berty
03-02-05, 19:27
I got bored at work and decided to have a go at a slight tweak of the SL system, problem showing my Carebear tendencies but I think its a good compromise and adheres a little more firmly to the faction relationoships. (I know its a brainport but could it be left here for a bit so it can be seen and commented on) :angel:
Soul Light
Revamp of the soul light system
Currently the soul light system is an outdated and outmoded way of “attempting” to control PVP blue on Blue and NPC killing I believe that the following would greatly increase the game enjoyment, lower the friendly fire and return the faction loyalties etc to its core values and allow the implementation of Clan Wars, it would also give the –sl runners some area to hunt themselves:-
1. current SL rating from 100 to –100 changes to 10 to –10 but the red/neutral/green stays.
2. Safe zones etc remain the same with the exception of:-
a. Safe zones – no fighting.
b. Hunting zones – only red can be shot at without a penalty, neutral incur a –sl hit and financial penalty, cannot shoot allies (ie LE effect).
c. Anarchy zones – red and neutral can be killed without a penalty, allies incur a –sl and financial penalty.
d. War zones – all are fair game.
e. All red SL can be shot at without penalty.
f. All white can be shot by everyone else but +sl players incur a –sl penalty for it (including the rules above apply), white on white nothing, red on white noting.
g. Only 1 item drop from a PK belt regardless of sl.
3. Financial Penalty – you can freely PK anyone up or down 10 attack levels below you (or 10 real levels), but for every level below that you pay 100 Nc to the Pkd person (per level – so you attack rank 50 you attack a tradeskiller at 0 then you pay (on their genrep) 5K) or you owe NC 5K and its gets taken then next time you make some money.
a. Or the least valuable item drops to the belt.
4. SL penalty
a. SL hit – for each runner killed you get –1 sl simple as that, when you reach 0 you turn white, when you reach –1 you turn red and suffer 10% price increase at all vendors, -2 you suffer 20% at all vendors, -3 you suffer 30% at all vendors, -4 – 40%, -5 you don’t get served and you get are “most wanted” (you become a bounty mission – and free to kill for any faction/runner with a bounty of £1K per kill (no re-kill within 10 minutes by the same person (vice versa) (this is infinetly exploitable so another idea maybe)).
b. Anything over –5 and you are KOS to all security guards and copbots, you get freely hunted by all and once you are killed you are genreped back in the prison.
c. You cannot escape the prison, you are there till your SL returns back to either –4 or 0, any higher and the guards will shoot you, once you have the appropriate SL you will be free to exit (zone synchs back to centre of the prison if insufficient sl)
d. New missions – a new mission will be created for all runners in prison:-
i. Penal Servitude/Hard Labour – The runner (regardless of rank/level/sl/faction) has to undertake a set of missions from within the prison, be it hunt a set of rats, scorps, etc a set of specific dungeons should be available for the runner to hunt and gain SL. Each successful mission gails 1 SL point and 5 Faction points +100NC (but this is payable to the government J)
e. Only specific missions can give SL return, Ie remove the current mission rewards of sl and have a separate section for SL missions, they should be harder and give 1 sl each mission, so instead of 5 cyclopses the runner must kill 10 + 5 preachers, or 10 Amok Copbots, deliver faction literature between certain areas or special jobs from Job dealers.
Soul Light
Revamp of the soul light system
Currently the soul light system is an outdated and outmoded way of “attempting” to control PVP blue on Blue and NPC killing I believe that the following would greatly increase the game enjoyment, lower the friendly fire and return the faction loyalties etc to its core values and allow the implementation of Clan Wars, it would also give the –sl runners some area to hunt themselves:-
1. current SL rating from 100 to –100 changes to 10 to –10 but the red/neutral/green stays.
2. Safe zones etc remain the same with the exception of:-
a. Safe zones – no fighting.
b. Hunting zones – only red can be shot at without a penalty, neutral incur a –sl hit and financial penalty, cannot shoot allies (ie LE effect).
c. Anarchy zones – red and neutral can be killed without a penalty, allies incur a –sl and financial penalty.
d. War zones – all are fair game.
e. All red SL can be shot at without penalty.
f. All white can be shot by everyone else but +sl players incur a –sl penalty for it (including the rules above apply), white on white nothing, red on white noting.
g. Only 1 item drop from a PK belt regardless of sl.
3. Financial Penalty – you can freely PK anyone up or down 10 attack levels below you (or 10 real levels), but for every level below that you pay 100 Nc to the Pkd person (per level – so you attack rank 50 you attack a tradeskiller at 0 then you pay (on their genrep) 5K) or you owe NC 5K and its gets taken then next time you make some money.
a. Or the least valuable item drops to the belt.
4. SL penalty
a. SL hit – for each runner killed you get –1 sl simple as that, when you reach 0 you turn white, when you reach –1 you turn red and suffer 10% price increase at all vendors, -2 you suffer 20% at all vendors, -3 you suffer 30% at all vendors, -4 – 40%, -5 you don’t get served and you get are “most wanted” (you become a bounty mission – and free to kill for any faction/runner with a bounty of £1K per kill (no re-kill within 10 minutes by the same person (vice versa) (this is infinetly exploitable so another idea maybe)).
b. Anything over –5 and you are KOS to all security guards and copbots, you get freely hunted by all and once you are killed you are genreped back in the prison.
c. You cannot escape the prison, you are there till your SL returns back to either –4 or 0, any higher and the guards will shoot you, once you have the appropriate SL you will be free to exit (zone synchs back to centre of the prison if insufficient sl)
d. New missions – a new mission will be created for all runners in prison:-
i. Penal Servitude/Hard Labour – The runner (regardless of rank/level/sl/faction) has to undertake a set of missions from within the prison, be it hunt a set of rats, scorps, etc a set of specific dungeons should be available for the runner to hunt and gain SL. Each successful mission gails 1 SL point and 5 Faction points +100NC (but this is payable to the government J)
e. Only specific missions can give SL return, Ie remove the current mission rewards of sl and have a separate section for SL missions, they should be harder and give 1 sl each mission, so instead of 5 cyclopses the runner must kill 10 + 5 preachers, or 10 Amok Copbots, deliver faction literature between certain areas or special jobs from Job dealers.