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View Full Version : Weapon Lore and Vehicle Guns.



Seven
18-01-05, 07:20
Does weapon lore have any affect when using vehicle guns?

Bugs Gunny
18-01-05, 10:56
Yes.

I think it's about the same as the other heavy combat weapons.

Freaky Fryd
18-01-05, 11:35
It definitely affects range and how fast the reticle closes.

I level in a Rhino with only 20 weapon lore...but I wouldn't recommend that little for PvP...

mishkin
18-01-05, 11:42
Yup, it's got some effect.... My tank who's got 55 or so weaponlore, aims alot slower with the bomber cannon, than my spy did with 120 something weaponlore... :lol:

Heavyporker
18-01-05, 14:44
I'd say, yes, if you're a vec gunner, plow plenty of INT into weaponlore.

You wouldn't believe how fun it is to start firing at targets before they even know you're there, barreling towards them at incredible speeds, then vanish before they can even pull out their weapon.



Best of all, no stealth required!

Seven
18-01-05, 19:03
AH, good thing I asked, thanks all. :cool:

Mr Kot
18-01-05, 19:23
Hmm, funny you should all say that. My melee tank has zero weapon lore.

As i had STR points going spare, i stuck em into H-C. Using normal H-C weapons is a nightmare as the reticle takes forever to close. I got in a Rhino tank and im like a spy with a healing light. Super fast reticle and can snipe chasers across the zone.

I don't get it... :confused:

Seven
21-01-05, 07:42
What about the HC requirements for the gun, I need 87 points in HC to gun it, will it do more damage if you put more points into HC?

SorkZmok
21-01-05, 08:00
I got 50 wep and about 120 hc on my pe and all int int wep and about 200 hc on my tank. I never really noticed a difference.

You need some hc to cap the vehicles though. But its not much, i think about 120 hc should pretty much cap em all, even the rhino. And dont ask me about gliders, i`m afraid of flying. :)

Seven
21-01-05, 08:18
Thanks for the reply.
I'm just using the Reveler V2.5 from the Next epic run which needs 87 HC, so maybe 100 or so should cap it. :confused:

Bugs Gunny
21-01-05, 11:37
Cpa for rhino is wehn you get around 523 dammage from a warbot per shot.
Dunno about reveler, but i think it's 168 per shot that hits.

Someone correct me if i'm wrong here.

And cap for rhino depends on STR, HC and WPL.
Don't think that you cap a rhino at 120hc though.

eLcHi
21-01-05, 12:44
Apparently a Rhino caps between 120 and 128 ... i cap it with 128 :>