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Tarn
15-02-05, 03:23
Hey my friend needs a HC Tank / High tech.If you could drop one off that would be great thanks! :)

Tostino
15-02-05, 20:14
You want the CON setup around heat/haz3?

Tostino
15-02-05, 22:15
Ok keep in mind I have never played a Tank so I am just going on what I know from friends that play them.
Character Overview for New Character

Character Class: Gen Tank
Sex: Male
Server: None
Ranking: 0/62

None

-----------Intelligence-----------
Max Skill: 20
Current: 17 -3
Skill: Hacking = 5 +5
Skill: Barter = 0 +0
Skill: PSI Use = 52 +0
Skill: Weapon Lore = 60 +10
Skill: Construction = 0 +0
Skill: Research = 0 +0
Skill: Implant = 4 +4
Skill: Willpower = 0 +0

-----------Strength-----------
Max Skill: 100
Current: 113 +13
Skill: Melee Combat = 14 +14
Skill: Heavy Combat = 190 +34
Skill: Transport = 35 +19
Skill: Resist Force = 114 +48

-----------Constitution-----------
Max Skill: 100
Current: 108 +8
Skill: Athletics = 80 +23
Skill: Body Health = 131 +52
Skill: Endurance = 23 +23
Skill: Resist Fire = 89 +15
Skill: Resist Energy = 106 +15
Skill: Resist X-Ray = 84 +25
Skill: Resist Poison = 45 +15

-----------Dexterity-----------
Max Skill: 70
Current: 64 -6
Skill: Pistol Combat = 0 +0
Skill: Rifle Combat = 0 -10
Skill: HighTech Combat = 87 +0
Skill: Vehicle Use = 0 +0
Skill: Agility = 113 +4
Skill: Repair = 0 +0
Skill: Recycle = 0 +0
Skill: Remote Control = 0 +0

-----------PSI-----------
Max Skill: 10
Current: 10 +0
Skill: Passive PSI Use = 0 +0
Skill: Agressive PSI Use = 0 +0
Skill: Mental Steadiness = 0 +0
Skill: PSI Power = 0 +0
Skill: Resist PSI = 0 +0

-------Character Inventory-------
Slot: Helmet - Inquisition Helmet 4
Influences: FIR: 43 PRC: 18 FOR: 16

Slot: Vest - Duranium ArmorVest 4
Influences: PRC: 31 FOR: 30 ENR: 28

Slot: Belt - Medium Energyfield Belt
Influences: XRR: 5 ENR: 5 FIR: 3 PRC: 3

Slot: Trousers - Inquisition Trousers 4
Influences: FOR: 16 PRC: 18 FIR: 42

Slot: Boots - Heavy Duranium Boots
Influences: FOR: 23 PRC: 28 ENR: 30

Slot: Brain Chip - Marine's CPU
Influences: STR: 5 CON: 5 M-C: 5 H-C: 5 TRA: 5 FOR: 10 HLT: 15

Slot: Brain Chip - BioTech (M.O.V.E.O.N) CPU
Influences: STR: 3 CON: 3 M-C: 6 H-C: 6 TRA: 6 FOR: 8 HLT: 18

Slot: Brain Chip - Protopharm Resistor Chip
Influences: FIR: 15 ENR: 15 XRR: 15 FOR: 15

Slot: Brain Chip - Advanced Movement Controller 3
Influences: ATL: 15 END: 15 CON: 5 DEX: -3 INT: -3

Slot: Eye - Heavy CombatEye 3
Influences: H-C: 15 WEP: 10 M-C: -10 R-C: -10

Slot: Heart - Filter Heart 2
Influences: POR: 15 XRR: 10 CON: -5

Slot: Glove - Crahn Power Gauntlet
Influences:None

Slot: Spine - Harden Backbone 3
Influences: H-C: 8 TRA: 8 STR: 5 DEX: -3 AGL: -10

Slot: Headbone - Biotech AntiGamma Headbone
Influences: XRR: 17 PRC: 10

Slot: Chest - Biotech AntiGamma Chest
Influences: XRR: 10 END: 8

Slot: Arm - Biotech AntiGamma Arm Enforcement
Influences: M-C: 8 XRR: 9

Slot: Leg - Biotech AntiGamma Leg Enforcement
Influences: XRR: 10 ATL: 8

Slot: Foot - Biotech AntiGamma Foot Enforcement
Influences: AGL: 8 XRR: 4

Slot: Combat - Melee Combat Booster 1
Influences: M-C: 5 HLT: 4 AGL: 3

Slot: Support - Spy Booster 1
Influences: HCK: 5 IMP: 4 AGL: 3

Slot: Resist - Basic Resist Booster 1
Influences: FOR: 15 HLT: 15
---------------------------------
Self buffed 168 fire 172 energy 131 xray 45 poison 558 HP.
With haz/melee/spy3 168 fire 172 energy 174 xray 68 poison 592 HP.

Jesterthegreat
17-02-05, 05:23
40 psi use will lalow you to cast heal while moving like a PE. any more than that is optional

and unless you wear VK its pointless to spec por imo

oh and some tanks spec enough tc to use CS out of the gr. i forget what that is though

[TgR]KILLER
17-02-05, 12:56
oh and some tanks spec enough tc to use CS out of the gr. i forget what that is though

hmm dno eighter never had a tank. but on above setup that would be tight i think because he has a antigamma leg / foot he's really gonna miss the agil if he specs more tc then he does atm..

Tostino
17-02-05, 18:52
I have alot more ath then alot of the other tanks... thats why my xray is not that good wothout a haz3

GambitFlame
19-02-05, 20:45
oh and some tanks spec enough tc to use CS out of the gr. i forget what that is though

If my memory serves me corrently its 121 TC to use your CS as soon as you GR, but then again there is always drugs :)

Also my memory aint very good :p

naimex
20-02-05, 16:25
oh and some tanks spec enough tc to use CS out of the gr. i forget what that is though


that is utter bullshit tbh.

NO TANK can use cs out of gr without exploiting or hacking

you can have enough TC yes
you can have enough HC yes
BUT THERE IS NO FUCKING WAY that you can have enough str out of gr to use it.


My capped tank could use TPC out of gr when i had my setup made for that.

BUT it is IMPOSSIBLE to use CS out of gr.

jini
20-02-05, 17:32
Naim, Jes can't be that wrong... what about taking drugs? Besides, marines and berzerks are already low on TL. Why it can't be done?

naimex
20-02-05, 17:56
Naim, Jes can't be that wrong... what about taking drugs? Besides, marines and berzerks are already low on TL. Why it can't be done?


well lets look at it.


when i GR i go down from 124 to about 75-80 str. and taking drugs dont help, cuz its a percentage you lose in skills and not a value.

so if you take all str drugs thats 3+4+5+10 thats 22 str and you have 50 % si when you come through gr, then you only get 11 str

that puts you up at 86-91 str and then you will most likely ONLY activate marine and maybe hercules there thats 5 or 11

but even then you only get to 91/97 or 96-102 and cursed soul is 105 then of course if you use power armor 2 you will get to 106

so yes if you use every str drug available including nightshade, wear a power armor 2 and have a setup with enough tc to use cs out of a gr then yes its possible.

but how many do you know who has nightshade to use everytime they go through a gr into a fight ?

has a hercules

and is setup to use cs through gr

and uses pa2 instead of pa3 or no pa.


quite honestly i dont know that many....


and i would call it a damn bad way to setup a char.

you will have shit defenses through gr anyways, and you will be slow, and you wont cap the cs.

in other words you will be dead within seconds anyways.

and quite honestly it doesnt take that long to walk that 1 zone from a safe gr and meet up with a proper setup and no si full defences and speed.


so yes okay fair enough its not impossible, but it has got to be the most foolish thing to go for ever.

Jesterthegreat
20-02-05, 22:29
er...

thats hella lot to read... but you can with a beast.

:edit: 40-50% si is death...

20% is gr

naimex
20-02-05, 22:40
er...

thats hella lot to read... but you can with a beast.

:edit: 40-50% si is death...

20% is gr

?

i get 47-50 % si from gring, 60 from death.

Jesterthegreat
21-02-05, 01:19
?

i get 47-50 % si from gring, 60 from death.


:wtf:

CMaster
21-02-05, 02:59
really sucks to be you, cos everyone else gets a mere 20% from GRing around... Death is 40, I believe.

Tostino
21-02-05, 05:10
really sucks to be you, cos everyone else gets a mere 20% from GRing around... Death is 40, I believe.
death is 48%

jini
21-02-05, 07:26
I would say I get some 15% from GRing. I will take a closer look this time. Naim, your values are too big. 50% SI you only get after death. I still believe it can be done. I will have a look at SI after GR. Not that it matters much, since you can already use a speedgun and even prepare for the jump using lower level armor...

sultana
27-02-05, 14:01
:wtf:

18% from gring
38% from death
42% from loming

Note: Death might be 40% dunno, one of the 2

LiL T
28-02-05, 22:06
Humm :confused:

Nam if your getting that much SI when GRing I would contact a GM and request your char to be remade o_O

Hot-Salsa
15-03-05, 23:17
have you considered...how far you gr? it kinda also depends on how far you gr....

sultana
15-03-05, 23:33
have you considered...how far you gr? it kinda also depends on how far you gr....
Nope, only the price is affected by that, when you gr to anywhere the si should be the same (at 18%). Unless you have died.

Note: If you gr to an OP your clan owns then you get no si and gr into the underground.

CMaster
16-03-05, 01:08
I definatley get 20% per GR to location, and 40% per death. Save for the occasionaly site-to-site GR which gives me 15%. I think htese tend to be short GRs, but not always...