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LiL T
19-01-05, 03:57
The missions in neocron plain suck kill 5 aggies rince repeat ...

We need mission dungons that only the people on the mission can enter, be it one person or a team. Example: you pick a mission on the citycom a hard one and it tells you to goto an abandoned building in the wasteland. When you get there, there is a door and you would use a key to open/enter that door once inside you carry out the mission. Not some kill 5 aggies crap, a propper mission with a briefing telling you to return a package or kill a person, there could be many possibilitys.

Like drive to the old canyon yes drive ! you would get a tempory veh key for a faction owned hovertech, that has no requirments just to add more fun. Once at the canyon terminate some blackdragon gang leader or something and destory a drugs factory :) Rewards for the missions could be cash,xp or items including tech parts or a bit of everything.

This is content we need to breakup the daily lvling and senseless ganking we have now, I don't think it would be hard to code a few doors and dungons. As for the mission writeups I'm sure the Community would love to submit there ideas on some really cool missions. That way we could have hundreds maybe thousands of unique missions so that we never get bored and can lvlup in a fun kind of way :)

Dribble Joy
19-01-05, 04:05
The rewards and xp gained would have to be high, but yes, this stuff is needed.

Also, remove the sodding aggies from Plaza.

People need to move about more too, cirtain items need to ONLY come from one or two places, and not player producable.
Everything can be attained in plaza/via, the OZ/IND and PP areas need to be made much more a part of the city.

LiL T
19-01-05, 04:13
Two types of mission one being individual runner and the other being a team of any size. Only a person in a team can take a team mission each person in the team would get a mission key to enter the dungon. Team missions would be alot harder and have some seroius loot upon completing it, I'm thinking of missions where we have to fight our way through 120/120 faction gaurds.

aKe`cj
19-01-05, 04:18
what you suggest is a good idea .. an idea that has been arround for ages, suggested by a lot of players.. but, keep in mind Nc-2's current state concerning the announced & missin features / current flaws ingame. What you suggest means A LOT of coding... I do like that idea ..and I also think that NC lacks a great deal of interesting quests etc.. but I just dont see it happen.. well.. not this year for sure. :(

Xeno LARD
19-01-05, 04:21
I like the idea of faction owned HT's.

SypH
19-01-05, 04:22
PK missions! Like were you need to kill x amount of runners of a certain combat rank range from a particular faction, eg. Kill 3 runners that belong to the Twilight Guardian at rank 45+.

Dribble Joy
19-01-05, 04:23
PK missions! Like were you need to kill x amount of runners of a certain combat rank range from a particular faction, eg. Kill 3 runners that belong to the Twilight Guardian at rank 45+.
Way way too exploitable.

MkVenner
19-01-05, 04:25
make people find the aggies in the main sewers, dont spoon feed people too much...

SypH
19-01-05, 04:25
I suppose but it's a way of rewarding those who like to pk enemies if they cant hack. Besides it's not like the current v.hard research missions aren't exploitable.

LiL T
19-01-05, 04:28
PK missions! Like were you need to kill x amount of runners of a certain combat rank range from a particular faction, eg. Kill 3 runners that belong to the Twilight Guardian at rank 45+.

Damn that sounded fun but like DJ said too exploitable I wish people where not lame when it comes to things like that ruins it for everyone ...

SypH
19-01-05, 04:35
Well you could make it that you have to kill a different runner each time.

LiL T
19-01-05, 04:40
Or maybe it picks a random player out of the database that is currently online and it gives you 48 hours to kill them. Could be base on how many of your faction they have killed or completely random, you might have too ask or pay people for information on there where abouts so that you can kill them ^^

If its a team mission lol Onoz !!!11 5 pkers after meh :p

/edit that player should get a mail from an informer warning them someone is after them maybe

Dribble Joy
19-01-05, 04:48
/edit that player should get a mail from an informer warning them someone is after them maybe
Only if the victim has over a cirtain faction symp in the attacker's faction, or a more in one of it's allies.

Xeno LARD
19-01-05, 04:49
Or maybe it picks a random player out of the database that is currently online and it gives you 48 hours to kill them. Could be base on how many of your faction they have killed or completely random, you might have too ask or pay people for information on there where abouts so that you can kill them ^^

If its a team mission lol Onoz !!!11 5 pkers after meh :p

/edit that player should get a mail from an informer warning them someone is after them maybe

Log off/afk.

LiL T
19-01-05, 04:59
Log off/afk.

48 hours and the player could request more time or simply get a new mission, it could be hard to kill that person. So these missions would be best for the CM's as they can enter both citys and locate there target humm... ummm that might piss people off fast =/ It might be better they did not know someone was looking for them

Jesterthegreat
19-01-05, 14:31
someones been playing AO? :p

I'd like more "epic" type missions, not player specific dungeons though.

long missions with good money / xp / item rewards could be cool.

i'd also like to see money from mobs go down to make missions more vital :p

LiL T
19-01-05, 14:37
someones been playing AO? :p

I'd like more "epic" type missions, not player specific dungeons though.

long missions with good money / xp / item rewards could be cool.

i'd also like to see money from mobs go down to make missions more vital :p

Indeed I have cos its free for one year :p don't think for one minute I would play if I had to pay. But there mission system is really cool its like having your own single player game away from everyone

Jesterthegreat
19-01-05, 14:39
Indeed I have cos its free for one year :p don't think for one minute I would play if I had to pay


thats why its on my PC... though i stopped playing it when i started OP warring more in NC.

Riddle
19-01-05, 15:19
so quick question.

Whats AO?

Bugs Gunny
19-01-05, 15:25
so quick question.

Whats AO?
It's older than WOW, and in the genre of FOMK :-)

Capt. Rik
19-01-05, 15:33
Some great ideas in this thread 5 stars!

Shame they wont get implemented

Ministry
19-01-05, 15:50
so quick question.

Whats AO?anarchy online

msdong
19-01-05, 16:36
a clear no to instance dungeons. dont think thats to good because i like the random teams at caves and such.
when the new research/construct missions where introduced i can remember kk stuff talkin about plans for smuggler and recycle missions. that where a few months ago.

there are some basic problems on missions:
nobody care how much missions are done for a faction. its not that TG shares raise if you have 20 scientist working all day for them.

you get FS from missions - but once you reach 100 it dosnt matter how much you work - you get no benefit from high FS

if your not the clantrader that need to buy things from FSM. with the current system nobody really care about FS at all because the clans FS is of no use.

since factions have no need for anything you dont pay TAX, dont need to mine recources for them, nothing influence prizes in the world why even care about different missions ?
tbh, why should anyone do a "drive to here and there" mission when you can get the same XP/SL/FS/c on 4 aggy missions ?


what i like to see is when they finally finish the player shops are playermade missions.
you open a terminal, write your mission like "Give 100 WP1 to my trader with name XXXXX" then you have a field for money you offer for that job and a field where you put in an ammount of YOUR Faction symp that would be given to the one doing the mission( i think max=3). the minimum sympaty for a mission is set automatic by the system depending how many FS you can get:
minFS 20 for 1FS missions
minFS 50 for 2FS missions
minFS 70 for 3FS missions

LiL T
19-01-05, 16:42
tbh, why should anyone do a "drive to here and there" mission when you can get the same XP/SL/FS/c on 4 aggy missions ?

Wow mr negative lol noone would be forcing you to do them types of missions you can stick to those aggie missions if you like. But I have been playing so long now and there damn boring, I think it would be much better if a noob could do a mission and get a low TL pistol as a reward. That way they can lvl a bit better and do more harder missions to get things like armour


/edit this forum is moving so slow now :(

Skusty
19-01-05, 16:58
Booo! Suxor!
:D

aKe`cj
19-01-05, 17:52
*coughs* ..couldn't resist to post this when I stumbled across that link :p

http://thenoob.keenspace.com/comics/20040726.jpg (http://thenoob.keenspace.com/d/20040726.html)

msdong
19-01-05, 18:59
Wow mr negative lol...

nah, dont get me wrong. its not that i dont like that kind of missions but i when there is no mechanism to prevent making aggy missions for high level players nobody but the usual suspects (10-15ppl) would do them.

Mr Kot
19-01-05, 21:31
I'm sure i read somewhere, maybe in the NC1 manual, that once you have completed personal missions for your faction, they would invite you to found a clan then take on more complex missions as a team.

The same text where i read this gave an example as being the capture of an outpost.

I notice that this principle is supported by the clan rank system with supports a "Mission" privilege. Can anyone tell me what this is for?

When you epics now, the Human Resources Director says that they cannot give you more missions and that u should found a clan to support them. I always imagined that the leader of such a clan could go back for more epic style missions. It was only after playing a year that i got the chance to found a clan of my own on another character and try this. I was most disappointed to find that the NPC still asks me to found a clan :(

MkVenner
19-01-05, 22:01
yeah clan epic style mission would be cool, but thats just another feature we've been waiting years for...

LiL T
19-01-05, 23:17
Now I really love the PVP in this game and atm I'm spending my time lvling many characters to op war with, I'm even thinking I might make my PE H-C for a change. So yeah I love the PvP but the game don't have to be all based on PvP, the game is lacking in more complex PVM and roleplay. People think roleplay is up to the players them selfs and there right its MOSTLY up to the players. But with out the propper means and tools for roleplayers it becomes more of a chore and many give up. For roleplay to happen there needs to be content and cool places for them to go atm theres nothing only places to get ganked by pkers.

All the clubs are closed the new neocron zoo WTF happened to that ? the jobcenter which has never been a jobcenter more like the joke center. Stockx does not follow the story line like it should do I see this as nothing more than an exploit. I could buy stocks and just wait till it gets to a higher price tbh with stockx it seems theres nothing to lose, the most you will have to wait I estimate 2 days till it raises in price. There are some places to go out in the wastes but there allways the same ! You allways know what mobs are going to be there.

There should be times at the MB were fire mobs attack or Y reps, give the noobs that are lvling something fun and a bit harder. This should not be GM controled it should just happen every so often, perhapes during night time 20 WB's move in on the bunker. Also there just needs to be more mobs more unique items and armour, I know there is a fire spell that drops in the caves at CRP but how about a semi rare gattlin pistol that drops from aggies ?

I could go on and on and it pisses me off when I think about the true problems in this game, KK need to get there prioritys right

SypH
20-01-05, 01:04
An extension of that idea could be wandering mobs. Say a pack of warbots that due to some rudimentary AI link up have banded together and patrol a sector as if they are still on active duty. They will attack any runner they come across. Maybe they could change sector every x amount of hours and gradually make their way around the waste.

Maybe some DoY bots could advance towards NC, and at the same time a contingent of STORM bots are making their way from NC to meet them in combat. They could maybe attack all enemy runners they see until eventually they meet and knock the living (or robotic in this case) snot out of each other.

Stuff like that cause having predictable and almost static mobs makes PvM a chore I avoid at all costs now.

onero S
20-01-05, 05:10
great ideas, 5 stars. I love the idea with the storm bots and doy bots, you could center missions around that, like- ca misson: at (Blank time maby 10 minuts from accception mission) storm bot unit alpha will be crossing sector (whatever) join with them and see to it they get to (sector whatever) aditonal bounty for evry doy bot you kill (do atleast a certen amount of dmg to). This could be relly cool, you could have runner armies escorting the doy/storm bots to some catclismic battle. If your side triumphs some large scale reward could be given or the stock of all pro city factions could go up, plus you recive an aditonal reward. To emphsize the importance of this you could make grs cost diffrent amounts depending on a line of pro/anti controll which is marked on worald map and varies depending on how far vairous forces get in the battles. You could also have stocks influence factinon suply depot prices, coupled with you faction symp. This would encourege people to get more involved with their faction and be more loyl city members- if you let the other side win too much things start costing more mony.


As for the individual missons, love it great idea, lots of programing though, still would be an awsome thing to have. And furthe clanned epics would kick ass.