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View Full Version : Lowtech pistol PE =)



LiL T
28-02-05, 21:47
Download the neoskiller file as it would take far to many screen shots too show it on here and the chance of me messing it up. You need to rename the file extension from .log too .xmc I could not upload it otherwise =/

It has 125 fire/energy/xray and 50 poison as a bonus

Uses 2 drugs nightspider + blue fairy that is to activate the PSI defence processor 1 chip and the med energy belt

It has about 452 hitpoints uses heat 1 / blessed deflector / dammage boost very similar to my PE's setup this. It has 90 Dex because the explosive earp is a great weapon but if you take one dex drug you can use a libby.

I think you could replace the defensive processor with an balistic 3 weapon chip and not have to drug for libby or belt but then you're shelter and deflector damages would be shitty

/Edit if anyone can put better setups here without drugs etc then feel free I'd like to see them :)

Tostino
28-02-05, 22:14
Character Overview for New Character

Character Class: Private Eye
Sex: Male
Server: None
Ranking: 0/65

None

-----------Intelligence-----------
Max Skill: 60
Current: 67 +7
Skill: Hacking = 25 +25
Skill: Barter = 0 +0
Skill: PSI Use = 118 +20
Skill: Weapon Lore = 110 +23
Skill: Construction = 0 +0
Skill: Research = 0 +0
Skill: Implant = 20 +20
Skill: Willpower = 0 +0

-----------Strength-----------
Max Skill: 60
Current: 63 +3
Skill: Melee Combat = 4 +4
Skill: Heavy Combat = 6 +6
Skill: Transport = 87 +6
Skill: Resist Force = 114 +8

-----------Constitution-----------
Max Skill: 65
Current: 63 -2
Skill: Athletics = 63 +13
Skill: Body Health = 114 +33
Skill: Endurance = 8 +8
Skill: Resist Fire = 27 +15
Skill: Resist Energy = 80 +15
Skill: Resist X-Ray = 90 +45
Skill: Resist Poison = 50 +35

-----------Dexterity-----------
Max Skill: 80
Current: 95 +15
Skill: Pistol Combat = 168 +30
Skill: Rifle Combat = 0 +0
Skill: HighTech Combat = 14 +14
Skill: Vehicle Use = 0 +0
Skill: Agility = 100 +26
Skill: Repair = 0 +0
Skill: Recycle = 0 +0
Skill: Remote Control = 0 +0

-----------PSI-----------
Max Skill: 35
Current: 40 +5
Skill: Passive PSI Use = 75 +0
Skill: Agressive PSI Use = 0 +0
Skill: Mental Steadiness = 50 +0
Skill: PSI Power = 22 +0
Skill: Resist PSI = 0 +0

-------Character Inventory-------
Slot: Helmet - Inquisition Helmet 2
Influences: FIR: 33 PRC: 14 FOR: 12

Slot: Vest - Titan Armor
Influences: FIR: 41 PRC: 33 FOR: 8

Slot: Belt - Medium Energy Protection Belt
Influences: ENR: 48 FOR: 20

Slot: Trousers - Inquisition Trousers 2
Influences: FOR: 12 PRC: 14 FIR: 32

Slot: Boots - Crahn Holy Shelter Boots
Influences: FOR: 3 PRC: 3 FIR: 7 ENR: 14 XRR: 7

Slot: Brain Chip - BioTech (M.O.V.E.O.N) CPU
Influences: STR: 3 CON: 3 M-C: 6 H-C: 6 TRA: 6 FOR: 8 HLT: 18

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Brain Chip - MC5 Synaptic Accelerator CPU
Influences: INT: 5 DEX: 6 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Eye - Pistol CombatEye 3
Influences: P-C: 15 WEP: 10 M-C: -10 R-C: -10

Slot: Heart - Filter Heart 2
Influences: POR: 15 XRR: 10 CON: -5

Slot: Glove - Crahn Power Gauntlet
Influences:None

Slot: Spine - ReflexBooster 4
Influences: AGL: 15 ATL: 5 DEX: 4 INT: -3 WEP: -10

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Biotech AntiGamma Leg Enforcement
Influences: XRR: 10 ATL: 8

Slot: Foot - Biotech AntiGamma Foot Enforcement
Influences: AGL: 8 XRR: 4

Slot: Shelter - Shelter
Influences: SHEL: 35

Slot: Deflector - Blessed Deflector
Influences: DEFL: 45

Slot: Combat - Pistol Combat Booster 1
Influences: P-C: 5 T-C: 4 WEP: 3

Slot: Support - Spy Booster 1
Influences: HCK: 5 IMP: 4 AGL: 3

Slot: Resist - Hazard Resist Booster 1
Influences: HLT: 15 XRR: 20 POR: 20

Slot: Drug - Nightspider
Influences: PSI: 5 PSU: 20 IMP: 16 FOR: -15
---------------------------------
137 fire 134 energy 138 xray 45 poison and 450 HP

Tostino
28-02-05, 22:46
Setup #2 (with less poison)

Character Overview for New Character

Character Class: Private Eye
Sex: Male
Server: None
Ranking: 0/65

None

-----------Intelligence-----------
Max Skill: 60
Current: 67 +7
Skill: Hacking = 25 +25
Skill: Barter = 0 +0
Skill: PSI Use = 118 +20
Skill: Weapon Lore = 110 +23
Skill: Construction = 0 +0
Skill: Research = 0 +0
Skill: Implant = 20 +20
Skill: Willpower = 0 +0

-----------Strength-----------
Max Skill: 60
Current: 63 +3
Skill: Melee Combat = 4 +4
Skill: Heavy Combat = 6 +6
Skill: Transport = 87 +6
Skill: Resist Force = 129 +23

-----------Constitution-----------
Max Skill: 65
Current: 63 -2
Skill: Athletics = 63 +13
Skill: Body Health = 113 +38
Skill: Endurance = 8 +8
Skill: Resist Fire = 31 +30
Skill: Resist Energy = 89 +30
Skill: Resist X-Ray = 93 +25
Skill: Resist Poison = 30 +15

-----------Dexterity-----------
Max Skill: 80
Current: 95 +15
Skill: Pistol Combat = 168 +30
Skill: Rifle Combat = 0 +0
Skill: HighTech Combat = 14 +14
Skill: Vehicle Use = 0 +0
Skill: Agility = 100 +26
Skill: Repair = 0 +0
Skill: Recycle = 0 +0
Skill: Remote Control = 0 +0

-----------PSI-----------
Max Skill: 35
Current: 40 +5
Skill: Passive PSI Use = 74 +0
Skill: Agressive PSI Use = 0 +0
Skill: Mental Steadiness = 48 +0
Skill: PSI Power = 26 +0
Skill: Resist PSI = 0 +0

-------Character Inventory-------
Slot: Helmet - Inquisition Helmet 2
Influences: FIR: 33 PRC: 14 FOR: 12

Slot: Vest - Titan Armor
Influences: FIR: 41 PRC: 33 FOR: 8

Slot: Belt - Medium Energy Protection Belt
Influences: ENR: 48 FOR: 20

Slot: Trousers - Inquisition Trousers 2
Influences: FOR: 12 PRC: 14 FIR: 32

Slot: Boots - Crahn Holy Shelter Boots
Influences: FOR: 3 PRC: 3 FIR: 7 ENR: 14 XRR: 7

Slot: Brain Chip - BioTech (M.O.V.E.O.N) CPU
Influences: STR: 3 CON: 3 M-C: 6 H-C: 6 TRA: 6 FOR: 8 HLT: 18

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Brain Chip - MC5 Synaptic Accelerator CPU
Influences: INT: 5 DEX: 6 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Eye - Pistol CombatEye 3
Influences: P-C: 15 WEP: 10 M-C: -10 R-C: -10

Slot: Heart - Filter Heart 2
Influences: POR: 15 XRR: 10 CON: -5

Slot: Glove - Crahn Power Gauntlet
Influences:None

Slot: Spine - ReflexBooster 4
Influences: AGL: 15 ATL: 5 DEX: 4 INT: -3 WEP: -10

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Biotech AntiGamma Leg Enforcement
Influences: XRR: 10 ATL: 8

Slot: Foot - Biotech AntiGamma Foot Enforcement
Influences: AGL: 8 XRR: 4

Slot: Shelter - Shelter
Influences: SHEL: 35

Slot: Deflector - Blessed Deflector
Influences: DEFL: 45

Slot: Combat - Pistol Combat Booster 1
Influences: P-C: 5 T-C: 4 WEP: 3

Slot: Support - Spy Booster 1
Influences: HCK: 5 IMP: 4 AGL: 3

Slot: Resist - Basic Resist Booster 3
Influences: HLT: 20 FOR: 15 FIR: 15 ENR: 15

Slot: Drug - Nightspider
Influences: PSI: 5 PSU: 20 IMP: 16 FOR: -15
---------------------------------
447 HP 141 fire 141 xray 142 energy 27 poison

LiL T
28-02-05, 23:02
Damn those are nice :o

I don't have an SA though =/ I'm sure i'll get round to it someday though lol

I choice to use viper king I did not think you could get the poison without but I see now :)

I't the bluefairy too it takes off 10 ath's >.<

Dribble Joy
01-03-05, 11:33
Blue fairy? Ick....

If you don't have an SA, swap it for a balli3 and the reflex4 for an exp reflex4.
You loose all of 5 atl and 5 tc.

The setup above is pretty much what I would recommend.
I would probably put a bit more into htl though, armour gain after 125-130 is minimal at best.

Jesterthegreat
02-03-05, 14:31
as low tech you really should have poison resist...

Dribble Joy
02-03-05, 15:38
You should have poison as a high techer too.
Though I only have about 40 :(.

eprodigy
03-03-05, 01:44
messign around in neoskiller can get like 80 80 80 70 percent resist according to it on lowtech and same but 50 percent poison for a judge setup... losing only a little agl/ath (redflash compensation)

fast made setups

Dribble Joy
03-03-05, 04:09
Those %s mean nothing to me, I work in total armour values.

Regardless, those setups look seriously nasty.
152 pc is way too low, and 99 hlt is criminal.
Dex booster? moto3? neural advancement?

LiL T
03-03-05, 04:17
Those %s mean nothing to me, I work in total armour values.

Regardless, those setups look seriously nasty.
152 pc is way too low, and 99 hlt is criminal.
Dex booster? moto3? neural advancement? Heh I was going to post the same I'm too tierd to explain it all but poor choice of chips very little health and way over kill on the poison in the first setup. Those ammounts of resist points in con look just odd aswell and 88 ath no real need for that much athletics

/Edit in one of them setup's you having about 107 in fire/energy/xray and 113 poison I'm sorry man but you die to a CS clip =/

eprodigy
03-03-05, 05:43
lol my mistake then no one look at those :) tbh i never used a skilelr before, just kinda go with what works in game.. and ive never had a pe.

eprodigy
03-03-05, 08:21
EDIT: wrong thread

N3v3rM0r3
03-03-05, 13:38
mine lowtech got 150 fire 190 energy 125 x ray 55 poison 200 force 200 pierc

think u got low resistance... use the armor mod ( go in option and set it )

N3v3rM0r3

Jesterthegreat
03-03-05, 14:42
mine lowtech got 150 fire 190 energy 125 x ray 55 poison 200 force 200 pierc

think u got low resistance... use the armor mod ( go in option and set it )

N3v3rM0r3


similar to mine but less NRG (after 130 theres way less impact) and more poison.

coupled with speed (when i lom back to low tech... im no PA judge / xbow atm) and 470 health self buffed.

-=Dredduk=-
03-03-05, 17:03
Does blessed deflector actually make that much difference and can you run cast it without epic glove?

I always thought a tl3 def that can run cast easy is much better then a blessed def.

Tostino
03-03-05, 18:57
I aloways just used a blessed def so I dont know the difrence :p. And if you go for no hacking then you can get a good freq on the blessed def.

Dribble Joy
03-03-05, 19:30
The epic glove only gives +20 psu.
It is NOT going to suddenly double the rof on your blessed def, increase it by 3-4 maybe, but even with full int speccing into psu, you are unlikely to reach the freq cap on that spell.

Nevermore, you sure you got those values right?
190 anything on a PE is just plain daft.

My PE has 125 f/x 130 energy, 473 hp, 88 atl/agl and 40 por.
I don't reach force/pierce cap because of my shelter boots. The difference between 190 and 200 is minimal anyway.

LiL T
03-03-05, 20:32
Does blessed deflector actually make that much difference and can you run cast it without epic glove?

I always thought a tl3 def that can run cast easy is much better then a blessed def.
It makes a quite a bit of difference :) when fighting jest he was using an earp explosive modded I had tl 3 deflector and he was killing me pretty damn fast with DB. I changed to blessed Deflector and I was quite a bit harder for him to take me down, ;) which suprized me as I wondered the same about it. Then again my PE is setup a bit wierd atm using psi defensive processor chip 2 with druging. I'm liking it so far but I'll prolly lom again

Tostino
10-03-05, 02:04
Well here is a no SA setup (no drugs)
Edit: Oops I forgot to put the anti-gama chest in.

Dribble Joy
10-03-05, 03:21
Hmmm.. a bit slow....
Not bad though. For a low tech setup it kinda lacks hp, but without drugs, you aren't going to get much more.

Jesterthegreat
10-03-05, 09:39
when fighting jest he was using an earp explosive modded I had tl 3 deflector and he was killing me pretty damn fast with DB.


i love my wyatt earp :p

:edit: i fully capped my Wyatt with no PA, 170ish pc and 15 base wep lore.

dunno how much more you would need for a lib

:edit2: br3 / haz / heat are your friends at 50 MST (br3 is 49 or something? not sure :p)

if you really wanna go wild, spec for DB sanc with 2 drugs :p

Bugs Gunny
10-03-05, 09:47
Yeah, haz or heat makes a big difference, and the glove does help. My pe has hardly any psi use specced but gets it from the glove and drugs.

Jesterthegreat
10-03-05, 14:43
Yeah, haz or heat makes a big difference, and the glove does help. My pe has hardly any psi use specced but gets it from the glove and drugs.


when i was lowtech i had 45/min on my DB :D

i fuckin loved it (that was no glove, and i think undrugged)

Bugs Gunny
10-03-05, 14:50
I noticed..... and awesome range on it too.
I fought you on a few alts then.

That wyat sure hurt with the db.

Myself i prefer the tl92 pulselaser pistol, get a 5 slot one, flaser mod it and with db you're like a slasher spy.

Jesterthegreat
10-03-05, 14:53
I noticed..... and awesome range on it too.
I fought you on a few alts then.

That wyat sure hurt with the db.

Myself i prefer the tl92 pulselaser pistol, get a 5 slot one, flaser mod it and with db you're like a slasher spy.


i gave my 5 slot tl 92 flazer pulse laser to TICK!!!! a few days ago. well he gave the wyatt so its all good :p

and yeah it hurts with DB... but if DB runs when opponents are almost dead it starts hitting for 10-15 damage (when all the body is wrecked and you take little damage from locational damage)

Notorious Fish
10-03-05, 21:30
Hmmm.. a bit slow....
Not bad though. For a low tech setup it kinda lacks hp, but without drugs, you aren't going to get much more.


why is everyone obcessed with PEs havign 50000000 hp i have 394 and i do fine and my resists are great.

Dribble Joy
10-03-05, 21:37
It's about reaching a balance between resists and hp, too much of the other means an overall weakness.
I am a judge (though admittedly a high defence one) user, I have more hp, resists and atl than that last setup. Someone using lowtech should have more than I do.

eprodigy
11-03-05, 02:25
I am a judge (though admittedly a high defence one) user, I have more hp, resists and atl than that last setup. Someone using lowtech should have more than I do.

do you pull off pa for blessed def/br3/heat/haz ? (or wear pa at all..)

Dribble Joy
11-03-05, 03:41
My setup is rigged so I can cast blessed def with PA on.
Br3 I need to take off PA for. Casting BR3 in a fight as a non PA wearing PE would be insane though, the rof you can get on the spell means you have to stand still almost.

eprodigy
11-03-05, 08:08
My setup is rigged so I can cast blessed def with PA on.
Br3 I need to take off PA for. Casting BR3 in a fight as a non PA wearing PE would be insane though, the rof you can get on the spell means you have to stand still almost.

ah yeah would just need a few xtra mst to do that i suppose

Dribble Joy
11-03-05, 14:16
BR3 is 48 mst, so I only need to spec one more point of mst so I get 43 with PA on.

sultana
12-03-05, 10:00
My setup is rigged so I can cast blessed def with PA on.
Br3 I need to take off PA for. Casting BR3 in a fight as a non PA wearing PE would be insane though, the rof you can get on the spell means you have to stand still almost.
It's not the RoF that's the problem, it's the fact that when your br3/haz/heat runs you can be almost certain that your nightspider has run with it.

Dribble Joy
12-03-05, 14:35
And?
Recasting blessed def or shelter mid fight is a much a death sentence as opening your inv and eating another NS.

LiL T
12-03-05, 15:13
It's not the RoF that's the problem, it's the fact that when your br3/haz/heat runs you can be almost certain that your nightspider has run with it.
Yes it does but you just kind of get use to it, I just sort of know in my head when I need to dash off around a corner. I can allmost run cast shelter /blessed deflector ^^ it is the psi defence chip 2 which I need to take 2 drugs to activate. My PSI is built around its influences, I can't use blessed def or haz/heat/brb3 with out that imp activated

Jesterthegreat
12-03-05, 16:16
my PE has no issues recasting s/d mid fight.

as a low tech PE its really easy.

when my pe had 45/min on DB undrugged he could buff up extremely quickly ;)

oh and this was with no drugs, no crahn glove and no psi imps.

now im a non PA judge PE its a bit slower, but i manage it unless im against a few people who have exceptional aim.

:edit: @ above if you can "run cast" your s/d as a PE i will give you every MC5 i own.

people need to realise wobbling aboput a little bit or stopping for a split second (as PE's can with healing) is not run casting.

oh and if you move at a snails pace i reserve the right to say "FUCK OFF IM NOT GIVIN YOU SHIT".

basically its not possible with a PvP setup (IE not stupidly slow)

sultana
13-03-05, 04:44
And?
Recasting blessed def or shelter mid fight is a much a death sentence as opening your inv and eating another NS.
Not really, if you can get your timing down, you can pull off your s/d in 2 seconds. Whereas opening you inventory midfight to pop drug takes a whole lot longer, and I usually don't take the drug anyway due to clicking the thing to fast or whatever.

Bugs Gunny
13-03-05, 13:55
And?
Recasting blessed def or shelter mid fight is a much a death sentence as opening your inv and eating another NS.

Do it all the time.
It's risky, and i wouldn't recommend it in all fights, but if it's someone that doesn't outrun you too much or has insta-aim, it's better to do it and get the defense bonus back to recover your health, than to go at it without them.

Jesterthegreat
13-03-05, 14:23
Do it all the time.
It's risky, and i wouldn't recommend it in all fights, but if it's someone that doesn't outrun you too much or has insta-aim, it's better to do it and get the defense bonus back to recover your health, than to go at it without them.


in my experiance if someones a really good aim then you will be dead before you need to re-SD.

if the fight lasts long enough to need a new SD i can 99% of the time pull it off.

Xylaz
13-03-05, 16:48
well, its been a long time ive played PEs but i think it is (was?) possible to runcast s/d. The point is that you cannot cross the "circle" area (middle of this circle is the point where u start casting spell) - therefore if u run in circles inside this area you will be able to do this.

On my spy i was able to fully runcast heal and def using this tactics.

Jesterthegreat
14-03-05, 09:41
well, its been a long time ive played PEs but i think it is (was?) possible to runcast s/d. The point is that you cannot cross the "circle" area (middle of this circle is the point where u start casting spell) - therefore if u run in circles inside this area you will be able to do this.

On my spy i was able to fully runcast heal and def using this tactics.


so you can circle cast them?

hell my tank circle casted all his spells, this is nothing new.

i really hope there isnt going to be another 10+ page thread disputing what the term "run cast" signifies.

to put it simply runcasting is running straight forwards and casting without stopping. APU spells are runcastable, PPU spells are only runcastable if your a slow ass

mulle
14-03-05, 10:27
In my experience high tech > low tech, and since you're already taking drugs why not go all the way and go for the highest TL guns (slasher/exec). Your health/resists/runspeed will be a bit lower, around 430hp and 125-130 in xray/fire/enr, only problem is you won't be able to have alot of por, if any at all. But this doesn't really matter with DB+slasher, since your enemies won't live long enough for it to be a problem ;)
And yes, smokedfish got a nice resist setup on his PE, if only his aim was just as good :p

LiL T
14-03-05, 18:16
What I meant was I stop for a split second then dash around and it still casts, makes me harder to hit. But yeah it can have a fatal outcome if it miss casts , not even a PPU can fully run cast passive spells well maybe a TL 3 heal but they would have to be a slow runner.

mulle
14-03-05, 19:00
What I meant was I stop for a split second then dash around and it still casts, makes me harder to hit. But yeah it can have a fatal outcome if it miss casts , not even a PPU can fully run cast passive spells well maybe a TL 3 heal but they would have to be a slow runner.

Why should a ppu that caps a tl3 heal have a better chance to runcast it than fx a PE capping it? And what should the difference be from runcasting a tl3 heal and a holy heal if they're both capped? o_O

Jesterthegreat
15-03-05, 00:35
no one with a good speed can run cast ppu spells... PERIOD.

and as for HT > LT... while i agree, i iwll say if your really really good then you can kill most people with low tech.

i wasnt good enough to beat everyone with my wyatt, but i beat alot of people.

nowdays i cant use a wyatt for shit, im used to judge aiming (holds a lock better and aims easier from my experiance)

Bananarama
15-03-05, 00:47
INT:67 Base:60
HCK:100 Base:80
BRT:0 Base:0
PSU:55 Base:55
WEP:108 Base:85
CST:0 Base:0
RES:0 Base:0
IMP:0 Base:0
RCL:0 Base:0


DEX: 95 Base: 80
P-C:170 Base:140
R-C:0 Base:0
T-C:14 Base:0
VHC:0 Base:0
AGL:92 Base:69
REP:0 Base:0
REC:0 Base:0
WPW:0 Base:0


STR:63 Base:60
M-C:4 Base:4
H-C:6 Base:6
TRA:106 Base:106
FOR:129 Base:91


CON:63 Base:65
BodyHealth:349
Stamina:50
ATL:80 Base:67
HLT:88 Base:55
END:30Base:0
FIR:15 Base:0
ENR:84 Base:69
XRR:72 Base:47
POR:71 Base:41


PSI:35 Base:35
PSI-Pool:117
PPU:75 Base:75
APU:0 Base:0
MST:31 Base:31
PPW:41 Base:41
PSR:0 Base:69



Implants:
MC5 Synaptic Accelerator CPU
Special Forces CPU
BIOTECH (M.O.V.E.O.N) CPU
PROTOPHARM RESISTOR CHIP
Pistol Combateye 3
Filter Heart 2
Reflexbooster 4
Crahn Power Gauntlet

Biotech Antigamma Headbone
Bat Queen Chestenforcment
Biotech Antigamma Armenforcement
Biotech Antigamma Legenforcement
Biotech Antigamma Footenforcement

Armor:
Inquisitionhelmet 2
Titan Armor
Medium Energy Protection Belt
Duranittrousers 2
Medium-Inquisitionboots

Buffs:
Crahn Pistol Combat Booster 1, Crahn Basic Resist Booster 2, Supportbuff
--none-- selfcast, --none-- selfcast

Drugs:
Drug1, Drug2, Drug3, Drug4, Drug5


Armor:
Piercing: 233 Force: 195 Fire: 108 Energy: 138 Xray: 105 Poison: 64

------------------------------------------------------------------

Works for me.

Jesterthegreat
15-03-05, 00:59
again... low resists. also why have 100 hack when you could whack that in psi use and get 45/min on DB?

as low tech DB is a very valuable tool

sultana
15-03-05, 07:30
You'll need to drug to use your sa, every time you gr =/ So i'd suggest you use a experimental reflex 4 instead.

Your health and resists are insanely low for having both a moveon and proto...

Bugs Gunny
15-03-05, 10:49
Character Overview for lowtech pistol pe

Character Class: Private Eye
Sex: Male
Server: None
Ranking: 0/68

None

-----------Intelligence-----------
Max Skill: 60
Current: 68 +8
Skill: Hacking = 25 +25
Skill: Barter = 0 +0
Skill: PSI Use = 125 +25
Skill: Weapon Lore = 103 +18
Skill: Construction = 0 +0
Skill: Research = 0 +0
Skill: Implant = 20 +20
Skill: Willpower = 0 +0

-----------Strength-----------
Max Skill: 60
Current: 68 +8
Skill: Melee Combat = 4 +4
Skill: Heavy Combat = 31 +31
Skill: Transport = 87 +6
Skill: Resist Force = 114 +8

-----------Constitution-----------
Max Skill: 65
Current: 63 -2
Skill: Athletics = 40 +25
Skill: Body Health = 78 +23
Skill: Endurance = 16 +16
Skill: Resist Fire = 80 +35
Skill: Resist Energy = 88 +35
Skill: Resist X-Ray = 92 +25
Skill: Resist Poison = 70 +15

-----------Dexterity-----------
Max Skill: 80
Current: 101 +21
Skill: Pistol Combat = 165 +30
Skill: Rifle Combat = 0 +0
Skill: HighTech Combat = 15 +14
Skill: Vehicle Use = 0 +0
Skill: Agility = 152 +73
Skill: Repair = 0 +0
Skill: Recycle = 0 +0
Skill: Remote Control = 0 +0

-----------PSI-----------
Max Skill: 35
Current: 40 +5
Skill: Passive PSI Use = 75 +0
Skill: Agressive PSI Use = 0 +0
Skill: Mental Steadiness = 50 +0
Skill: PSI Power = 22 +0
Skill: Resist PSI = 0 +0

-------Character Inventory-------
Slot: Helmet - Inquisition Helmet 3
Influences: FIR: 41 PRC: 14 FOR: 12

Slot: Vest - Viper King Armor
Influences: PRC: 37 POR: 37 FOR: 18

Slot: Belt - Medium Energy Protection Belt
Influences: ENR: 48 FOR: 20

Slot: Trousers - Duranit Trousers 3
Influences: FOR: 23 PRC: 25 ENR: 18

Slot: Boots - Heavy Inquisition Boots
Influences: FOR: 14 PRC: 17 FIR: 32

Slot: Brain Chip - BioTech (M.O.V.E.O.N) CPU
Influences: STR: 3 CON: 3 M-C: 6 H-C: 6 TRA: 6 FOR: 8 HLT: 18

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - MC5 Synaptic Accelerator CPU
Influences: INT: 5 DEX: 6 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Eye - Pistol CombatEye 3
Influences: P-C: 15 WEP: 10 M-C: -10 R-C: -10

Slot: Heart - Filter Heart 2
Influences: POR: 15 XRR: 10 CON: -5

Slot: Glove - Gaya Tacholytium Gauntlet
Influences: PSU: 20 PSI Energy: 50

Slot: Spine - Experimental ReflexBooster 4
Influences: AGL: 15 END: 8 DEX: 5 INT: -2 WEP: -15

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Biotech AntiGamma Leg Enforcement
Influences: XRR: 10 ATL: 8

Slot: Foot - Biotech AntiGamma Foot Enforcement
Influences: AGL: 8 XRR: 4

Slot: Shelter - Shelter
Influences: SHEL: 35

Slot: Deflector - Blessed Deflector
Influences: DEFL: 45

Slot: Combat - Pistol Combat Booster 1
Influences: P-C: 5 T-C: 4 WEP: 3

Slot: Support - Spy Booster 1
Influences: HCK: 5 IMP: 4 AGL: 3

Slot: Resist - Heat Resist Booster 1
Influences: HLT: 15 FIR: 20 ENR: 20

Slot: Drug - Beast
Influences: STR: 5 H-C: 25 AGL: 25 HLT: -10

Slot: Drug - Nightspider
Influences: PSI: 5 PSU: 20 IMP: 16 FOR: -15

Slot: Drug - Redflash
Influences: DEX: 5 AGL: 22 ATL: 17 PSU: -15
---------------------------------

Health 326
Force 206 86.8%
Pierce 222 86.8%
Fire 145 82.6%
Energy 145 82.6%
Xray 133 82%
Poison 100 66.6%

mulle
15-03-05, 10:57
Too low HP for my taste, and try switching out duranit pants with inq pants and pump enr resist to 102 using points from fir

mulle
15-03-05, 16:14
Here's 2 setup that seems decent. Both using Redflash/Nightspider and melee1/br3/spy1. Might be a bit slow on runspeed and not 100% sure if the p-c/wpn is enough to cap a libby/wyatt, but can just take some points from HLT and put into ATL.

Dribble Joy
15-03-05, 17:11
You are better off putting more into hlt and atl than having those armour values.
Above 130 (roughly) the defence gain is minimal.

Try something like this.

Note: There is a reason that the FOR is at 129. Cookie for the person who tells me why.

Bugs Gunny
15-03-05, 17:29
So you might pop nightspider and still get 114. DUH

Dribble Joy
16-03-05, 21:59
That setup allready has NS on it.

Tostino
16-03-05, 22:25
So when you get a haz/heat for a OP war. YAY cookie :D
I normaly do that with my setups too.

Tostino
16-03-05, 22:29
I just don't see the point in taking more then one drug for a LT setup... If I wanted to be a drug whore I would use a FL/HL/Slasher/EXE and have almost the same resists as a one drug low tech.
Edit: Ok it better be a chocolate chip cookie if you know whats good for you!!
Edit#2: And no one gets the high tech setups, they are for my eyes only.

LiL T
16-03-05, 22:39
edit now I'm talking crap ..

Jesterthegreat
17-03-05, 09:20
theres a difference between using drugs and being dependant on them.

when my PE was LT he used them (little more speed, little better ressits).

now hes HT he relies on them (need redflash and pistol 1 to use my judge).

eprodigy
24-03-05, 08:18
ok after my last apparently horrendus attempt at using a skiller, can some1 tell me if this ok/better?

133 fire 135 nrg 135 xrr 65 poison 410HP

oh actually speced for lt rifle but doesnt matter considered lower resist more hp

LiL T
24-03-05, 08:50
ok after my last apparently horrendus attempt at using a skiller, can some1 tell me if this ok/better?

133 fire 135 nrg 135 xrr 65 poison 410HP

oh actually speced for lt rifle but doesnt matter considered lower resist more hp Humm make sure you have 114 force resist you might need to over spec because of drugging I think nightspider negates force ? Also over 130 resist is pointless I know this just through experence theres very very little difference past 125 resist. But 130 is just fine lower them all to 130 and put those extra points into body health 410 is ok imo but if you can get more then this is better :) aye. I'm not sure how much rifle combat is needed to cap LT rifles as I have allways been pistols 167 looks ok though, you could lose a little posion for more body health


/EDIT

one other thing you need more weapon lore try 100+ , 110 psi use is just not needed 100 would be good

eprodigy
24-03-05, 10:02
alright ty fixed the force resist, moved some resists --> hlt, the lore - i will play with that in game as well as RC but some1 just told me you cap termi with 175 rc 70 lore

Jesterthegreat
24-03-05, 14:44
you would cry if you know the hlt of my char LilT.

put it this way... its quite a bit lower than 400 :p

:Edit: as for LT pistol wep lore...

i dont use the libby (hate the thing) but with 15 base wep i still fully capped my wyatt. could prolly gfo lower too. oh and this is a no stat arti wyatt im talkin about :D

Bugs Gunny
24-03-05, 14:50
Hehehe, my pistol spy is down to under 200 hlth :-)

Jesterthegreat
24-03-05, 14:55
Hehehe, my pistol spy is down to under 200 hlth :-)


i fought carlo von sexron in NF...

hes a pistol spy...

he has more health than me :D

:Edit: back to work... see ya in 5 hours

LiL T
25-03-05, 04:22
I once had around 380 health, I have tryed many con setups in the past and what I found or what I think I had found. Was that with lowhealth and insane resist it can help when it comes to damage from burst weapons :) but not weapons that do non locational damage. Or weapons that do the same damage every shot no matter what hitpoints you have left, so overall having slightly over 410 - 430 is better. Thats because when your fighting people some one or more than one person is going to have one of these weapons Rav/holylighting/healing light/ray guns and also a DEV is pretty bad if you have low hitpoints.

/edit At the end of day there is no setup which could be called the best setup each has its strengths and weaknesses. You could be very fast and lack hitpoints and resist but would they be able to hit you ^^ ?

I normaly change setups every few months not scared to experiment a little like now I'm using a freaken monk implant

eprodigy
25-03-05, 04:27
i cap termi dmgaimfreq atm with 85 lore 165 rc

spongeb0b
25-03-05, 11:34
oooo i love a good skill manger thread... especially with pes... what ya think of this one? http://spongeh.pwp.blueyonder.co.uk/lowtech pistol.JPG

Xylaz
25-03-05, 11:40
@spongebob

i'm no expert on PEs but it seems you could put a little more points into resists (up to 125-130).

spongeb0b
25-03-05, 11:51
hmmm everyones a critic lol... hows that?

Xylaz
25-03-05, 12:03
well, its a good setup nonetheless :p

Bugs Gunny
25-03-05, 12:06
It's one slow ass pe.

sultana
25-03-05, 12:33
It's one slow ass pe.
102 agility and 50 athletics? Not a chance.

Bugs Gunny
25-03-05, 12:41
spy has 119/69
pe has 157/47

100/50 is the bare minimum for a pvp char.

If i had to make a pistol pe i'd make this :

Character Class: Private Eye
Sex: Male
Server: None
Ranking: 0/68

None

-----------Intelligence-----------
Max Skill: 60
Current: 68 +8
Skill: Hacking = 103 +25
Skill: Barter = 0 +0
Skill: PSI Use = 112 +25
Skill: Weapon Lore = 73 +18
Skill: Construction = 0 +0
Skill: Research = 0 +0
Skill: Implant = 20 +20
Skill: Willpower = 0 +0

-----------Strength-----------
Max Skill: 60
Current: 68 +8
Skill: Melee Combat = 4 +4
Skill: Heavy Combat = 33 +31
Skill: Transport = 87 +6
Skill: Resist Force = 114 +8

-----------Constitution-----------
Max Skill: 65
Current: 63 -2
Skill: Athletics = 75 +25
Skill: Body Health = 73 +23
Skill: Endurance = 16 +16
Skill: Resist Fire = 35 +35
Skill: Resist Energy = 95 +35
Skill: Resist X-Ray = 101 +25
Skill: Resist Poison = 62 +15

-----------Dexterity-----------
Max Skill: 80
Current: 101 +21
Skill: Pistol Combat = 161 +30
Skill: Rifle Combat = 0 +0
Skill: HighTech Combat = 14 +14
Skill: Vehicle Use = 0 +0
Skill: Agility = 165 +79
Skill: Repair = 0 +0
Skill: Recycle = 0 +0
Skill: Remote Control = 0 +0

-----------PSI-----------
Max Skill: 35
Current: 40 +5
Skill: Passive PSI Use = 75 +0
Skill: Agressive PSI Use = 0 +0
Skill: Mental Steadiness = 50 +0
Skill: PSI Power = 22 +0
Skill: Resist PSI = 0 +0

-------Character Inventory-------
Slot: Helmet - Inquisition Helmet 3
Influences: FIR: 41 PRC: 14 FOR: 12

Slot: Vest - Viper King Armor
Influences: PRC: 37 POR: 37 FOR: 18

Slot: Belt - Medium Energy Protection Belt
Influences: ENR: 48 FOR: 20

Slot: Trousers - Inquisition Trousers 3
Influences: FOR: 12 PRC: 14 FIR: 41

Slot: Boots - Heavy Inquisition Boots
Influences: FOR: 14 PRC: 17 FIR: 32

Slot: Brain Chip - BioTech (M.O.V.E.O.N) CPU
Influences: STR: 3 CON: 3 M-C: 6 H-C: 6 TRA: 6 FOR: 8 HLT: 18

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Brain Chip - MC5 Synaptic Accelerator CPU
Influences: INT: 5 DEX: 6 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Eye - Pistol CombatEye 3
Influences: P-C: 15 WEP: 10 M-C: -10 R-C: -10

Slot: Heart - Filter Heart 2
Influences: POR: 15 XRR: 10 CON: -5

Slot: Glove - Gaya Tacholytium Gauntlet
Influences: PSU: 20 PSI Energy: 50

Slot: Spine - Experimental ReflexBooster 4
Influences: AGL: 15 END: 8 DEX: 5 INT: -2 WEP: -15

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Advanced Leg Enforcement
Influences: ATL: 8 FOR: 8

Slot: Foot - Experimental Foot Enforcement
Influences: AGL: 14 FOR: 4

Slot: Shelter - Shelter
Influences: SHEL: 35

Slot: Deflector - Blessed Deflector
Influences: DEFL: 45

Slot: Combat - Pistol Combat Booster 1
Influences: P-C: 5 T-C: 4 WEP: 3

Slot: Support - Spy Booster 1
Influences: HCK: 5 IMP: 4 AGL: 3

Slot: Resist - Heat Resist Booster 1
Influences: HLT: 15 FIR: 20 ENR: 20

Slot: Drug - Beast
Influences: STR: 5 H-C: 25 AGL: 25 HLT: -10

Slot: Drug - Redflash
Influences: DEX: 5 AGL: 22 ATL: 17 PSU: -15

Slot: Drug - Nightspider
Influences: PSI: 5 PSU: 20 IMP: 16 FOR: -15
---------------------------------

HEALTH 310
PSI POOL 168
FORCE 207 86.8%
PIERCE 211 86.8%
FIRE 146 82.6%
ENERGY 134 82%
XRAY 134 82%
POISON 93 61.8%

sultana
25-03-05, 14:55
That is nastily low health.

You could go less, fire/energy/xray and get more health, as there's not much of an increase past 130ish resist. Your wasting alot of points in xray resist.


pe has 157/47
Not everyone is a HC/MC pe...

100/50 is fine for any pe, at any rate you wouldn't be "slow ass".

Bugs Gunny
25-03-05, 14:58
Low health works just fine, on everything but tanks...

sultana
25-03-05, 15:11
Low health works just fine, on everything but tanks...
Holy Lightning would tear through you aswell.

That is basically a duelling setup imo.

Bugs Gunny
25-03-05, 15:17
Well, most of my chars are set up to not work with ppu's.
Only ppu based char i have is my hc tank.

sultana
25-03-05, 15:23
PE's shouldn't be setup to work with ppu's, the only support they really need is a holy heal. Same goes with most spies. Tank's and APU's are setup around PPU buffs cause most of their defense comes from them, and they are the ones that rely on the PPU more.

Jesterthegreat
26-03-05, 01:01
Character Overview for New Character

Character Class: Private Eye
Sex: Male
Server: None
Ranking: 44/67

None

-----------Intelligence-----------
Max Skill: 60
Current: 68 8
Skill: Hacking = 25 25
Skill: Barter = 0 0
Skill: PSI Use = 120 25
Skill: Weapon Lore = 108 18
Skill: Construction = 0 0
Skill: Research = 0 0
Skill: Implant = 20 20
Skill: Willpower = 0 0

-----------Strength-----------
Max Skill: 60
Current: 63 3
Skill: Melee Combat = 4 4
Skill: Heavy Combat = 6 6
Skill: Transport = 89 6
Skill: Resist Force = 113 8

-----------Constitution-----------
Max Skill: 65
Current: 63 -2
Skill: Athletics = 75 25
Skill: Body Health = 106 33
Skill: Endurance = 16 16
Skill: Resist Fire = 59 15
Skill: Resist Energy = 70 15
Skill: Resist X-Ray = 80 45
Skill: Resist Poison = 70 35

-----------Dexterity-----------
Max Skill: 80
Current: 101 21
Skill: Pistol Combat = 165 30
Skill: Rifle Combat = 0 0
Skill: HighTech Combat = 83 14
Skill: Vehicle Use = 0 0
Skill: Agility = 79 54
Skill: Repair = 0 0
Skill: Recycle = 0 0
Skill: Remote Control = 0 0

-----------PSI-----------
Max Skill: 35
Current: 40 5
Skill: Passive PSI Use = 75 0
Skill: Agressive PSI Use = 0 0
Skill: Mental Steadiness = 50 0
Skill: PSI Power = 22 0
Skill: Resist PSI = 0 0

-------Character Inventory-------
Slot: Helmet - Inquisition Helmet 2
Influences: FIR: 33 PRC: 14 FOR: 12

Slot: Vest - Viper King Armor
Influences: PRC: 37 POR: 37 FOR: 18

Slot: Belt - Medium Energy Protection Belt
Influences: ENR: 48 FOR: 20

Slot: Trousers - Inquisition Trousers 2
Influences: FOR: 12 PRC: 14 FIR: 32

Slot: Boots - Crahn Holy Shelter Boots
Influences: FOR: 3 PRC: 3 FIR: 7 ENR: 14 XRR: 7

Slot: Brain Chip - Special Forces CPU
Influences: INT: 5 DEX: 5 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - MC5 Synaptic Accelerator CPU
Influences: INT: 5 DEX: 6 HCK: 10 WEP: 10 P-C: 5 R-C: 5 T-C: 5

Slot: Brain Chip - BioTech (M.O.V.E.O.N) CPU
Influences: STR: 3 CON: 3 M-C: 6 H-C: 6 TRA: 6 FOR: 8 HLT: 18

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Eye - Pistol CombatEye 3
Influences: P-C: 15 WEP: 10 M-C: -10 R-C: -10

Slot: Heart - Filter Heart 2
Influences: POR: 15 XRR: 10 CON: -5

Slot: Glove - Gaya Tacholytium Gauntlet
Influences: PSU: 20 PSI Energy: 50 PSI Cap: 50

Slot: Spine - Experimental ReflexBooster 4
Influences: AGL: 15 END: 8 DEX: 5 INT: -2 WEP: -15

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest Enforcement
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Biotech AntiGamma Leg Enforcement
Influences: XRR: 10 ATL: 8

Slot: Foot - Experimental Foot Enforcement
Influences: AGL: 14 FOR: 4

Slot: Shelter - Shelter
Influences: SHEL: 35

Slot: Deflector - Blessed Deflector
Influences: DEFL: 45

Slot: Combat - Pistol Combat Booster 1
Influences: P-C: 5 T-C: 4 WEP: 3

Slot: Support - Spy Booster 1
Influences: HCK: 5 IMP: 4 AGL: 3

Slot: Resist - Hazard Resist Booster 1
Influences: HLT: 15 XRR: 20 POR: 20

Slot: Drug - Redflash
Influences: DEX: 5 AGL: 22 ATL: 17 PSU: -15

Slot: Drug - Nightspider
Influences: PSI: 5 PSU: 20 IMP: 16 FOR: -15
---------------------------------

436 health


125 nrg, xray, fire
100 poison


non PA Judge user



thats not my setup... just one i made up while im DLin NC2 again (reformat due to PC upgrade)

eprodigy
26-03-05, 02:46
looks good (not that i would know ;)) btw you think 7575 is speedy enough?

Jesterthegreat
26-03-05, 02:51
looks good (not that i would know ;)) btw you think 7575 is speedy enough?


79 / 75 with a no PA hitbox and little to no weapon slow down works fine. however if you were to think otherwise you could pop a whiteflash or lom it around a little.

:edit: my posted setups are never the best they can be... they are templates and inspiration :p

that is lowtech resists, over 400 health, and judge damage.

eprodigy
26-03-05, 04:59
ok what about this.. as much as i love drugs i just enjoy playing a char more the less i gotta worry about... how is this for a 1 drug pa judge setup?

125 xray nrg fire 70 poi

Jesterthegreat
26-03-05, 13:32
why use PA unless you need it...

big hitbox, les psi, less mst...

no viper king...

tanks, hybs and PE's shouldnt use PA unless they have to.

Jesterthegreat
26-03-05, 14:42
too late to edit...

to push the setup to the max you have just enough tc with pistol 1 to use a judge. primes last 10 mins, as do drugs.

if your pistol 1 drops you need to rebuff... so having to pop a drug at the same time is no big thing.

and your setup doesnt use haz 1, and could be altered slightly for BoH instead (its fun... though not an amazing gun) as you have 105 dex.

eprodigy
26-03-05, 18:40
yeah i see what you're saying, although the main thing i hate abotu drugs is dealing with the flash each time

i originally wanted to use pa so i could use judge undrugged but i suppose that really doesnt matter since id want the speed anyway. yeah ive been killed by boh pes before, does look like fun gun (and thas why i want to use judge)

on my tank ive lommed poison around a lot and never noticed a lot of difference after 70 myself (at least against melee)

Jesterthegreat
26-03-05, 19:38
yeah i see what you're saying, although the main thing i hate abotu drugs is dealing with the flash each time

i originally wanted to use pa so i could use judge undrugged but i suppose that really doesnt matter since id want the speed anyway. yeah ive been killed by boh pes before, does look like fun gun (and thas why i want to use judge)

on my tank ive lommed poison around a lot and never noticed a lot of difference after 70 myself (at least against melee)

its only a matter of time til that tank whips out a Devourer :p

Dribble Joy
30-03-05, 18:51
The problem is the currently fucked up weapon skills.

A person with that setup previously would probably not even cap dmg on their judge and freq would probably be in the low 150's if not 140s.
You would be better off going low tech (and 165 pc would still be too low).

They should go back to the previous skills, they worked.

Personally, 75/75 is too low.

Xylaz
30-03-05, 21:22
Personally, 75/75 is too low.

well there's the problem with runspeed in general. For some people is enough, for others even 120/120 is slow, fps comes into play, ping (maybe), server positioning bugs, other bugs... I've lost all hope that there is any solution for that, i'm just trying to make up my speed points as high as its possible, even if i dont see the difference (because you never know what is your real speed on the server), though i cannot spare more points than 70/50 usually (but i'm drugging anyway so it doesnt really matter :p )

eprodigy
31-03-05, 02:05
yeah ive been lomming around, tried lowtech rifle, lowtech pistol. hated termi, hated wyatt, didnt like libby much, liked pain easer OK but i dont feel comfortable using a rifle like I do a pistol for some reason.. it just feels cludgy to me (just so long using slasher and co on spy). i really love the judge though, and havent tested the boh dmg but its an enoyable weapon (it has a 40 shot clip? is that right..) so id really like to use judge.. not to mention i have a really sexy one

to me it seems the best judge setups are with pa, jests setup is too slow for me I think (atm i have 75/105 and its just OK for me). How much PC is needed to cap a judge ? can you make up for the freq with more lore (i can lose some psu)

Jesterthegreat
31-03-05, 02:08
The problem is the currently fucked up weapon skills.

A person with that setup previously would probably not even cap dmg on their judge and freq would probably be in the low 150's if not 140s.
You would be better off going low tech (and 165 pc would still be too low).

They should go back to the previous skills, they worked.

Personally, 75/75 is too low.


if your talkin to me i made that setup up on the spot... should have checked my PE for things like pc :p

my PE fully caps a judge, baring 1% damage with 3 dex levels left til im recapped. this is without PA and with a moveon in (and a bal 3 as i need the dex... when i recap i can use targetting 3 for more dex points)

oh and he has my low tech resist setup... slightly modified for the lack of ppr... i could modify it for a bit less damage (with a DB i do the damage of a CS burst in 1 burst [2 blobs]... with much less time between bursts) and full LT resists.

:edit: if you use it well wyatt is amazing.

since i started using judge i got worse and worse with my wyatt though :(

Dribble Joy
31-03-05, 14:38
I'm just grumbling.

I hate the fact that the high defence/low offence and high offence/low defence choices and the ones in the middles are gone now.

Your PE should NOT be full capping his judge with that setup, grumble mumble nag nag naggity nag......

Jesterthegreat
31-03-05, 19:21
I'm just grumbling.

I hate the fact that the high defence/low offence and high offence/low defence choices and the ones in the middles are gone now.

Your PE should NOT be full capping his judge with that setup, grumble mumble nag nag naggity nag......


as i said, i made up the setup without checking my pe.

my PE has LT resists (minus the ppr) and judge damage (177% damage with 15 dex points still to get)

eprodigy
09-04-05, 22:03
ok well atm i am full capping judge with 168 PC (110 lore)

Jesterthegreat
10-04-05, 00:37
ok well atm i am full capping judge with 168 PC (110 lore)


ditto.

167 pc gave me 1% away from dmg cap on judge.

Dribble Joy
11-04-05, 01:19
Fucking disgracefull....

grumble mumble....

Jesterthegreat
11-04-05, 14:15
Fucking disgracefull....

grumble mumble....


dunno about that... i enjoy it :p

:edit: xbow (same req's) is much harder to cap though

eprodigy
12-04-05, 00:41
Fucking disgracefull....

grumble mumble....

what is ?

i cap xbow dmg but only getting 206 aiming and 58/min freq... the things a bitch to aim like that so i stick to judge

Jesterthegreat
12-04-05, 08:05
i think dj is all for PE's having to gimp to use anything but a lib...

and have to have a kami to cap anything...

j/k

imo PE's should be limited to non rares though. a DB and a tl92 pulse laser pistol os still a mean ass char :p

mulle
12-04-05, 08:25
what is ?

i cap xbow dmg but only getting 206 aiming and 58/min freq... the things a bitch to aim like that so i stick to judge

Just get some more wpn lore, I got something like 260% aim when I used it on my PE

Dribble Joy
12-04-05, 12:39
The previous skill system is what I want back.
And no, I don't think a ppr+moveon PE should be able to cap a judge/rog.

Bugs Gunny
12-04-05, 12:55
I don't see the problem.
PE's were a non used class, and i like the fact that we see more of them turning up now.
Actualy it's been a while since we've had a "everyone loms to mc tank" or "we're all droners now" movement in the game.
I think we have a realy good diversity of characters and classes now. Even though op wars are still a monk thing.

Dribble Joy
12-04-05, 13:21
PEs have lost a vast diversity with these changes and to some degree, balance.

Balance with apus and tanks previously was good.
Now we have PEs doing too much dmg for their defences.
The variation in setup has been lost too. There is no such thing as a high dmg judge user (with only a ppr or a moveon) or a low one.
With everyone capping their weapons so easily you loose diversity, it's just boring.

Bugs Gunny
12-04-05, 13:26
Before you had two pe's on the server, a high dammage judge user and a low dammage judge user :-)

Now you have slasher pe's, judge and xbow pe's, libby pe's, tl92 pulse pe's that move faster than a holy lightning...

Dribble Joy
12-04-05, 13:45
A judge PE with ppr and moveon that full caps his weapon is too powerful.
PEs should cirtainly not be capping slashers and execs.

You had all those types of PE before btw, along with some more.

Jesterthegreat
12-04-05, 18:34
A judge PE with ppr and moveon that full caps his weapon is too powerful.
PEs should cirtainly not be capping slashers and execs.

You had all those types of PE before btw, along with some more.


i dont use those imps though ;)

i hate PA so i dont get the dex bonus from that.

besides... i prefer VK ;)

:edit: i'm one of those "non existant" high damage judge users with only 1 epic chip in me that you mentioned :D

Dribble Joy
12-04-05, 20:07
Your missing my point....

[TgR]KILLER
12-04-05, 20:34
A judge PE with ppr and moveon that full caps his weapon is too powerful.
PEs should cirtainly not be capping slashers and execs.

You had all those types of PE before btw, along with some more.

exept for about 10 rof i do cap my judge cap dmg and aiming at least.. that is with ppr and moveon ^^ don't notice the rof really tho.

Jesterthegreat
12-04-05, 21:25
imo PE's should be limited to non rares though. a DB and a tl92 pulse laser pistol os still a mean ass char :p


not only do i see your point, i take it even further...

Dribble Joy
12-04-05, 21:37
Personally I don't want to involve DB in the balancing of PE offence. Though I want to restrict them to a maximum tl, I don't want to take it so far. You could say I don't want to loose my judge, and well... I don't, but a limit at about 105 dex and access to rares I still think should be availiable.

As to DB... it's tricky, I don't want to assume DBed targets/opponents when balancing PEs, it's a bit like balancing spies on the assumption that they are drugging to shelter. I would rather PEs could not use DB, or it's nature was altered, in the same way as I support shelter going to tl 20 (assuming spy defence, like their PA, is reworked).

Jesterthegreat
12-04-05, 22:34
Personally I don't want to involve DB in the balancing of PE offence. Though I want to restrict them to a maximum tl, I don't want to take it so far. You could say I don't want to loose my judge, and well... I don't, but a limit at about 105 dex and access to rares I still think should be availiable.

As to DB... it's tricky, I don't want to assume DBed targets/opponents when balancing PEs, it's a bit like balancing spies on the assumption that they are drugging to shelter. I would rather PEs could not use DB, or it's nature was altered, in the same way as I support shelter going to tl 20 (assuming spy defence, like their PA, is reworked).


hmm?

you wouldnt balance PE's based on DB... you would remove it?

you wouldnt balance spies based on shelt... you would make it easier for them to access?

i dont have a problem with DB personally because it involves the PE being relatively still for 3/4 of a CS clip or alot of HL's. its an offensive bonus, but involves being an easy target for what seems like a long time in a fight, and thats assuming they pull it off first time.

its like oh so long ago i was told by a saturn player that HL PE's are crap... i replied "with a DB they will deal about 100 damage per hit to a capped tank", to which i got the reply "what noob wastes time DBing in a duel?" O_o

a DB is an advantage, but has a risk and has to be thought out. when im dueling i have to take player skill into account. if its someone with a god like aim ill be half dead by the time they are DB's, so i wont bother.

its not like para... where the ppu being still for a few secs means nothing, or a tank runs through you and does it without even suffering any runspeed drop or stopping to do it


:edit: hmm... i seemed to just ramble on really...

point-

classes should be balanced with all their equipment. personally i would balance them with 2 drugs. anything over that is (would be if they sorted the flash - relog thing) a risk, and breaks NF too :p

that said maybe they should be balanced on no drugs, unless that drug offers a serious difference. i dont think any other drug offers the differance a nightspider o na spy offers

Dribble Joy
12-04-05, 23:02
It depends on where you set the bar/limit at which you balance things, and how you define cirtain abilities. Are they an integral part of a class' playstyle or a team item.

DB and shelter provide massive advantages to PEs and spies, you have to balance with or without them, not somewhere in the middle.

If you balance PEs with DB, you would have to make it so that the spell could be easily used. Maybe by making it a spell that increases the players dmg, be that the caster or the reciever, or increase the rof dramatically.
Personally I don't think they should have to rely on it to be viable.
What you then do with DB is a different matter.

Shelter for spies is a slightly different matter.
Both PEs and Spies aside from shelter, gain nearly equally in their use of drugs.
As with DB, you should balance either with shelter as integral part of spies, and give it to them as an ability they do not have to drug for, or remove it entirely from their options.

eprodigy
13-04-05, 08:05
personally i usually have a antidb drug handy so it never sticks on me for more then a second.. and its not always feasible to cast so personally i wouldnt want to balance damage based on that- as its not unbalanced, its the recievers fault since theres an option (drugs) that basicly make it worth nothing ?

i semi agree with DJ though.. i didnt until i was looking at the TAP seriously.. but realized there was no advantage to using it over my judge, since im already using both epic chips... i still cant say I dont like it the way it is now though :)

<3 judge.. judge was the first rare i ever (had) built in NC1, and it came out a 5 slotter man was i happy then i'd only been playing a few weeks.. never had a judge pe to use it though until recently :angel:

Jesterthegreat
14-04-05, 14:26
DB sanc...

2 psi drugs for a PE...

waste those anti drugs :p

Siygess
15-04-05, 12:10
On a related note, are there any skill managers out there that include (or does anyone have any figures on) the revised damage / aim / frequency / handling breakdown post lupus's combat skill tweaking?

According to the latest version of Alpha Gremlins skill manager, 150 WEP on an Artifactor Terminator only gives you 209.5% aiming, even with 175 R-C.. so if the balance is still 40/60 in favour of WEP, that means I'd need 188 WEP to cap aiming.. but I'm hoping that's not right... :(

LTA
15-04-05, 14:48
hmm?

you wouldnt balance PE's based on DB... you would remove it?

you wouldnt balance spies based on shelt... you would make it easier for them to access?

well i believe it's psi that fucks the whole balance up, all in all buffs suit everyone but they aren't thought out properly. (just my opinion anyway so dont flame me or nothing i aint trying to kill your class just stating what i believe lol)

So lets for a minute look at classes who should and shouldn't use psi

Pe's - With psi they would have a good defense/lower offense since they can get higher def no rares, access to HC weps, Melee, RC or PC so have a wide array of weps. They would be suitably balanced in any fight since they would last it out and since other classes may not have anything above normal deflects and no shelters there non rare weapons would be enough with the damage boost to kill. (of course assuming shelter got some adjustments to match it all)

Spies - Heal/Deflect can cure and block out piercing a bit use of heavy belts provides em with great offense/medish defense. If the clip plane wasn't so gay they could utilise that long range bonus more.
Also the fact they could deal heavy amounts of damage from range or as a pistol dance around very fast and with rof of slasher or Exe would be dealing dmg pretty sharpish.

APU fantastic offense nice resist to energy/xray or fire but get cut apart by piercing horridly cannot cure cannot use deflect or shelter how a black mage damage dealer tends to be.
Random Damage for Holy Lightning i agree (lightning has varying rates just ad a bonus to the random damage range based on stats of the HL/user stats so a arti the random range maybe say 100-200 where as a outstanding would be much have a much lower figure like 20-200).
Fix fire apoc, fix poison, maybe have some xray type module like Solar Flare or something lol like Fire/xray dmg in one.

Tank - No Psi what so ever (as it said in the manual :p) Great Armour, Great Weapons a perfect all round combat op war character,gets hit alot faster by other classes but very open to ranged attack since his cannons, should be much closer combat weaps and a bit slower rof and the melee requires toe to toe but they get extra resists and speed for that and take a good beating as they should.

PPU - The Bane ! lol im my eyes there abilities should be more like : Can Ressurect can cast some buffs upon himself to survive (needs a weakness really such as pierce for example) can cure people and give them some boosts to various stats not whole lines at one go like RC/WL and Agil just minors like i dunno +10 energy +50 health +10 agil single stat boosts lol.
Give him extra cure lines not mad Mana pool Draining spells like Catharsis. Give antidotes, dmg removers, instant cast at like 50mp if they are supporting a team they are gonna be droppin down on mana pretty quick.
Maybe Shields that reisist 3/4 bursts/hits whatever them diminish
Then redo all the mobs back to what they were so people can solo things better dont NEED to hide in safespots all the time and ppus arent required to do everything. Having them as a bonus to the fight not a requirement.
Maybe a spell he can cast on a team player (if they cast say a counter part) that allows damage to be shifted of the ppu onto the tank, like a damage transfer since we cant manage hate or stop players hittin ppus they cant have proper paper defenses.

Psi Boosters helped hybs out so much so not sure if they didnt have access to a booster that replenshes all there mana then maybe there would be a bit harder since maintainin defense would require thought during offense (not 100 hls then heal then full rebuff then anouther 100 hls)
Drugs should be harmful to use i mean 6 str 50 hp 25 agil or somethin is crazy if you get this much bonus something should suffer either that or these drugs should be rare as in long quest rewards or very hard caving (you wanna be the best of the best u work for it lol)
Give better medipacks that only work while ya stood still the more you move the less it heals and move to much it fails to work, kinda like bandaging in wow, you get hit or interrupted doing it you fail it.

Edit -
Can't believe i forgot about the riggers lol man these dudes would own a bit especially with the drone related stuff, maybe give apus or a ppu a proper trusesight that for a certain amount of time blips player locations on a map or something.
Weaken the drones down so they can take less damage but a pn would rip apart things so i think either you would have to drop there power/defense a bit or add an effective drone countermeasure some kinda emp weap or chaff like sanctum or something which gives you fuzzy vision (not chronic but a vision thats much harder to see in so u have to be a little more carefull

Tostino
15-04-05, 18:43
well i believe it's psi that fucks the whole balance up, all in all buffs suit everyone but they aren't thought out properly. (just my opinion anyway so dont flame me or nothing i aint trying to kill your class just stating what i believe lol)

So lets for a minute look at classes who should and shouldn't use psi

Pe's - With psi they would have a good defense/lower offense since they can get higher def no rares, access to HC weps, Melee, RC or PC so have a wide array of weps. They would be suitably balanced in any fight since they would last it out and since other classes may not have anything above normal deflects and no shelters there non rare weapons would be enough with the damage boost to kill. (of course assuming shelter got some adjustments to match it all)

Spies - Heal/Deflect can cure and block out piercing a bit use of heavy belts provides em with great offense/medish defense. If the clip plane wasn't so gay they could utilise that long range bonus more.
Also the fact they could deal heavy amounts of damage from range or as a pistol dance around very fast and with rof of slasher or Exe would be dealing dmg pretty sharpish.

APU fantastic offense nice resist to energy/xray or fire but get cut apart by piercing horridly cannot cure cannot use deflect or shelter how a black mage damage dealer tends to be.
Random Damage for Holy Lightning i agree (lightning has varying rates just ad a bonus to the random damage range based on stats of the HL/user stats so a arti the random range maybe say 100-200 where as a outstanding would be much have a much lower figure like 20-200).
Fix fire apoc, fix poison, maybe have some xray type module like Solar Flare or something lol like Fire/xray dmg in one.

Tank - No Psi what so ever (as it said in the manual :p) Great Armour, Great Weapons a perfect all round combat op war character,gets hit alot faster by other classes but very open to ranged attack since his cannons, should be much closer combat weaps and a bit slower rof and the melee requires toe to toe but they get extra resists and speed for that and take a good beating as they should.

PPU - The Bane ! lol im my eyes there abilities should be more like : Can Ressurect can cast some buffs upon himself to survive (needs a weakness really such as pierce for example) can cure people and give them some boosts to various stats not whole lines at one go like RC/WL and Agil just minors like i dunno +10 energy +50 health +10 agil single stat boosts lol.
Give him extra cure lines not mad Mana pool Draining spells like Catharsis. Give antidotes, dmg removers, instant cast at like 50mp if they are supporting a team they are gonna be droppin down on mana pretty quick.
Maybe Shields that reisist 3/4 bursts/hits whatever them diminish
Then redo all the mobs back to what they were so people can solo things better dont NEED to hide in safespots all the time and ppus arent required to do everything. Having them as a bonus to the fight not a requirement.
Maybe a spell he can cast on a team player (if they cast say a counter part) that allows damage to be shifted of the ppu onto the tank, like a damage transfer since we cant manage hate or stop players hittin ppus they cant have proper paper defenses.

Psi Boosters helped hybs out so much so not sure if they didnt have access to a booster that replenshes all there mana then maybe there would be a bit harder since maintainin defense would require thought during offense (not 100 hls then heal then full rebuff then anouther 100 hls)
Drugs should be harmful to use i mean 6 str 50 hp 25 agil or somethin is crazy if you get this much bonus something should suffer either that or these drugs should be rare as in long quest rewards or very hard caving (you wanna be the best of the best u work for it lol)
Give better medipacks that only work while ya stood still the more you move the less it heals and move to much it fails to work, kinda like bandaging in wow, you get hit or interrupted doing it you fail it.
Edit -
Can't believe i forgot about the riggers lol man these dudes would own a bit especially with the drone related stuff, maybe give apus or a ppu a proper trusesight that for a certain amount of time blips player locations on a map or something.
Weaken the drones down so they can take less damage but a pn would rip apart things so i think either you would have to drop there power/defense a bit or add an effective drone countermeasure some kinda emp weap or chaff like sanctum or something which gives you fuzzy vision (not chronic but a vision thats much harder to see in so u have to be a little more carefull
Your ideas would fuck up this game so much... It's times like this that I am glad KK does not listen to what players say. Just think about that, a PE/Spy without a Shelter. Spys would only be good for Drones/Rifles (for sniping(which I dont find fun at all)) and PEs wouldnt be used at all.
And you think that a Tank shouldnt be able to cast any psi at all? You think it is fun playing a class that can't heal at all?

Bugs Gunny
15-04-05, 18:48
Yes, LTA's changes would make everybody want to be pe's as all the rest would die to them.

Dribble Joy
15-04-05, 20:33
The other problem with balancing PE assuming their use of DB, is that of range.

eprodigy
19-04-05, 03:30
well since i have to try everything ive been playing with the tl92 pistol lately and its pretty good even without a db, only thing ive built 90 of them and best slotted one was 3 slots, but i seem to be capping it all but freq (and thats at 369).

as i said i must try all ;) so im trying this setup with a third drug on this setup for db sanc which i will try soon. also needs the drug for the int(belt), but could sub in a fairy if you want the longer drug.. either way i kinda like it because its pretty fast, good resists, and no pa (which i have noticed jest was right makes a huge difference like when i was dueling the ncpd armor'd pe). i give 5 min b4 theres 10 flaws posted but it will be a good 10 min. and the lore/pc is still being messed around with since i was trying to overcap lore to make up for less pc, but i can probably get rid of some of that lore, try for a better spell freq.

trigger hurt
19-04-05, 13:34
Your ideas would fuck up this game so much... It's times like this that I am glad KK does not listen to what players say. Just think about that, a PE/Spy without a Shelter. Spys would only be good for Drones/Rifles (for sniping(which I dont find fun at all)) and PEs wouldnt be used at all.
And you think that a Tank shouldnt be able to cast any psi at all? You think it is fun playing a class that can't heal at all?


Agreed, but let's look at it this way.

If tanks can't heal, what is the point of developing psi. Give them those 10 levels that would normally go into PSI and put them somewhere else. INT. Hmm, tank with 30 int. Could drive and gun a rhino with 1 drug or 1 imp.

After having been playing AO for a while now, I miss the simplicity of NC's skill system. On the other hand, I wouldn't mind it being complicated a little, giving characters an ability to create some diversity among char types.

It kinda sucks that you are forced into one mold or another depending on the race you choose at char creation. It would be nice to be able to determine a characters profession from the start and decide which skills will cap out where. It could make the viability of a JOAT something that is realized rather than a dream.

basically, int cap + dex cap + str cap + con cap + psi cap = 300. Code into it that you can't give all base skills the same cap, to avoid people skilling a char 60 base across the board. Yes, this would take some serious effort in terms of rebalancing, but it could lead to some very unique setups that would allow those of us who are limited by the game by what we can do.

Jesterthegreat
19-04-05, 20:16
i dont find it worth taking resists above 120-125 on a PE.

eprodigy
22-04-05, 01:19
i dont find it worth taking resists above 120-125 on a PE.

in that case modified it again, swapped ppr for the sa back, and except for poison kept same resists and should be faster. also has enough dex now for judge with just changing dex slightly (and agl only goes down to 106).

now time to figure out a hcpe setup for my other pe :P

Jesterthegreat
22-04-05, 08:53
in that case modified it again, swapped ppr for the sa back, and except for poison kept same resists and should be faster. also has enough dex now for judge with just changing dex slightly (and agl only goes down to 106).

now time to figure out a hcpe setup for my other pe :P


i cba to work it out... but you have 66 xray specced and 50 or under in others... seemd to me that haz would be more point efficiant (as i said, cba to check it)

you wont cap judge with that, its 168pc to cap a judge

and you got a bit ath / agl inbalance, which isnt as effective as the same number spread more evenly. i wonder if ppr in instead of targeting 3, and all those con points into ath would be worth it... or a waste of time.

still... setup startin to look alot like mine now ;)

eprodigy
23-04-05, 00:49
yeah i meant with moving the points (3 more tc, 2 more pc) would let you cap judge and wouldnt get 106 agl. the problem with haz was that if you use haz is, if you take out all the poison specced its only down to 68 so you cant get enough points to respec the others i tried all 3.

messing around with putting the ppr back in, yeah you may be right, i can get the same setup with 98/80 athagl, with some other improvements that high agl did look sexy to me though, is it actually less effective? i thought they balanced out?


still... setup startin to look alot like mine now ;)

yeah really i know ;) i loved my pa but im really starting to hate it for some reason...

also im really starting to agree with DJ.. no matter what weapon i spec for to cap (tl92/judge/slasher(exec)/etc) resists and speed seem to stay the same... right now why not be a pa4 slasher pe ? its just as fast and the lowtech resists.... so i do hope they up the caps.

Jesterthegreat
23-04-05, 11:05
yeah i meant with moving the points (3 more tc, 2 more pc) would let you cap judge and wouldnt get 106 agl. the problem with haz was that if you use haz is, if you take out all the poison specced its only down to 68 so you cant get enough points to respec the others i tried all 3.

messing around with putting the ppr back in, yeah you may be right, i can get the same setup with 98/80 athagl, with some other improvements that high agl did look sexy to me though, is it actually less effective? i thought they balanced out?



yeah really i know ;) i loved my pa but im really starting to hate it for some reason...

also im really starting to agree with DJ.. no matter what weapon i spec for to cap (tl92/judge/slasher(exec)/etc) resists and speed seem to stay the same... right now why not be a pa4 slasher pe ? its just as fast and the lowtech resists.... so i do hope they up the caps.


cos of the lookijng like a scuba diver, bigger hitbox, looking like a scuba diver, -psi, looking like a scuba diver and -mst?

Xeno LARD
28-04-05, 16:29
So, how much punishment could a PE with 190+ total energy resist and 350ish health take? Holy Lightning-wise?
Got an interesting setup here, just dont know if its worth lomming...

Jesterthegreat
02-05-05, 17:29
So, how much punishment could a PE with 190+ total energy resist and 350ish health take? Holy Lightning-wise?
Got an interesting setup here, just dont know if its worth lomming...


HL doing random damage makes it a bad weapon to test with.

against locational weapons (including holy lightning) you would survive well.

against a healing light or a rav (non locational) your 350 health would lead to a short fight.

LTA
15-05-05, 02:40
Yes, LTA's changes would make everybody want to be pe's as all the rest would die to them.No because u balance shelter n whatever else accordingly



i had a LT pe with 120 energy and a lot of health and could take a beatin from hl providin the apu was unbuffed he wouldnt stand long enought to kill less his random got lucky most other things where easily resisted cept HL which got a bit mad

Once u pass the point on resist where the difference becomes minor theres no point in wastin points in what could be used in hp, always said as a rule aim for 400ish hp minimum and work round that you will get a very strong setup providin ya figure it hard

Mr Friendly
15-05-05, 13:42
So, how much punishment could a PE with 190+ total energy resist and 350ish health take? Holy Lightning-wise?
Got an interesting setup here, just dont know if its worth lomming...

go with it, its very good for a diffrent reason i gaurantee you you're not thinking of =p

LiL T
31-05-05, 06:01
I tryed out 140 resist ingame and well it seemed a little better but hardly noticeable, I was getting hit more with less athletics. When I say a little better it was like maybe 3 less damage taken, the magic number I'd say would be 125 in any resist. With 438 body health and as much athletics as you can get, yes having 100 agility and 90 athletics is a shit load faster than having only 60 athletics with 100 agil. I really don't see much point in having 450 or more hitpoints if your just to slow and get hit alot and explosive earp > libby when it comes to killing other PE's. I don't know if anyone has noticed but the libby is soooo hard to aim compared to what it was like in NC1, if your reticule moves just ever so slightly off your targets hitbox it won't be hitting. It takes a long time to fully lock and it misses half the time =/


So, how much punishment could a PE with 190+ total energy resist and 350ish health take? Holy Lightning-wise?
Got an interesting setup here, just dont know if its worth lomming...
Then I'd say try it, it don't take long to lomm a PE and if it don't work out just lomm to something else a week later.

<-- lomm adict

Jesterthegreat
31-05-05, 08:13
I tryed out 140 resist ingame and well it seemed a little better but hardly noticeable, I was getting hit more with less athletics. When I say a little better it was like maybe 3 less damage taken, the magic number I'd say would be 125 in any resist. With 438 body health and as much athletics as you can get, yes having 100 agility and 90 athletics is a shit load faster than having only 60 athletics with 100 agil. I really don't see much point in having 450 or more hitpoints if your just to slow and get hit alot and explosive earp > libby when it comes to killing other PE's. I don't know if anyone has noticed but the libby is soooo hard to aim compared to what it was like in NC1, if your reticule moves just ever so slightly off your targets hitbox it won't be hitting. It takes a long time to fully lock and it misses half the time =/


Then I'd say try it, it don't take long to lomm a PE and if it don't work out just lomm to something else a week later.

<-- lomm adict


i think theres multiple "magic numbers" where it makes less and less difference going over... i tend to aim for 125 too though

Vae Victis
31-05-05, 14:00
meh, u all copy my PE setup
125 in all ^^ (con and armor)
430ish health

Jesterthegreat
31-05-05, 14:29
meh, u all copy my PE setup
125 in all ^^ (con and armor)
430ish health


i made up mine myself, i dont have that in all, and i dont have that health.


tbh

:edit: in fact you seem to have rolled a pistol PE since i have been playing average joe alot...

:edit2: and said you will be using a judge...

Dribble Joy
31-05-05, 16:37
Frankly, the skills and knowledge about setups were refined over a year ago at least, the only factors since then have been new items.

Vae Victis
31-05-05, 16:39
i made up mine myself, i dont have that in all, and i dont have that health.


tbh

:edit: in fact you seem to have rolled a pistol PE since i have been playing average joe alot...

:edit2: and said you will be using a judge...
<-- fanboi

lomming to rifle eventually.. i think
and i made my setup up, with some help of bad ass..
was pretty good imo, gonna try with heat1 now in stead of haz...

Jesterthegreat
01-06-05, 07:52
Frankly, the skills and knowledge about setups were refined over a year ago at least, the only factors since then have been new items.


and things like a Wyatt no longer aiming like a moonstriker...

makes more possible setups actually "usable"

:edit: point being changes to the current game / items effected setups too

Dribble Joy
01-06-05, 14:25
What I meant was that saying that 'omg my setup is teh nuts, j00 lamorz are just copying meh' is daft, as the nessecary skills to create a 'perfectly' balanced setup were availiable and used years ago.

Jesterthegreat
01-06-05, 22:44
the skills were "available" upon launce of nc1, but no one had them (ah... the days of endurance and body health)

do i think my setup is good? yeah.

do i think its the best? doubtful, but i havent heard ways to improve it.

do i keep it top secret? no. a few people, in various clans, have a copy of my setup.

eprodigy
02-06-05, 00:46
yeah all the knowledge is out there and known (although ive only just begun actually designing setups (vs just playing IG and testing in duels)), but there is variety in some ways getting a good setup though becomes just a trial and error in skiller o_O

new options with tanks, im liking a Moveon/PPR/NCPD Chip/AMC3 tank setup.. like 80/137 ath agl, and 160fire/nrg, 175 xray setup that ive been testing

Dribble Joy
02-06-05, 01:33
I should really stop bothering to try to explain anything I think, I clearly fail 99% of the time.

Netphreak
02-06-05, 02:36
I've always been a firm believer in the 75/75 ATH and AGL Setup (Except for tanks as they usually have much more AGL and i usually have about 80 - 90 ATH (h-c tank) to keep them fast).

PE's have some of the best resists in the game available to them but are quite limited in ways of setup.
Usually i end up with around 114 FIR, 125 ENR and 114 XRR. Its all personal preference. And as most people have found out Neoskiller's etc... aren't to be completely relied on. You may find what is a good setup out of the game but when you try it out ingame you may find you don't like it or you'd prefer more speed or health etc.

A person's setup is no secret, but merely a guide to something you might not have thought of and would like to try. You might like it, but you'll most likely personnalise it in some way.

The only ultimate setup is having 255 CON and 255 in All resists.

eprodigy
02-06-05, 02:48
but its easily possible to have higher resists, more speed, and cap your weapon...

255 in a resist would be pretty useless :S

Jesterthegreat
02-06-05, 13:40
but its easily possible to have higher resists, more speed, and cap your weapon...

255 in a resist would be pretty useless :S


yeah yeah... everyone claims to have a setup with capped health, capped run speed and capped resists... doesnt explain how no one actually in the game seems to though :p

and there's no perfect setup possible. its about balancing resists and health to your liking, and balancing those with runspeed for your playstyle. its different for everyone.

Netphreak
03-06-05, 15:31
...
and there's no perfect setup possible. its about balancing resists and health to your liking, and balancing those with runspeed for your playstyle. its different for everyone.

Thats it exactly your own preference and playstyle.
Infact these days i'm thinking there really isn't much point going over 120 armor resist on a PE as Health would be more useful especially when fighting tanks using Rav or Spies using HL.

Jesterthegreat
04-06-05, 03:51
Thats it exactly your own preference and playstyle.
Infact these days i'm thinking there really isn't much point going over 120 armor resist on a PE as Health would be more useful especially when fighting tanks using Rav or Spies using HL.


i've heard people talk of crazy setups like 0 body health, and all the dragon drugs... might be a laugh, would be crazy fast, but a rav or a healing light? 10 second fight? :p

:edit: i prefer a well rounded setup. i whacked my setup through skillmanager and changed it a little, but i will be changing it soon as i don't like what it became (too weak to a certain damage type)