0
Skill: Resist Poison = 0 +0

-----------Dexterity-----------
Max Skill: 100
Current: 122 +22
Skill: Pistol Combat = 0 -79
Skill: Rifle Combat = 0 -95
Skill: HighTech Combat = 5 +5
Skill: Vehicle Use = 62 +0
Skill: Agility = 11 +11
Skill: Repair = 182 +30
Skill: Recycle = 39 +23
Skill: Remote Control = 0 -100

-----------PSI-----------
Max Skill: 20
Current: 20 +0
Skill: Passive PSI Use = 60 +0
Skill: Agressive PSI Use = 0 +0
Skill: Mental Steadiness = 6 +0
Skill: PSI Power = 21 +0
Skill: Resist PSI = 0 +0

-------Character Inventory-------
Slot: Helmet - Battle Helmet 2
Influences: PRC: 20 FOR: 13

Slot: Vest - Power Infiltration Suit v S-256
Influences: XRR: 121 PRC: 25 FOR: 23 P-C: 16 DEX: 6 INT: -6 END: -25

Slot: Belt - Heavy Energy Protection Belt
Influences: ENR: 70 FOR: 30

Slot: Trousers - Battle Trousers 2
Influences: PRC: 19 FOR: 13

Slot: Boots - Heavy Battle Boots
Influences: FOR: 18 PRC: 21

Slot: Brain Chip - Special Science CPU
Influences: INT: 5 DEX: 5 CST: 10 RES: 10 IMP: 5 REP: 5 REC: 5

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - Tech Haven CPU
Influences: CST: 10 RES: 10 REP: 10 REC: 10

Slot: Brain Chip - MC5 Hawking CPU
Influences: CST: 10 RES: 10 INT: 6 DEX: 5 IMP: 5 REC: 5 REP: 5

Slot: Eye - DoY Retina Repair Coordinator
Influences: REP: 10 DEX: 1

Slot: Heart - Strengthen Heart 2
Influences: HLT: 10 CON: 3 POR: -15

Slot: Glove - Researcher Machina Glove
Influences: RES: 15 TRA: 10 INT: 5 M-C: -100 H-C: -100 P-C: -100 R-C: -100 RCL: -100

Slot: Spine - Advanced Nerves 3
Influences: RES: 15 HCK: 8 INT: 5 STR: -3 TRA: -10

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Advanced Leg Enforcement
Influences: ATL: 8 FOR: 8

Slot: Foot - Advanced Foot Enforcement
Influences: AGL: 8 FOR: 3

Slot: Shelter - Foreign Shelter
Influences: SHEL: 27

Slot: Deflector - Foreign Deflector
Influences: DEFL: 18

Slot: Combat - Melee Combat Booster 1
Influences: M-C: 5 HLT: 4 AGL: 3

Slot: Support - Construct Booster 1
Influences: CST: 5 RES: 4 REC: 3

Slot: Resist - Basic Resist Booster 2
Influences: FOR: 15 HLT: 15 POR: 15
---------------------------------

This char has built 5 slot CS, 4 slot DG, 4slot artifact wyat earp, several 5 slot holy heals from a batch of 110.

To cap non rares there is a formula involving int,dex and cst level but you should look it up in the old forums :-)

ArthurDent2k
14-03-05, 00:51
Hey,looks great...seems iŽll have to level quite a bit on my trader ^^

Thx for the suggestions

Arthurdent2k

imper1um
26-05-05, 20:45
Here's gona be my Capped Hybrid Tradeskiller. Remember to add 15 to the skill for gloves before critizing. :)